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BLEND3R 3DS: Difference between revisions

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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = BLEND3R
|title=BLEND3R
| image = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.jpeg|250px
|image=Blend3r2.png
| type = Other Apps
|description=3D Model Viewer
| version = v1.1
|author=Rinnegatamante
| licence = Mixed
|lastupdated=2016/03/03
| author = Rinnegatamante
|type=Other Apps
| website = https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875/
|version=1.1
| download = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/BLEND3R.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/blend3r.7z?k33p0fil35
|website=https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875
|donation=https://www.patreon.com/Rinnegatamante
}}
}}
<youtube></youtube>
BLEND3R is a 3D model viewer wrote with [[Lua Player Plus 3DS|lpp-3ds]] fully opensource. It can be used for benchmark purposes (since BLEND3R allows also stereoscopic 3D and shows current FPS during rendering process) or just for fun.


<div class="messageInfo primaryContent">
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported).
<div class="messageContent">
 
<blockquote><div style="text-align: center">
==User guide==
<span style="font-size: 18px"><span style="color: #ff0000">'''BLEND3R v.1.1'''</span></span><br />
===How to adapt a model===
<br />
To be sure your model will be compatible with BLEND3R you can use Blender to convert it into a triangles primitives one.
[[File:proxy.php?image=http%3A%2F%2Frinnegatamante.it%2Fblend3r_3.jpg&hash=3bad8f1a6ed4ffde0e62498b9b123ea8|class=bbCodeImage LbImage|[​IMG]]]<br />
You can follow this short tutorial to do so:
<br />
* Start Blender v.2.7.
<span style="font-size: 18px"><span style="color: #00b300">'''<span style="font-size: 15px">Description</span>'''</span></span><br />
* Remove the default cube and import your model.
Someone asked for such piece of code so i decided to write it [[File:styles/default/xenforo/clear.png|class=mceSmilieSprite mceSmilie14|:P]]<br />
* On bottom screen where you see "Default Mode", click it and select Edit Mode
BLEND3R is a 3D model viewer wrote with lpp-3ds fully opensource.<br />
* If your model is not selected, press A to select it.
It can be used for benchmark purposes (since BLEND3R allows also stereoscopic 3D and shows current FPS during rendering process) or just for fun.<br />
* Press CTRL+T.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported).<br />
* Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).
<br />
 
<span style="font-size: 15px">'''<span style="color: #00b300">How to adapt a model</span>'''<br />
===How to use textures===
</span><br />
You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).
To be sure your model will be compatible with BLEND3R you can use Blender ( &lt;.&lt; ) to convert it into a triangles primitives one.<br />
 
You can follow this short tutorial to do so:<br />
===Screenshots===
1) Start Blender v.2.7.<br />
Sometimes it will take incorrect screenshots, it is suggested to take screenshots twice when you want to use it.
2) Remove the default cube and import your model.<br />
 
3) On bottom screen where you see &quot;Default Mode&quot;, click it and select Edit Mode<br />
They will be saved in root of SD named as blend3r_SCREENSHOT_ID.jpg.
4) If your model is not selected, press A to select it.<br />
 
5) Press CTRL+T<br />
==Controls==
6) Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box)<br />
'''Filebrowser:'''
<br />
 
<span style="color: #00b300">'''<span style="font-size: 15px">Controls</span>'''</span><br />
D-Pad - Navigate through files
'''<br />
 
Filebrowser:'''<br />
A - Open Directory/File
<br />
 
DPad = Navigate through files<br />
X - Enable/Disable 804 Mhz mode (N3DS only)
A = Open Directory / File<br />
 
X = Enable / Disable 804 Mhz mode (N3DS only)<br />
Select - Take screenshot
SELECT = Take screenshot<br />
 
START = Exit Homebrew<br />
Start - Exit Homebrew
<br />
 
'''Render Phase:'''<br />
'''Render Phase:'''
<br />
 
Circle Pad = Move model<br />
C-Pad - Move model
L / R = Zoom In / Zoom Out<br />
 
Touchscreen = Rotate model<br />
L/R - Zoom in/out
X = Enable / Disable 804 Mhz mode (N3DS only)<br />
 
B = Return to Filebrowser<br />
Touchscreen = Rotate model
SELECT = Take screenshot<br />
 
START = Exit Homebrew<br />
X - Enable/Disable 804 Mhz mode (N3DS only)
<br />
 
<span style="font-size: 15px">'''<span style="color: #00b300">How to use textures</span>'''<br />
B - Return to Filebrowser
</span><br />
 
You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).<br />
Select - Take screenshot
<br />
 
<span style="font-size: 15px"><span style="color: #00b300">'''Download'''</span></span><br />
Start - Exit Homebrew
<br />
 
http://rinnegatamante.it​
==Changelog==
</div>
'''v1.1'''
<div class="messageTextEndMarker">
* Fixxed textures loading, now it will not crash the system in certain circumstances.
* Fixxed textures binding, now any kind of texture will be correctly binded to the model.
</div></blockquote>
* Now CPU panel is visible even in Filebrowser mode.
</div>
* Bugfix for model rotation, now X and Y axis are correctly used for rotation.
<div class="editDate item">
* Reduced touchscreen sensibility for a better experience with model rotation.
''''Last edited by [[members/rinnegatamante.356821/|Rinnegatamante]], <span class="DateTime" title="Mar 3, 2016 at 3:08 PM">Mar 3, 2016</span>
* Added screenshots support with SELECT button (experimental).
</div>
* Added CIA and 3DS builds.
<div id="likes-post-6123238">
 
<div class="likesSummary secondaryContent">
==External links==
<span class="LikeText"> [[members/marc00077.349483/|marc00077]], [[members/cid2mizard.96004/|Cid2mizard]], [[members/rosaliinadahacker64.373149/|RosaliinaDaHacker64]] and [[posts/6123238/likes|23 others]] like this. </span>
* Author's website - https://rinnegatamante.it/site
</div>
* GBAtemp - https://gbatemp.net/threads/release-blend3r-opensource-3d-model-viewer.416875
</div>
<div id="messageControls">
<div class="messageDetails muted">
[[threads/release-blend3r-opensource-3d-model-viewer.416875/|#1]] <span class="item muted"> [[threads/release-blend3r-opensource-3d-model-viewer.416875/|<span class="DateTime" title="Feb 29, 2016 at 5:22 PM">Feb 29, 2016</span>]] </span>
</div>
</div>
</div>

Latest revision as of 04:11, 17 Mayıs 2024

BLEND3R
Blend3r2.png
General
AuthorRinnegatamante
TypeOther Apps
Version1.1
LicenseMixed
Last Updated2016/03/03
Links
Download
Website
Support Author

BLEND3R is a 3D model viewer wrote with lpp-3ds fully opensource. It can be used for benchmark purposes (since BLEND3R allows also stereoscopic 3D and shows current FPS during rendering process) or just for fun.

It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported).

User guide

How to adapt a model

To be sure your model will be compatible with BLEND3R you can use Blender to convert it into a triangles primitives one. You can follow this short tutorial to do so:

  • Start Blender v.2.7.
  • Remove the default cube and import your model.
  • On bottom screen where you see "Default Mode", click it and select Edit Mode
  • If your model is not selected, press A to select it.
  • Press CTRL+T.
  • Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).

How to use textures

You can use a texture with your model by inserting a PNG file with the same name as the model ones in the same folder (so like /model.obj and /model.png ).

Screenshots

Sometimes it will take incorrect screenshots, it is suggested to take screenshots twice when you want to use it.

They will be saved in root of SD named as blend3r_SCREENSHOT_ID.jpg.

Controls

Filebrowser:

D-Pad - Navigate through files

A - Open Directory/File

X - Enable/Disable 804 Mhz mode (N3DS only)

Select - Take screenshot

Start - Exit Homebrew

Render Phase:

C-Pad - Move model

L/R - Zoom in/out

Touchscreen = Rotate model

X - Enable/Disable 804 Mhz mode (N3DS only)

B - Return to Filebrowser

Select - Take screenshot

Start - Exit Homebrew

Changelog

v1.1

  • Fixxed textures loading, now it will not crash the system in certain circumstances.
  • Fixxed textures binding, now any kind of texture will be correctly binded to the model.
  • Now CPU panel is visible even in Filebrowser mode.
  • Bugfix for model rotation, now X and Y axis are correctly used for rotation.
  • Reduced touchscreen sensibility for a better experience with model rotation.
  • Added screenshots support with SELECT button (experimental).
  • Added CIA and 3DS builds.

External links

Advertising: