Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

GBA3DS GBA: Difference between revisions

From GameBrew
m (Text replacement - "Category:GBA homebrew games" to "")
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#seo:
|title= (Game engine) - GameBrew
|title_mode=append
|image=gba3ds2.png
|image_alt=GBA3DS
}}
{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=GBA3DS
|title=GBA3DS
Line 11: Line 5:
|author=Torlus
|author=Torlus
|lastupdated=2003/05/09
|lastupdated=2003/05/09
|type=Game Engine
|type=Development
|version=1.0
|version=1.0
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/gba3ds.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/gba3ds_v1_0.zip
|website=https://torlus.github.io/
|website=https://torlus.github.io/
|source=https://dlhb.gamebrew.org/gbahomebrews/gba3ds.7z
|source=https://dlhb.gamebrew.org/gbahomebrews/gba3ds_v1_0.zip
}}
}}
{{#seo:
|title= (Game engine) - GameBrew
|title_mode=append
|image=gba3ds2.png
|image_alt=GBA3DS
}}
A 3D engine aims to provide a set of functions for writing 3D (not raycasting as used in some FPS) games for GBA.
A 3D engine aims to provide a set of functions for writing 3D (not raycasting as used in some FPS) games for GBA.


Line 44: Line 45:
* Author's website - [https://web.archive.org/web/20050405075314/http://torlus.com/index.php?GBA http://torlus.com/index.php?GBA] (archived)
* Author's website - [https://web.archive.org/web/20050405075314/http://torlus.com/index.php?GBA http://torlus.com/index.php?GBA] (archived)
* GitHub - https://torlus.github.io/
* GitHub - https://torlus.github.io/
[[Category:Homebrew game engines on GBA]]

Latest revision as of 09:33, 23 Haziran 2024

GBA3DS
Gba3ds02.png
General
AuthorTorlus
TypeDevelopment
Version1.0
LicenseMixed
Last Updated2003/05/09
Links
Download
Website
Source


A 3D engine aims to provide a set of functions for writing 3D (not raycasting as used in some FPS) games for GBA.

Features

  • Polygon-based (triangles) rendering.
  • Affine Texture-mapping.
  • Backface culling and Z-buffer sorting.
  • Skeletal animation support.
  • Import tools for Half-Life SMD file format (vertices and animation frames) which means that you can use well-known tools for 3d modelling, such as *MilkShape 3D, 3DS Max with Valve plugin, etc.
  • Uses GBA graphic Mode 3, 4 and 5 (thanks to subbie for this last one).
  • Makefiles for both Linux and Windows.
  • PogoShell plugin (thanks to Sean Reid).

User guide

Directory tree:

  • doc/ - Documentation.
  • gfx/ - Image files, in 24-bit RGB raw file format.
  • smd/ : SMD files for the demo model.
  • tools/smd/ - Tool & source for importing SMD files.
  • tools/gfx/ - Tool & source for importing textures (and images in general).
  • misc/ - Some pieces of code used during development (precomputed tables generation).
  • pogoshell/ - The Pogoshell plugin source/binaries/environment.

External links

Advertising: