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|title=The Dungeon Puzzler's Lament | |title=The Dungeon Puzzler's Lament | ||
|image=dungeonpuzzlerslamentgba.png | |image=dungeonpuzzlerslamentgba.png | ||
|description=What happens if the heroes | |description=What happens if the heroes cannot solve your puzzles any more? | ||
|author=setsquare, LostImmortal | |author=setsquare, LostImmortal | ||
|lastupdated=2023/07/20 | |lastupdated=2023/07/20 | ||
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==External links== | ==External links== | ||
* itch.io - https://setsquare.itch.io/dungeon-puzzlers-lament | * itch.io - https://setsquare.itch.io/dungeon-puzzlers-lament | ||
Latest revision as of 12:39, 11 July 2024
The Dungeon Puzzler's Lament | |
---|---|
General | |
Author | setsquare, LostImmortal |
Type | Puzzle |
Version | 11 |
License | MPL-2.0 |
Last Updated | 2023/07/20 |
Links | |
Download on itch.io | |
Website | |
The Dungeon Puzzler's Lament is a game for the Gameboy Advance built in 48 hours for the GMTK Game Jam 2023.
Installation
You'll need a Gameboy Advance emulator to play the ROM, or you can play it on the browser.
User guide
What happens if the heroes suddenly stop being able to solve your puzzles?
You are the puzzle designer for a dungeon. No, you prefer to think of yourself as a visionary architect. A fiendish master of traps and puzzles designed to foil any attempts from so-called heroes to reach the treasure.
However, something changed recently. Heroes keep moving the same way, in predictable patterns. They aren't trying to solve your puzzles any more, or fight the monsters you've carefully placed to ambush them!
Looks like you'll have to apply your unique talents in other ways. Get the hero through the dungeon and maybe they'll snap out of it?
Controls
A - Select
B - Cancel
D-Pad - Move cursor
Start - Stand hero on their way
Select - Open menu
Screenshots
Compatibility
Emulator mgba is recommended.
Changelog
Post Jam Fixes 2023/07/16
- Fixes a crash caused by a squid running into a squid with a sword.
- Replaces restart with a menu. The menu allows you to restart the current level from the lament and also go to any already encountered level.
Credits
- Art and programming - Gwilym Inzani and Corwin Kuiper.
- Background music - Soft mysterious harp by VWolfDog.