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{{Infobox 3DS | {{Infobox 3DS Homebrews | ||
| title = Bottomless Block Barrage | |title=Bottomless Block Barrage | ||
| image = | |image=Bottomlessblockbarrage2.png | ||
| type = | |description=Panel de Pon (Tetris Attack) clone for the 3ds. | ||
| version = | |author=TricksterGuy | ||
| | |lastupdated=2017/09/11 | ||
| | |type=Puzzle | ||
| website = https://github.com/TricksterGuy/bottomless-block-barrage | |version=0.2.0 | ||
|license=Mixed | |||
| source = https:// | |download=https://dlhb.gamebrew.org/3dshomebrews/bottomlessblockbarrage.7z | ||
|website=https://github.com/TricksterGuy/bottomless-block-barrage | |||
|source=https://github.com/TricksterGuy/bottomless-block-barrage | |||
}} | }} | ||
Bottomless Block Barrage (BBB) aims to be a Panel de Pon/Tetris Attack/Pokemon Puzzle League clone for the 3DS. | |||
This game is a work in progress but it is currently playable. | |||
=== Controls | ==Features== | ||
* New concept of Chain-link (clink). | |||
* Ability to save replies of your game. | |||
* Puzzle editor. | |||
==User guide== | |||
== | ===Gameplay=== | ||
The game features a new concept of Chain link (clink) in which you match groups of 3 or more rapidly before blocks are removed from the board. | |||
* | As of now the basic engine is complete with one game mode Endless Barrage (play until you lose). | ||
===Puzzle editor=== | |||
== Credits == | You can download the windows version of the level editor [https://github.com/TricksterGuy/bottomless-block-builder/releases/tag/v0.1.0 here]. The aim is to provide an option to create and share puzzles. | ||
Title screen/banner and icon by cots [http://thewolfbunny.deviantart.com/art/Pokemon-Puzzle-Challenge-Panels-TA-Style-510289235 Panel Graphics] by TheWolfBunny [https://github.com/TricksterGuy/bottomless-block-barrage/blob/master/graphics/panels2_gfx.png Panel Graphics] by SRKTiberious Font is generated from [http://www.codehead.co.uk/cbfg/ | |||
For the Tetris Attack example puzzles, see [https://github.com/TricksterGuy/bottomless-block-puzzles bottomless-block-puzzles]. | |||
For linux systems, chcek the instructions on how to compile the program with cmake. | |||
==Controls== | |||
Up/Down/Left/Right - Moves the cursor | |||
A - Swap the two panels over the selector | |||
R - Quick rises the panels | |||
Start - Instant quit and return to Title Screen | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/3dshomebrews/bottomlessblockbarrage2.png | |||
https://dlhb.gamebrew.org/3dshomebrews/bottomlessblockbarrage3.png | |||
https://dlhb.gamebrew.org/3dshomebrews/bottomlessblockbarrage4.png | |||
https://dlhb.gamebrew.org/3dshomebrews/bottomlessblockbarrage5.png | |||
==Media== | |||
'''SNES Longplay [161] Tetris Attack''' ([https://www.youtube.com/watch?v=W-kXJa_5R4Y&t=38s World of Longplays]) <br> | |||
<youtube>W-kXJa_5R4Y&t=38s</youtube> | |||
==Known issues== | |||
* Somehow chains can be continued out of nowhere. | |||
* Don't complete the final puzzle, or the game will crash. | |||
* Hints for things aren't intuitive. | |||
* Slow in Citra. | |||
==Changelog== | |||
'''v0.2.0''' | |||
* Goal Marker in Score mode type lines. | |||
* Updated replay file format and made replays better. | |||
* Support for more skill chain techniques. | |||
* The engine is now more timed like the original games. | |||
* In endless mode you level up now with the number of panels removed. | |||
* Timeout values are now more based on the original. | |||
'''v0.1.5''' | |||
* Fixed: Clinks matches were off by 1. | |||
* Fixed: No visible panels / markers in replay. | |||
* Fixed: Gameover panels were corrupted. | |||
* Changed: Recolors of a panel set have been grouped together to access these use left/right when selecting a panel set. | |||
'''v0.1.4''' | |||
* New: Panel marker graphics (Credit: SRKTiberious). | |||
* New: More panel graphics (Credit: The Wolf Bunny). | |||
* Fixed: Can now perform "Slip" skill chain. | |||
'''v0.1.3''' | |||
* Changed: Speed settings for cursor. | |||
'''v0.1.2''' | |||
* New: New panel set and panel set selection in Endless mode config (Credit: SRKTiberious). | |||
* Fixed: You could double swap a panel over a gap. | |||
* Fixed: More speed adjustments. | |||
* Fixed: Top-out board "jittered" when performing a combo or chain and was still topped out. | |||
* Fixed: Same as above but the panels immediately switched to normal when it should have the "up" frame. | |||
* Fixed: Gameover's should not occur when there is a pending falling panel or pending swapped panel. | |||
* Fixed: If you swapped a panel and it fell and while doing this you got a gameover the fallen panel wouldn't have the gameover frame. | |||
'''v0.1.1''' | |||
* New: Menu background based off TA. | |||
* Fixed: Weird behavior when board was filled. | |||
* Fixed: Attempt 2 of speed calibration, it is now a little bit more like TA. | |||
* Fixed: "Blink" and removed frames added. When a match is made the panels immediately show their "blink" frame and panels will get removed one by one. | |||
* Fixed: Removed the 2px spacing between panels, updated border and selector graphics. | |||
* Fixed: Panels now fall a little faster when a match was made below it, before there was some delay that shouldn't have been there. | |||
* Changed: Per feedback left Chains as Chains, A new concept of a chain-link (or clink) is when you match panels in rapid succession. | |||
'''v0.1.0''' | |||
* First release. | |||
* Endless mode implementation. | |||
==Credits== | |||
* Title screen/banner and icon by cots. | |||
* [http://thewolfbunny.deviantart.com/art/Pokemon-Puzzle-Challenge-Panels-TA-Style-510289235 Panel Graphics] by TheWolfBunny. | |||
* [https://github.com/TricksterGuy/bottomless-block-barrage/blob/master/graphics/panels2_gfx.png Panel Graphics] by SRKTiberious. | |||
* Font is generated from [http://www.codehead.co.uk/cbfg/ Codehead’s Bitmap Font Generator], and using flarn2006's SF2DBmpFont library to render it. | |||
==External links== | |||
* GitHub (Bottomless Block Barrage) - https://github.com/TricksterGuy/bottomless-block-barrage | |||
* GitHub (Puzzle Editor) - https://github.com/TricksterGuy/bottomless-block-builder | |||
* GitHub (Editor example) - https://github.com/TricksterGuy/bottomless-block-puzzles | |||
* GBAtemp - https://gbatemp.net/threads/wip-game-bottomless-block-barrage-a-tetris-attack-panel-de-pon-pokemon-puzzle-league-clone.431257 |
Latest revision as of 05:43, 6 Mayıs 2024
Bottomless Block Barrage | |
---|---|
General | |
Author | TricksterGuy |
Type | Puzzle |
Version | 0.2.0 |
License | Mixed |
Last Updated | 2017/09/11 |
Links | |
Download | |
Website | |
Source | |
Bottomless Block Barrage (BBB) aims to be a Panel de Pon/Tetris Attack/Pokemon Puzzle League clone for the 3DS.
This game is a work in progress but it is currently playable.
Features
- New concept of Chain-link (clink).
- Ability to save replies of your game.
- Puzzle editor.
User guide
Gameplay
The game features a new concept of Chain link (clink) in which you match groups of 3 or more rapidly before blocks are removed from the board.
As of now the basic engine is complete with one game mode Endless Barrage (play until you lose).
Puzzle editor
You can download the windows version of the level editor here. The aim is to provide an option to create and share puzzles.
For the Tetris Attack example puzzles, see bottomless-block-puzzles.
For linux systems, chcek the instructions on how to compile the program with cmake.
Controls
Up/Down/Left/Right - Moves the cursor
A - Swap the two panels over the selector
R - Quick rises the panels
Start - Instant quit and return to Title Screen
Screenshots
Media
SNES Longplay [161] Tetris Attack (World of Longplays)
Known issues
- Somehow chains can be continued out of nowhere.
- Don't complete the final puzzle, or the game will crash.
- Hints for things aren't intuitive.
- Slow in Citra.
Changelog
v0.2.0
- Goal Marker in Score mode type lines.
- Updated replay file format and made replays better.
- Support for more skill chain techniques.
- The engine is now more timed like the original games.
- In endless mode you level up now with the number of panels removed.
- Timeout values are now more based on the original.
v0.1.5
- Fixed: Clinks matches were off by 1.
- Fixed: No visible panels / markers in replay.
- Fixed: Gameover panels were corrupted.
- Changed: Recolors of a panel set have been grouped together to access these use left/right when selecting a panel set.
v0.1.4
- New: Panel marker graphics (Credit: SRKTiberious).
- New: More panel graphics (Credit: The Wolf Bunny).
- Fixed: Can now perform "Slip" skill chain.
v0.1.3
- Changed: Speed settings for cursor.
v0.1.2
- New: New panel set and panel set selection in Endless mode config (Credit: SRKTiberious).
- Fixed: You could double swap a panel over a gap.
- Fixed: More speed adjustments.
- Fixed: Top-out board "jittered" when performing a combo or chain and was still topped out.
- Fixed: Same as above but the panels immediately switched to normal when it should have the "up" frame.
- Fixed: Gameover's should not occur when there is a pending falling panel or pending swapped panel.
- Fixed: If you swapped a panel and it fell and while doing this you got a gameover the fallen panel wouldn't have the gameover frame.
v0.1.1
- New: Menu background based off TA.
- Fixed: Weird behavior when board was filled.
- Fixed: Attempt 2 of speed calibration, it is now a little bit more like TA.
- Fixed: "Blink" and removed frames added. When a match is made the panels immediately show their "blink" frame and panels will get removed one by one.
- Fixed: Removed the 2px spacing between panels, updated border and selector graphics.
- Fixed: Panels now fall a little faster when a match was made below it, before there was some delay that shouldn't have been there.
- Changed: Per feedback left Chains as Chains, A new concept of a chain-link (or clink) is when you match panels in rapid succession.
v0.1.0
- First release.
- Endless mode implementation.
Credits
- Title screen/banner and icon by cots.
- Panel Graphics by TheWolfBunny.
- Panel Graphics by SRKTiberious.
- Font is generated from Codehead’s Bitmap Font Generator, and using flarn2006's SF2DBmpFont library to render it.
External links
- GitHub (Bottomless Block Barrage) - https://github.com/TricksterGuy/bottomless-block-barrage
- GitHub (Puzzle Editor) - https://github.com/TricksterGuy/bottomless-block-builder
- GitHub (Editor example) - https://github.com/TricksterGuy/bottomless-block-puzzles
- GBAtemp - https://gbatemp.net/threads/wip-game-bottomless-block-barrage-a-tetris-attack-panel-de-pon-pokemon-puzzle-league-clone.431257