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Fruit Land GBA: Difference between revisions

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To achieve this you probably need to use some items scattered in all levels, like screen-turners, enemy-stoppers, time-stoppers, rocks, blocks and teleporters. There are also diamonds and little dots, but they only give you extra points.
To achieve this you probably need to use some items scattered in all levels, like screen-turners, enemy-stoppers, time-stoppers, rocks, blocks and teleporters. There are also diamonds and little dots, but they only give you extra points.


The teleporters are a bit tricky, so I'll tell you how they work. If you enter a teleporter, the game scans the level from the top-left corner to top down-right corner (first from the left to the right and then one line down) to find another teleporter.
The teleporters are a bit tricky: if you enter a teleporter, the game scans the level from the top-left corner to top down-right corner (first from the left to the right and then one line down) to find another teleporter.


To make things a bit harder you need to do this within the timelimit. After completing a level, you'll get some bonuspoints. After every 5th level, you'll get a password so you don't have to start from the beginning next time you play the game.
To make things a bit harder you need to do this within the timelimit. After completing a level, you'll get some bonuspoints. After every 5th level, you'll get a password so you don't have to start from the beginning next time you play the game.
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https://dlhb.gamebrew.org/gbahomebrews/fruitlandgba3.png
https://dlhb.gamebrew.org/gbahomebrews/fruitlandgba3.png
https://dlhb.gamebrew.org/gbahomebrews/fruitlandgba4.png
https://dlhb.gamebrew.org/gbahomebrews/fruitlandgba4.png
 
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=480px
|height=400px
|EJS_backgroundBlur=false
|EJS_backgroundImage=https://www.gamebrew.org/images/9/90/Fruitlandgba02.png
|EJS_core=gba
|EJS_gameName=Fruit Land
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/fruitlandgba.7z
}}
{{GBA Control Settings}}
<!--END Online Emulator Section-->
==Compatibility==
==Compatibility==
The game runs on hardware and on emulators (only DreamGBA doesn't runs the game correctly).
The game runs on hardware and on emulators (only DreamGBA doesn't runs the game correctly).

Latest revision as of 13:54, 17 August 2024

Fruit Land
Fruitlandgba02.png
General
AuthorArjan Bakker
TypePlatform
Version1.10
LicenseMixed
Last Updated2001/09/12
Links
Download
Website
Source

Fruit Land is a simple puzzle game, ported from the PC-version previously made by Arjan Bakker.

User guide

The game's goal is completing all levels by eating all cherries in all levels.

To achieve this you probably need to use some items scattered in all levels, like screen-turners, enemy-stoppers, time-stoppers, rocks, blocks and teleporters. There are also diamonds and little dots, but they only give you extra points.

The teleporters are a bit tricky: if you enter a teleporter, the game scans the level from the top-left corner to top down-right corner (first from the left to the right and then one line down) to find another teleporter.

To make things a bit harder you need to do this within the timelimit. After completing a level, you'll get some bonuspoints. After every 5th level, you'll get a password so you don't have to start from the beginning next time you play the game.

Controls

Title screen:

Up/Down - Move to another option

A - Select

Password screen:

D-Pad - Change letter

A - Confirm

In game:

D-Pad - Move around

B - Pause the game

Select - Give up

Screenshots

fruitlandgba3.png fruitlandgba4.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Compatibility

The game runs on hardware and on emulators (only DreamGBA doesn't runs the game correctly).

Changelog

v1.10

  • Not much new really. Most important: it works on hardware.
  • Increased the time-limit, made the menu's/dialog boxes better and crunched the gfx (game now is <32kb).

External links

Advertising: