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Minicraft - 3DS Homebrew Edition: Difference between revisions

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(Created page with "{{Infobox 3DS homebrew | title = Minicraft - 3DS Homebrew Edition | image = https://dlhb.gamebrew.org/3dshomebrew/Minicraft---3DS-Homebrew-Edition.png|250px | type = Adventure...")
 
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Line 1: Line 1:
{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Minicraft - 3DS Homebrew Edition
|title=Minicraft - 3DS Homebrew Edition
| image = https://dlhb.gamebrew.org/3dshomebrew/Minicraft---3DS-Homebrew-Edition.png|250px
|image=Minicraft3dsdav2.png
| type = Adventure
|description=3DS port of the game Minicraft.
| version = v1.0
|author=DavidSM64 (Davideesk)
| licence = Mixed
|lastupdated=2015/12/29
| author = DavidSM64
|type=Action
| website = https://github.com/DavidSM64/Minicraft3DS/
|version=1.0
| download = https://dlhb.gamebrew.org/3dshomebrew/Minicraft---3DS-Homebrew-Edition-3DS.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/Minicraft---3DS-Homebrew-Edition-3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav.7z?k33p0fil35
|website=https://github.com/DavidSM64/Minicraft3DS
|source=https://github.com/DavidSM64/Minicraft3DS
}}
}}
This is a 3DS port of a game created by Markus "Notch" Persson as part of the Ludum dare 22 competition back in December 2011. The entire game has been rewritten in C, as Java programs don't run on the 3DS.
==Features==
* Save feature.
* Texture packs.
* Rebindable controls.
* Map on the bottom screen.
* Tutorial.
* Improved sky level.
* Replaced the cloth item (useless) with zombie fles.
==Installation==
Copy the Minicraft3DS folder to the /3ds/ folder of your SD card (sdmc:/3ds/Minicraft3DS).
Run the game with Homebrew Launcher.
==User guide==
===How to play===
The goal of the game is to kill the Air Wizard, who lives up in the sky.
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav12.png
To get access to the sky, you must find stairs to delve into the earth to find gems to make a gem pickaxe.
There are 3 levels in the underground. Each level has it's own level of ore; you can smelt the ores in the furnace to make Iron/Gold bars to make better weapons with the anvil.
* First level - Iron ore.
* Second level (water) - Gold ore.
* Third level (lava) - Gem ore.
(Yes gold tools are better than iron tools in this game.)
It is advised to accumulate at-least 100 gems to make both a pickaxe and a sword. After that go back up to the surface and find the stairs that lead up to the clouds, then you will face off against the air-wizard.
===Texture packs===
As of beta build 4, you can create texture packs for the game.
Texture pack consists of 3 .png files, which can be found in DefaultTexturePack.zip.
To add a description, just edit the global comment of the .zip file (use 7zip or winRAR).
==Controls==
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav11.png
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav3.png
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav4.png
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav5.png
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav6.png
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav7.png
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav8.png
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav15.png
https://dlhb.gamebrew.org/3dshomebrews/minicraft3dsdav14.png
==Media==
'''3DS Homebrew: Minicraft 3DS Homebrew Edition [Deutsch|HD]''' ([https://www.youtube.com/watch?v=Ix5YSSDqy4U Flashcardsinfo]) <br>
<youtube>Ix5YSSDqy4U</youtube>
<youtube>Ix5YSSDqy4U</youtube>


# Minicraft3DS 3DS Homebrew port of Notch's ludum dare game &quot;Minicraft&quot; Dependencies: ctrulib by smea: https://github.com/smealum/ctrulib sf2dlib by xerpi: https://github.com/xerpi/sf2dlib sfillib by xerpi: https://github.com/xerpi/sfillib zlib: http://www.zlib.net/ Current Version: Version 1.0 You can do anything with the source code (besides sell it) as long as you give proper credit to the right people. If you are going to make a mod of this version, be sure to give credit to Markus &quot;Notch&quot; Perrson because he did create the original game after all. This source code is subject to a lot of change for better optimization/cleanliness. Forum thread: https://gbatemp.net/threads/release-beta-minicraft-3ds-homebrew-edition.399295/
==Changelog==
<blockquote>This is a 3DS port of a game [http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398 created by Markus &quot;Notch&quot; Persson as part of the Ludum dare 22 competition back in december 2011]. I have rewritten the entire game in C, as Java programs don't run on the 3DS.<br />
'''Version 1.0'''
<br />
* The game is finally out of beta.
<span style="font-size: 18px">How to play:</span>
* Updated libraries (Now works with latest version of ctrulib and sf2dlib).
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
* Updated .smdh file.
<span>Spoiler</span>
* Lava lighting no longer pops in and out of existence (thanks andre111).
<div class="SpoilerTarget bbCodeSpoilerText" style="display: none; opacity: 0;">
* Fixed some minor bugs.
* <span style="font-size: 18px">Move with the '''circle pad''' or the '''D-pad'''.</span>
 
* <span style="font-size: 18px">Attacking and using items are with '''A''' or '''B'''.</span>
'''Beta Build 5'''
* <span style="font-size: 18px">Open your inventory or use a workbench with '''X''' or '''Y'''.</span>
* The game is now feature complete.
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FSdpbkN3.png&hash=ba0816d92b49be9e4cec6cc2ad45657d|class=bbCodeImage LbImage|[​IMG]]]<br />
* Player's icon now shows up on the mini-map.
<br />
* Added a zoom-able map to the bottom screen. Touch the mini-map to show the zoom-able map.
<span style="font-size: 15px">The point of the game is to kill the Air Wizard, who lives up in the sky.<br />
* Finished the "How to play" menu.
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2Fq7B3t4t.png&hash=8e9f9c993dfa76c1c99ff690febeb9b5|class=bbCodeImage LbImage|[​IMG]]]<br />
* Added a "N3DS Speedup" option in the settings menu for New 3DS owners to enable the 804 MHZ mode. This option will be grayed out for people using the Old 3DS models.
To get access to the sky, you must find stairs to delve into the earth to find gems to make a gem pickaxe.<br />
* Added 2 new button menu inputs (Next and Previous) that are used in the "How to play menu", the default buttons are L and R.
<br />
 
Stairs leading downward:<br />
'''Beta Build 4N'''
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FlOHXCIY.png&hash=e819ae487f0960c70f03c512fbf865ef|class=bbCodeImage LbImage|[​IMG]]]<br />
* Enabled the 804 mhz speedup mode on the New 3DS for people to test out.
Stairs leading upward:<br />
 
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FxM6WmQE.png&hash=191938f1de151b577608e6305e7fd7bf|class=bbCodeImage LbImage|[​IMG]]]<br />
'''Beta Build 4'''
<br />
* Added Texture pack support.
There are 3 levels in the underground. Each level has it's own level of ore; you can smelt the ores in the furnace to make Iron/Gold bars to make better weapons with the anvil. (Yes gold tools are better than iron tools in this game).<br />
* Added underground lighting (thanks to @catlover007), lanterns are no longer useless.
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2F5PHozbu.png&hash=8a28be54a8739361ba1670e27e54c4c2|class=bbCodeImage LbImage|[​IMG]]]<br />
* Added a proper settings menu.
<br />
* Texture pack selection menu inside settings menu.
First level - Iron ore<br />
* You can disable the debug text.
Second level (water) - Gold ore<br />
* Made the bottom screen more pretty.
Third level (lava) - Gem ore<br />
 
<br />
'''Beta Build 3'''
I recommend that you get at-least 100 gems to make both a pickaxe and a sword. After that go back up to the surface and find the stairs that lead up to the clouds, then you will face off against the air-wizard.</span>
* Added Saving and Loading to the game! You can have many different worlds now.
</div>
* Added new menu input "delete", to delete saved worlds. The default button is 'X'.
</div>
* Added a "Save progress" option to the pause menu.
<br />
 
<span style="font-size: 18px">Texture packs:</span>
'''Beta Build 2.1'''
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
* Wheat can be now trampled on.
<span>Spoiler</span>
* Updated libraries used by the game.
<div class="SpoilerTarget bbCodeSpoilerText" style="display: block; opacity: 1;">
 
<span style="font-size: 15px">As of beta build 4, you can make texture packs for the game. They contain 3 .png files inside a .zip files. Below is the default textures inside a zip file for you to edit. To make a description, just edit the global comment of the .zip file (use 7zip or winRAR).</span><br />
'''Beta Build 2'''
<br />
* Added 2 new menus, Settings and About.
<span style="font-size: 15px">https://www.dropbox.com/s/qd9yhexpt9x7zyx/DefaultTexturePack.zip?dl=1</span><br />
* Settings menu will let you rebind buttons, saved settings outputs to "btnSave.bin".
<br />
* The start button will no longer close the game, it now brings up a pause menu.
<span style="font-size: 15px">Created a texture pack youself? I will feature it on a list here for people to download.</span>
* Added an 'Exit' option on the main menu to leave back to the homebrew menu.
</div>
* The player can no longer go outside the world's boundaries.
</div>
* Added a delay when you kill the air wizard.
<br />
* Increased range for rendering entities.
<br />
 
<span style="font-size: 18px">Additional features in this version:</span><br />
'''Beta Build 1'''
* <span style="font-size: 15px">Save feature</span>
* Initial release.
* <span style="font-size: 15px">Texture packs</span>
 
* <span style="font-size: 15px">Rebindable controls</span>
==Credits==
* <span style="font-size: 15px">Map on the bottom screen</span>
[http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398 Minicraft] originally by Markus "Notch" Persson.
* <span style="font-size: 15px">Tutorial</span>
 
* <span style="font-size: 15px">Improved sky level</span>
This game uses the [https://gbatemp.net/threads/release-beta-sf2dlib-simple-and-fast-2d-library-using-the-gpu.384796 sf2d library] created by xerpi, it's a great GPU rendering library for 2D games.
* <span style="font-size: 15px">Replaced the cloth item (useless) with zombie flesh</span>
 
<br />
==External links==
<span style="font-size: 18px">Download (Version 1.0):</span><br />
* GitHub - https://github.com/DavidSM64/Minicraft3DS
<span style="font-size: 15px">3DSX + SMDH: https://www.dropbox.com/s/qt0fzlch8ri1b2d/Minicraft3DSv1.0.zip?dl=1</span><br />
* GBAtemp - https://gbatemp.net/threads/minicraft-3ds-homebrew-edition.399295
<br />
<span style="font-size: 15px">ELF + SMDH: https://www.dropbox.com/s/v57bkv4t17wdrpe/Minicraft3DSv1.0elf.zip?dl=1</span><br />
<br />
<span style="font-size: 18px">Source code:</span><br />
<span style="font-size: 15px">Github: https://github.com/DavidSM64/Minicraft3DS<br />
<br />
This game uses the sf2d library created by xerpi, it's a great GPU rendering library for 2D games. You can check it out here: https://gbatemp.net/threads/release-beta-sf2dlib-simple-and-fast-2d-library-using-the-gpu.384796/<br />
</span><br />
<span style="font-size: 18px">Change Log:</span><br />
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
<span>Spoiler</span>
<div class="SpoilerTarget bbCodeSpoilerText" style="display: none; opacity: 0;">
''<span style="font-size: 15px">Version 1.0</span>:''<br />
<span style="font-size: 15px">* The game is finally out of beta.<br />
+ Updated libraries (Now works with latest version of ctrulib and sf2dlib)<br />
+ Updated .smdh file<br />
+ Lava lighting no longer pops in and out of existence. (thanks andre111)<br />
+ Fixed some minor bugs</span><br />
<br />
<span style="font-size: 15px">''Beta Build 5:''<br />
* The game is now feature complete!<br />
+ Player's icon now shows up on the mini-map<br />
+ Added a zoom-able map to the bottom screen. Touch the mini-map to show the zoom-able map.<br />
+ Finished the &quot;How to play&quot; menu.<br />
+ Added a &quot;N3DS Speedup&quot; option in the settings menu for New 3DS owners to enable the 804 MHZ mode. This option will be grayed out for people using the Old 3DS models.<br />
+ Added 2 new button menu inputs (Next and Previous) that are used in the &quot;How to play menu&quot;, the default buttons are '''L''' and '''R'''.</span><br />
<br />
''<span style="font-size: 15px">Beta Build 4N:</span>''<br />
<span style="font-size: 15px">+ Enabled the 804 mhz speedup mode on the New 3DS for people to test out.</span><br />
''<span style="font-size: 15px"><br />
Beta Build 4:</span>''<br />
<span style="font-size: 15px">+ Added Texture pack support!<br />
+ Added underground lighting (thanks to [https://gbatemp.net/members/374136/ @catlover007]), lanterns are no longer useless!<br />
+ Added a proper settings menu<br />
+ Texture pack selection menu inside settings menu<br />
+ You can disable the debug text<br />
+ Made the bottom screen more pretty</span><br />
<br />
''<span style="font-size: 15px">Beta Build 3:</span>''<br />
<span style="font-size: 15px">+ Added Saving and Loading to the game! You can have many different worlds now!<br />
+ Added new menu input &quot;delete&quot;, to delete saved worlds. The default button is 'X'.<br />
+ Added a &quot;Save progress&quot; option to the pause menu.</span><br />
<br />
<span style="font-size: 15px">''Beta Build 2.1:''<br />
+ Wheat can be now trampled on.<br />
+ Updated libraries used by the game.</span><br />
<br />
''<span style="font-size: 15px">Beta Build 2:</span>''<br />
<span style="font-size: 15px">+ Added 2 new menus, Settings and About.<br />
+ Settings menu will let you rebind buttons, saved settings outputs to &quot;btnSave.bin&quot;.<br />
+ The start button will no longer close the game, it now brings up a pause menu.<br />
+ Added an 'Exit' option on the main menu to leave back to the homebrew menu.<br />
+ The player can no longer go outside the world's boundaries.<br />
+ Added a delay when you kill the air wizard.<br />
+ Increased range for rendering entities.</span><br />
<br />
''<span style="font-size: 15px">Beta Build 1:</span>''<br />
<span style="font-size: 15px">* Initial release</span>
</div>
</div>
<span style="font-size: 18px">Screenshots:</span>
<div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
<span>Spoiler</span>
<div class="SpoilerTarget bbCodeSpoilerText">
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FNgO86Di.png&hash=be40043465e5ca0eaf7864df860260d6|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2Fl19G7Lb.png&hash=9f466c0258d7a964e34da24386d92a22|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2Fn46ltJO.png&hash=1fe4c0c99bb7f645d824fa6f60429aa7|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FMttxdsQ.png&hash=7afcbfff5a573ee320878bae21121b4c|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2Fy1WGdiD.png&hash=59e15369916efe41e5c48ae9271027aa|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FY8YomyU.png&hash=158ccde404b75ade0de67dc0f013a854|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FG9TSN5I.png&hash=21e811899afcd6f0cc5b3e6ab052ccd0|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FpnKKG3V.png&hash=fa9bb8f56c2eee752f4170e8ebd3e2dd|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2F92yiWyW.png&hash=42e09eeb9498c24f5cc45e5e4416ec86|class=bbCodeImage LbImage|[​IMG]]]<br />
[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FlLVbbXE.png&hash=dcdf863ea4fd69c12cbb1eaa7e2b1950|class=bbCodeImage LbImage|[​IMG]]]
</div>
</div>
<div class="messageTextEndMarker">
</div></blockquote>

Latest revision as of 05:54, 6 Mayıs 2024

Minicraft - 3DS Homebrew Edition
Minicraft3dsdav2.png
General
AuthorDavidSM64 (Davideesk)
TypeAction
Version1.0
LicenseMixed
Last Updated2015/12/29
Links
Download
Website
Source

This is a 3DS port of a game created by Markus "Notch" Persson as part of the Ludum dare 22 competition back in December 2011. The entire game has been rewritten in C, as Java programs don't run on the 3DS.

Features

  • Save feature.
  • Texture packs.
  • Rebindable controls.
  • Map on the bottom screen.
  • Tutorial.
  • Improved sky level.
  • Replaced the cloth item (useless) with zombie fles.

Installation

Copy the Minicraft3DS folder to the /3ds/ folder of your SD card (sdmc:/3ds/Minicraft3DS).

Run the game with Homebrew Launcher.

User guide

How to play

The goal of the game is to kill the Air Wizard, who lives up in the sky.

minicraft3dsdav12.png

To get access to the sky, you must find stairs to delve into the earth to find gems to make a gem pickaxe.

There are 3 levels in the underground. Each level has it's own level of ore; you can smelt the ores in the furnace to make Iron/Gold bars to make better weapons with the anvil.

  • First level - Iron ore.
  • Second level (water) - Gold ore.
  • Third level (lava) - Gem ore.

(Yes gold tools are better than iron tools in this game.)

It is advised to accumulate at-least 100 gems to make both a pickaxe and a sword. After that go back up to the surface and find the stairs that lead up to the clouds, then you will face off against the air-wizard.

Texture packs

As of beta build 4, you can create texture packs for the game.

Texture pack consists of 3 .png files, which can be found in DefaultTexturePack.zip.

To add a description, just edit the global comment of the .zip file (use 7zip or winRAR).

Controls

minicraft3dsdav11.png

Screenshots

minicraft3dsdav3.png minicraft3dsdav4.png

minicraft3dsdav5.png minicraft3dsdav6.png

minicraft3dsdav7.png minicraft3dsdav8.png

minicraft3dsdav15.png minicraft3dsdav14.png

Media

3DS Homebrew: Minicraft 3DS Homebrew Edition [Deutsch|HD] (Flashcardsinfo)

Changelog

Version 1.0

  • The game is finally out of beta.
  • Updated libraries (Now works with latest version of ctrulib and sf2dlib).
  • Updated .smdh file.
  • Lava lighting no longer pops in and out of existence (thanks andre111).
  • Fixed some minor bugs.

Beta Build 5

  • The game is now feature complete.
  • Player's icon now shows up on the mini-map.
  • Added a zoom-able map to the bottom screen. Touch the mini-map to show the zoom-able map.
  • Finished the "How to play" menu.
  • Added a "N3DS Speedup" option in the settings menu for New 3DS owners to enable the 804 MHZ mode. This option will be grayed out for people using the Old 3DS models.
  • Added 2 new button menu inputs (Next and Previous) that are used in the "How to play menu", the default buttons are L and R.

Beta Build 4N

  • Enabled the 804 mhz speedup mode on the New 3DS for people to test out.

Beta Build 4

  • Added Texture pack support.
  • Added underground lighting (thanks to @catlover007), lanterns are no longer useless.
  • Added a proper settings menu.
  • Texture pack selection menu inside settings menu.
  • You can disable the debug text.
  • Made the bottom screen more pretty.

Beta Build 3

  • Added Saving and Loading to the game! You can have many different worlds now.
  • Added new menu input "delete", to delete saved worlds. The default button is 'X'.
  • Added a "Save progress" option to the pause menu.

Beta Build 2.1

  • Wheat can be now trampled on.
  • Updated libraries used by the game.

Beta Build 2

  • Added 2 new menus, Settings and About.
  • Settings menu will let you rebind buttons, saved settings outputs to "btnSave.bin".
  • The start button will no longer close the game, it now brings up a pause menu.
  • Added an 'Exit' option on the main menu to leave back to the homebrew menu.
  • The player can no longer go outside the world's boundaries.
  • Added a delay when you kill the air wizard.
  • Increased range for rendering entities.

Beta Build 1

  • Initial release.

Credits

Minicraft originally by Markus "Notch" Persson.

This game uses the sf2d library created by xerpi, it's a great GPU rendering library for 2D games.

External links

Advertising: