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|author=Ville Helin (ttsuras) | |author=Ville Helin (ttsuras) | ||
|lastupdated=2007/05/19 | |lastupdated=2007/05/19 | ||
|type=Development | |type=Development | ||
|version=1.0 | |version=1.0 | ||
|license=LGPL | |license=LGPL | ||
|download=https://dlhb.gamebrew.org/psphomebrew/ | |download=https://dlhb.gamebrew.org/psphomebrew/sfxmixertt_psp_1.0.tar.gz | ||
|website=https://www.villehelin.com/psp.html | |website=https://www.villehelin.com/psp.html | ||
|source=https://dlhb.gamebrew.org/psphomebrew/ | |source=https://dlhb.gamebrew.org/psphomebrew/sfxmixertt_psp_1.0.tar.gz | ||
}} | }} | ||
sfxMixerTT-PSP is a SFX mixing library. Currently it can mix 44100Hz raw mono 16bit samples. | sfxMixerTT-PSP is a SFX mixing library. Currently it can mix 44100Hz raw mono 16bit samples. |
Latest revision as of 14:22, 23 August 2024
sfxMixerTT-PSP | |
---|---|
General | |
Author | Ville Helin (ttsuras) |
Type | Development |
Version | 1.0 |
License | LGPL |
Last Updated | 2007/05/19 |
Links | |
Download | |
Website | |
Source | |
sfxMixerTT-PSP is a SFX mixing library. Currently it can mix 44100Hz raw mono 16bit samples.
User guide
Throw this into your PSP homebrew project, and adjust:
- Adjust and add SFX IDs to the ID list in sound.h.
- Add the corresponding 44100Hz, raw, mono, 16bit samples to the sfxs array in sound.c..
- Remove all references to mp3player, if you are not using it.
You can have eight SFX samples playing concurrently, but feel free to reserve more hardware channels.
Now, when your program starts, call soundInit(). And when you want to play a SFX, call soundPlaySFX().
Changelog
v1.0 2007/05/19
- The initial release.
External links
- Author's website - https://www.villehelin.com/