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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Griffon Legend
|title=Griffon Legend
| image = https://dlhb.gamebrew.org/3dshomebrew/Griffon-Legend.jpeg|250px
|image=Griffonlegend3ds2.png
| type = Role playing
|description=Port of a freeware zelda-like RPG.
| version = v1.0
|author=nop90
| licence = Mixed
|lastupdated=2017/02/12
| author = nop90
|type=Role Playing
| website = https://github.com/nop90/Griffon-Legend-3DS
|version=1.0
| download = https://dlhb.gamebrew.org/3dshomebrew/Griffon-Legend-3DS.rar
|license=GPL-2.0
| source = https://dlhb.gamebrew.org/3dshomebrew/Griffon-Legend-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/griffonlegend3ds.7z
|website=https://gbatemp.net/threads/release-griffon-legend-3ds.452084
|source=https://github.com/nop90/Griffon-Legend-3DS
}}
}}
<youtube>4ekrf1FVxdQ</youtube>
Griffon Legend 3DS is a port of The Griffon Legend, a freeware zelda-like action RPG that features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.


=Griffon Legend 3DS=
Originally created as part of a contest by Syn9, The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.


<img src="https://gbatemp.net/attachments/title-png.71281/" alt="title.png" class="bbCodeImage LbImage" style="">
The port to 3DS is made by Nop90 based on the GCW-Zero code.
​</div><br> The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.<br> <br> Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.<br> <br> The port to 3DS is based on the GCW-Zero code.<br> <br>
 
<div style="text-align: center">--------&#8203;</div><br>
==Installation==
The source code of my port is on my github - https://github.com/nop90/Griffon-Legend-3DS.<br>
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher.  
The compiled game (3dsx format) is released on github - https://github.com/nop90/Griffon-Legend-3DS/releases.<br>
 
<br>
Alternatively install the cia file with the CIA manager of your choic. All the resources are included in the executable using romfs.
<b>Credits:</b><br>
 
The original game is by Syn9 (written in FreeBASIC), it was ported to c for GCW-Zero handheld by Dmitry Smagin.<br>
The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
This game uses a fake 3DS SDL layer made me (NOP90) and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis<br>
 
<br>
==User guide==
<span style="text-decoration: underline"><span style="font-size: 22px">Changelog</span></span><br>
===Story===
<br>
500 years after the Griffon-Dragon war, the Dragons have returned to reclaim their empire.  
<b><b>Ver. 1.0 (12 February 2017)</b></b><br>
 
- Fixed CIA version<br>
Cities are falling, everyone is dying, and the lone Griffon Knight Fayne is caught up in the middle of it all.
<br>
 
<b><b>Ver. 1.0RC1 (13 December 2016)</b></b><br>
===Gameplay===
- Fixed crashes<br>
During gameplay you can see up to 3 bars below your character.
- Fixed the invulnerability bug happening loading a saved game<br>
 
<br>
The top is health, the next is attack strength (let it charge to hit harder) and then spell strangth (same as attack).  
<b><b>Ver. 1.0beta (10 December 2016)</b></b><br>
 
- Fixed many bugs<br>
When you learn new spells you will see their icons in the bottom right corner with a meter below them to show them charging.
- Added music<br>
 
- <span style="color: #ff0000"><b>Warning: this version of the game doesn't work with Citra.</b></span><br>
When the meter turns orange they are ready for use.
<br>
 
<b>Ver. 1.0alpha (05 December 2016)</b><br>
==Controls==
- First alpha release<br>
D-Pad - Move
- Game should be fully playable but is mostly untested<br>
 
- Sfx are enabled but not the background musics (too slow to load and can cause some crashes)<br>
A - Attack, Select
- Only 3DSX format since final release<br>
 
<br>
B - Open/Close item menu
<span style="text-decoration: underline"><span style="font-size: 22px">Installation<br>
 
</span></span><br>
X - Main menu, Back
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.<br>
 
<br>
==Screenshots==
The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.<br>
https://dlhb.gamebrew.org/3dshomebrews/griffonlegend3ds3.png
<br>
https://dlhb.gamebrew.org/3dshomebrews/griffonlegend3ds4.png
<span style="text-decoration: underline"><span style="font-size: 22px">Commands</span></span><br>
 
<br>
https://dlhb.gamebrew.org/3dshomebrews/griffonlegend3ds5.png
PAD - moving<br>
https://dlhb.gamebrew.org/3dshomebrews/griffonlegend3ds6.png
A - attack / select<br>
 
B - open/close item menu<br>
==Changelog==
X - main menu / back<br>
'''V1.0 2017/02/12'''
<br>
*Fixed CIA version.
<span style="text-decoration: underline"><span style="font-size: 22px">Known Bugs</span></span><br>
 
<br>
'''V1.0 RC1 2016/12/13'''
-<br>
*Fixed crashes.
<br>
*Fixed the invulnerability bug happening loading a saved game.
<span style="text-decoration: underline"><span style="font-size: 22px">To Do List</span></span><br>
 
<br>
'''V1.0 beta 2016/12/10'''
-<br>
*Fixed many bugs.
<br>
*Added music.
<span style="text-decoration: underline"><span style="font-size: 22px">Screenshots</span></span><br>
*Warning: this version of the game doesn't work with Citra..
<img src="https://gbatemp.net/attachments/gl1-png.71282/" alt="gl1.png" class="bbCodeImage LbImage" style="">
 
<img src="https://gbatemp.net/attachments/gl2-png.71283/" alt="gl2.png" class="bbCodeImage LbImage" style="">
'''V1.0 alpha (05 December 2016/12/05'''
*First alpha release.
*Game should be fully playable but is mostly untested.
*Sfx are enabled but not the background musics (too slow to load and can cause some crashes).
*Only 3DSX format since final release.
 
==Credits==
* The [http://syn9.thehideoutgames.com/index_backup.php original game] is by Daniel "Syn9" Kennedy (written in FreeBASIC), it was [http://github.com/dmitrysmagin/griffon_legend ported to plain C] for GCW-Zero handheld by Dmitry Smagin.
* This game uses a fake 3DS SDL layer made by NOP90 and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis.
 
==External links==
* GitHub - https://github.com/nop90/Griffon-Legend-3DS
* GBAtemp - https://gbatemp.net/threads/release-griffon-legend-3ds.452084

Latest revision as of 06:31, 6 Mayıs 2024

Griffon Legend
Griffonlegend3ds2.png
General
Authornop90
TypeRole Playing
Version1.0
LicenseGPL-2.0
Last Updated2017/02/12
Links
Download
Website
Source

Griffon Legend 3DS is a port of The Griffon Legend, a freeware zelda-like action RPG that features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.

Originally created as part of a contest by Syn9, The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.

The port to 3DS is made by Nop90 based on the GCW-Zero code.

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher.

Alternatively install the cia file with the CIA manager of your choic. All the resources are included in the executable using romfs.

The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

User guide

Story

500 years after the Griffon-Dragon war, the Dragons have returned to reclaim their empire.

Cities are falling, everyone is dying, and the lone Griffon Knight Fayne is caught up in the middle of it all.

Gameplay

During gameplay you can see up to 3 bars below your character.

The top is health, the next is attack strength (let it charge to hit harder) and then spell strangth (same as attack).

When you learn new spells you will see their icons in the bottom right corner with a meter below them to show them charging.

When the meter turns orange they are ready for use.

Controls

D-Pad - Move

A - Attack, Select

B - Open/Close item menu

X - Main menu, Back

Screenshots

griffonlegend3ds3.png griffonlegend3ds4.png

griffonlegend3ds5.png griffonlegend3ds6.png

Changelog

V1.0 2017/02/12

  • Fixed CIA version.

V1.0 RC1 2016/12/13

  • Fixed crashes.
  • Fixed the invulnerability bug happening loading a saved game.

V1.0 beta 2016/12/10

  • Fixed many bugs.
  • Added music.
  • Warning: this version of the game doesn't work with Citra..

V1.0 alpha (05 December 2016/12/05

  • First alpha release.
  • Game should be fully playable but is mostly untested.
  • Sfx are enabled but not the background musics (too slow to load and can cause some crashes).
  • Only 3DSX format since final release.

Credits

  • The original game is by Daniel "Syn9" Kennedy (written in FreeBASIC), it was ported to plain C for GCW-Zero handheld by Dmitry Smagin.
  • This game uses a fake 3DS SDL layer made by NOP90 and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis.

External links

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