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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Cosmic Smash Tech Demo | |title=Cosmic Smash Tech Demo | ||
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|version=Demo | |version=Demo | ||
|license=Freeware | |license=Freeware | ||
|download=https://dlhb.gamebrew.org/gbahomebrews/ | |download=https://dlhb.gamebrew.org/gbahomebrews/cosmic.zip | ||
|website=http://www.pocketgames.20m.com | |website=http://www.pocketgames.20m.com | ||
| | }} | ||
{{#seo: | |||
|title= (Arcade Games) - GameBrew | |||
|title_mode=append | |||
|image=cosmicsmashgba2.png | |||
|image_alt=Cosmic Smash Tech Demo | |||
}} | }} | ||
This is a clone of the Sega game Cosmic Smash, a futuristic combination of squash and Breakout. | This is a clone of the Sega game Cosmic Smash, a futuristic combination of squash and Breakout. | ||
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* Author's website - [https://web.archive.org/web/20080116044907/http://www.jimbagley.co.uk/downloads.html http://www.jimbagley.co.uk/] (archived) | * Author's website - [https://web.archive.org/web/20080116044907/http://www.jimbagley.co.uk/downloads.html http://www.jimbagley.co.uk/] (archived) | ||
* Author's website - [https://web.archive.org/web/20020929223608/http://www.pocketgames.20m.com/ http://www.pocketgames.20m.com/] (archived) | * Author's website - [https://web.archive.org/web/20020929223608/http://www.pocketgames.20m.com/ http://www.pocketgames.20m.com/] (archived) | ||
Latest revision as of 14:54, 17 August 2024
Cosmic Smash Tech Demo | |
---|---|
General | |
Author | Jim Bagley |
Type | Arcade Games |
Version | Demo |
License | Freeware |
Last Updated | 2002/04/01 |
Links | |
Download | |
Website | |
This is a clone of the Sega game Cosmic Smash, a futuristic combination of squash and Breakout.
User guide
The game is "set" in a bus or subway-style system, where each stage is a named "stop" on the line. There is an overall time limit, and each stage completion adds bonus time to that time limit.
Each stage is the same every playthrough, allowing experienced players to plan a route and shot selection to either maximize their high score or clear each stage as quickly as possible in a speedrun style playthrough. The player must clear all target tiles on each stage to proceed. Target tiles may move in a specified pattern on certain stages. There are also walls and moving tiles in some stages, requiring the player to bounce shots off of the side, top, or bottom walls of the play area to navigate around.
Target tiles may deflect the ball back to the player, as in "Breakout", though some tiles will allow the ball to pass through unobstructed, as in the "Breakthru" variant of the same game.
Controls
Left/Right - Move
Up - Jump
A - Swing
Screenshots
External links
- Author's website - http://www.jimbagley.co.uk/ (archived)
- Author's website - http://www.pocketgames.20m.com/ (archived)