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MegaZeux DS: Difference between revisions

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|description=DS port of MegaZeux Game Creation System (emulator/interpreter).
|description=DS port of MegaZeux Game Creation System (emulator/interpreter).
|author=MegaZeux developers
|author=MegaZeux developers
|lastupdated=2024/01/02
|lastupdated=2024/09/10
|type=Computer
|type=Computer
|version=2.93
|version=2.93b
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/dshomebrew/megazeuxds.7z
|download=https://dlhb.gamebrew.org/dshomebrew2/megazeuxds.7z
|website=https://vault.digitalmzx.net
|website=https://vault.digitalmzx.net
|source=https://github.com/AliceLR/megazeux/releases
|source=https://github.com/AliceLR/megazeux/releases
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* GitHub - https://github.com/AliceLR/megazeux
* GitHub - https://github.com/AliceLR/megazeux
* Discord - https://discord.gg/XJCvb4P
* Discord - https://discord.gg/XJCvb4P
[[Category:Game Engines on DS]]
[[Category:Computer Emulators on DS]]

Latest revision as of 03:25, 15 September 2024

MegaZeux DS
Megazeuxds2.png
General
AuthorMegaZeux developers
TypeComputer
Version2.93b
LicenseGPL-2.0
Last Updated2024/09/10
Links
Download
Website
Source

MegaZeux is a game creation system (GCS) created by game developer Alexis Janson in 1994. Originally a DOS program, in 2005 a multi-platform port was released by Exophase. The most recent version of MegaZeux is 2.92f, which was released on November 22nd, 2020.

MegaZeux is officially supported on Windows, Linux/BSD, MacOS, as well as the NDS, 3DS, Wii, and PSP consoles. Historical support has also existed for GP2X, Pandora, and AmigaOS 4.

Installation

Extract archive to the root of your flash card so the files are in /games/megazeux. Apply the appropriate DLDI patch.

Then take a look at the config file and edit it according to your preference.

Note: Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.

User guide

Config file

One of the first things you should do is edit the options in the config file; even experienced MZXers may find some of the customization options novel and useful. Open config.txt in any text editor, there is ample commentary to let you know how to change the options. Make sure to remove the # sign from any option you want set.

Editing the options can result in better sound, better/more customizable graphics, more fitting defaults, a more personalized Robotic editor, joystick support, extended macros, automated backup and much more. New versions - even minor version changes - can add new options to the config file or rename old ones, so it is helpful to keep this file current.

Online resources

Controls

Stylus - Cursor

D-Pad - Move

A+D-Pad - Shoot

L - Game Settings

R - Toggle keyboard

X or Start/Select - Game Menu

Screenshots

megazeuxds3.png megazeuxds4.png

megazeuxds5.png megazeuxds6.png

Known issues

Out of memory for larger worlds. See MegaZeux Bug tracker.

Changelog

Click here for a complete changelog.

Credits

  • Programming and Overall Design by Gilead Kutnick (Exophase), Alistair Strachan (ajs), Alice Rowan (Lachesis) and Lancer-X.
  • Based off of original program and source code by Alexis Janson.
  • Help file by Terryn.
  • Default SMZX palette by Joel Lamontagne (LogiCow).
  • ccv utility by Lancer-X. png2smzx utility by Alan Williams (Mr_Alert). checkres utility by Josh Matthews (Revvy), ajs and Lachesis.
  • Port contributors: Adrian Siekierka (asiekierka) [3DS], Mr_Alert [Wii], Kevin Vance [NDS], Simon Parzer [GP2X].
  • Renderer code contributors: LogiCow, Mr_Alert. Shader code contributors: David Cravens (astral), GreaseMonkey.
  • Icon by Quantum P.; Extra icons by LogiCow. GDM conversion by ajs and MadBrain. Other past contributors: Spider124, Koji, JZig, Akwende, MenTaLguY.
  • Special Thanks to Dizzy (Testing, .deb and Arch packages) Spectere (Testing, OS X Builds, MSVC project) Terryn (Testing) mzxgiant (MSVC Testing, Bug Fixes) mzxrules (Testing) Quantum P. (OS X Testing / Builds) Wervyn (Testing).

External links

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