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DronS: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = DronS | image = File:Drons16ds.png | type = Racing Strategy | version = 1.6 | licence = Mixed | author = n00bey |...")
 
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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = DronS
|title=DronS
| image       = [[File:Drons16ds.png]]
|image=Drons2.png
| type       = Racing Strategy
|description=Light cycle game.
| version     = 1.6
|author=leinad (n00bey)
| licence    = Mixed
|lastupdated=2009/08/15
| author      = n00bey
|type=Racing
| website    = http://www.neoflash.com/forum/index.php/topic,5511.0.html
|version=1.6
| download    = Media:Drons16ds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/drons_1.6_1.5.zip
|website=http://noobey.tk
}}
}}
DronS is an Armagetron clone for the NDS, which was initally a multiplayer snake game in 3D based on the light cycle sequence from the film Tron. This version features some code clean-up.


DronS is an "armagetron" clone. This version features some code clean-up.  
It was one of the contest entries for the NEO Summer Coding Compo 2008 (NDS Game), NEO Spring Coding Compo 2009 (NDS Game), and NEO Summer Coding Compo 2009 (NDS Game).


==Objectives==
==Features==
Every player is represented as a "line" and has to avoid to drive into other lines - and therefor try to "kill" the other players.
* English, German, Czech, Spanish, Dutch and French language support.
* Online-Multiplayer feature: Play against people all over the world.
* Supports NeoFlash Rumble Pak.
* Very customizable: You can set every color, speed, arena size, mirroring, acceleration, brakes ammount, maximal speed, rumble.
* 3D-Gameplay.
* It is possible to steer the camera.
* The "head" of the players are displayed as cars.
* Walls have some textures on it.
* The ground is mirroring everything.
* The whole button-map is configurable.
* Motion-Actions can also be mapped.


==Installation==
There are two versions, one with and one without motion support.
==User guide==
Every player is represented as a line and the objective is to avoid crashing into other players' lines (trails).
==Controls==
R/L - Help
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/drons2.png
https://dlhb.gamebrew.org/dshomebrew/drons6.png
https://dlhb.gamebrew.org/dshomebrew/drons4.png
https://dlhb.gamebrew.org/dshomebrew/drons8.png
https://dlhb.gamebrew.org/dshomebrew/drons5.png
https://dlhb.gamebrew.org/dshomebrew/drons7.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/a/a9/Drons2.png
|EJS_core=desmume2015
|EJS_gameName=DronS
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/drons.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
*Changed maxplayers to 12
'''V1.5'''
*No more PAlib - I just kept the text-sheet
* Changed maxplayers to 12.
*Changed the default config
* No more PAlib, just kept the text-sheet.
*Player positions are more mixed now; Every player starts on different positions
* Changed the default config.
*(they no longer start next to eachother)
* Player positions are more mixed now; Every player starts on different positions (they no longer start next to each other).
*Added motion support (change sensity in menu), motion is just taken as buttons in button-remap
* Added motion support (change sensity in menu), motion is just taken as buttons in button-remap.
 
==Credits==
Thanks to:
* Programix for Czech translation.
* FraGMenT for Spanish translation.
* Jeantje for Dutch translation.
* Decjo & Lucnam for French translation.
* Salz for the boxart.


(There are two version, one with and one without motion)
==External links==
* Author's website - http://noobey.tk
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=5290.0
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=5511.0


[[Category:Homebrew applications]]
[[Category:NEO Summer Coding Compo 2008]]
[[Category:NEO Spring Coding Compo 2009]]
[[Category:NEO Summer Coding Compo 2009]]
[[Category:R4 DS Homebrew Contest]]

Latest revision as of 12:17, 20 August 2024

DronS
Drons2.png
General
Authorleinad (n00bey)
TypeRacing
Version1.6
LicenseMixed
Last Updated2009/08/15
Links
Download
Website

DronS is an Armagetron clone for the NDS, which was initally a multiplayer snake game in 3D based on the light cycle sequence from the film Tron. This version features some code clean-up.

It was one of the contest entries for the NEO Summer Coding Compo 2008 (NDS Game), NEO Spring Coding Compo 2009 (NDS Game), and NEO Summer Coding Compo 2009 (NDS Game).

Features

  • English, German, Czech, Spanish, Dutch and French language support.
  • Online-Multiplayer feature: Play against people all over the world.
  • Supports NeoFlash Rumble Pak.
  • Very customizable: You can set every color, speed, arena size, mirroring, acceleration, brakes ammount, maximal speed, rumble.
  • 3D-Gameplay.
  • It is possible to steer the camera.
  • The "head" of the players are displayed as cars.
  • Walls have some textures on it.
  • The ground is mirroring everything.
  • The whole button-map is configurable.
  • Motion-Actions can also be mapped.

Installation

There are two versions, one with and one without motion support.

User guide

Every player is represented as a line and the objective is to avoid crashing into other players' lines (trails).

Controls

R/L - Help

Screenshots

drons2.png drons6.png

drons4.png drons8.png

drons5.png drons7.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

V1.5

  • Changed maxplayers to 12.
  • No more PAlib, just kept the text-sheet.
  • Changed the default config.
  • Player positions are more mixed now; Every player starts on different positions (they no longer start next to each other).
  • Added motion support (change sensity in menu), motion is just taken as buttons in button-remap.

Credits

Thanks to:

  • Programix for Czech translation.
  • FraGMenT for Spanish translation.
  • Jeantje for Dutch translation.
  • Decjo & Lucnam for French translation.
  • Salz for the boxart.

External links

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