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|author=Florian Brönnimann (Brunni) | |author=Florian Brönnimann (Brunni) | ||
|lastupdated=2010/01/21 | |lastupdated=2010/01/21 | ||
|type=PC Utilities | |type=Other PC Utilities | ||
|version=1.09 | |version=1.09 | ||
|license=Mixed | |license=Mixed | ||
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GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects. It's very complete and should be enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so you can customize it if you want. | GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects. It's very complete and should be enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so you can customize it if you want. | ||
The interface is also intuitive and provides powerful features such as object lists, multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc. | The interface is also intuitive and provides powerful features such as object lists, multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc. Its use is recommended for OSLib and µLibrary maps. | ||
GBA Graphics was entered into the NEO Summer Coding Compo 2006 (NDS Apps). | |||
==Features== | ==Features== |
Latest revision as of 02:44, 25 October 2024
GBA Graphics | |
---|---|
General | |
Author | Florian Brönnimann (Brunni) |
Type | Other PC Utilities |
Version | 1.09 |
License | Mixed |
Last Updated | 2010/01/21 |
Links | |
Download | |
Website | |
Source | |
GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects. It's very complete and should be enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so you can customize it if you want.
The interface is also intuitive and provides powerful features such as object lists, multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc. Its use is recommended for OSLib and µLibrary maps.
GBA Graphics was entered into the NEO Summer Coding Compo 2006 (NDS Apps).
Features
- C development on Windows.
- Complex graphics conversion and color reduction algorithms fitting hardware requirements.
- Can fully be driven by script (language developed from scratch).
- Templating support for converted data.
Screenshots
Changelog
1.09 2010/01/21
- This version corrects a few bugs. It's been a long time, I don't know exactly what changed
- The source has changed a lot though, because it is now using real .cpp/.h files instead of multiple .h files.
- The plugin API has changed a bit. Separate compilation should make it easier to code your own plugins.
1.00b 2007/03/18
- This is an old version of GBA Graphics.
External links
- Author's website - http://mobile-dev.ch/old.php?page=pcsoft_gbagraphics