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'''Stroke of Link Gameplay''' ([https://www.youtube.com/watch?v=g4uYu8Qt1Z8 Yodajr]) <br> | '''Stroke of Link Gameplay''' ([https://www.youtube.com/watch?v=g4uYu8Qt1Z8 Yodajr]) <br> | ||
<youtube>g4uYu8Qt1Z8</youtube> | <youtube>g4uYu8Qt1Z8</youtube> | ||
==Changelog== | ==Changelog== | ||
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* NeoFlash - https://www.neoflash.com/forum/index.php?topic=3012.0 | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=3012.0 | ||
[[Category:NEO Summer Coding Compo 2006]] | [[Category:NEO Summer Coding Compo 2006]] |
Latest revision as of 13:00, 17 July 2024
The Stroke of Link | |
---|---|
General | |
Author | Yodajr |
Type | Puzzle |
Version | final |
License | Mixed |
Last Updated | 2006/10/22 |
Links | |
Download | |
Website | |
Source | |
Legend of Zelda: The Stroke of Link is a remake of a Japanese PC game Ruta Stroke, a puzzle platformer.
It was one of the contest entries of the NEO Summer Coding Compo 2006 (PSP Games, 2nd place).
User guide
The goal is to collect all the rubies of the level. A sword will then appear, taking the latter allows you to go to the next level.
Each time the character leaves a cloud, it disappears. The trick to advance is to find the right path and correctly use the special boxes that appear as you go (teleporters, switches, etc).
There are 65 levels in total.
About saves
The save consists of a .sav file in the game folder. If you want to change the language, this file must be deleted.
It also contains the music setting (in the main menu, on the title screen, you can choose not to have any music at all during the levels, only the sound effects), obviously the current level as well as the stats of each level.
Saving the level is done just before the transition animation between 2 levels, so be mindful not to turn off the console at this time.
Controls
D-Pad/Analog - Direct Link
Triangle - Pause music
Start - Game Menu (Restart level, Return to title screen or Leave game)
Cross - Select (Menu)
Circle - Cancel (Menu)
Screenshots
Media
Stroke of Link Gameplay (Yodajr)
Changelog
2006/10/22
- Added level selector once the game is over and statistics of the number of tries for each level.
2006/09/02
- Fixed the stick bug.
2006/08/23
- Fixed a bug that made levels 61 and 63 impossible to finish.
2006/08/20
- Final release and participation in the Neo Compo 2006.
Credits
The game is coded using OSLib from Brunni, with the graphics and sounds from a GBA game: Zelda Minish Cap.
Thanks again to Brunni, Kyoshiro, Miles teg, Alto, as well as to DJP for their advice and beta tests.
External links
- Author's website - http://hothmoon.free.fr/psp/dev/stroke
- PlayerAdvance - http://www.playeradvance.org/forum/showthread.php?t=4009
- NeoFlash - https://www.neoflash.com/forum/index.php?topic=3012.0