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|title=Amphetamine | |title=Amphetamine | ||
|image=Amphetamine3ds2.png | |image=Amphetamine3ds2.png | ||
|description=A cool Jump | |description=A cool Jump n Run game ported to 3DS. | ||
|author=nop90 | |author=nop90 | ||
|lastupdated=2017/07/05 | |lastupdated=2017/07/05 | ||
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* GitHub - https://github.com/nop90/Amphetamine | * GitHub - https://github.com/nop90/Amphetamine | ||
* GBAtemp - https://gbatemp.net/threads/release-amphetamine-for-3ds.476546 | * GBAtemp - https://gbatemp.net/threads/release-amphetamine-for-3ds.476546 | ||
Latest revision as of 13:46, 6 July 2024
Amphetamine | |
---|---|
General | |
Author | nop90 |
Type | Platform |
Version | 0.1 |
License | Mixed |
Last Updated | 2017/07/05 |
Links | |
Download | |
Website | |
Source | |
This is the port to 3DS of Amphetamine, an exciting Jump'n Run game that offers some unique visual effects like colored lighting, fogging and coronas.
Installation
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with the Homebrew Launcher.
The CIA file is to be installed with FBI.
The game creates a Amph subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves.
User guide
You must fight eleven evil monsters with your magic weapons.
Controls
D-Pad - Move
A - Jump
B - Run
X - Use weapon
Y - Action putton
Select - Pause game and Open menu, Resume game and Close menu
Start/A - Select menu option
Screenshots
Media
Amphetamine 3DS v0.1 (Cid2Mizard)
Known issues
The bottom 8 pixels aren't correctly updated while not jumping.
Saving a game (at checkpoints) is very slow. About 2 minutes.
Changelog
V0.1 2017/07/05
- First release in 3dsx and CIA format.
Credits
- Amphetamine was created by Jonas Spillmann.
- Jonas Spillmann ported it from Windows to Linux using SDL 1.0.
- The Unix/SDL version is maintained by Lukas Loehrer.
This 3DS port uses the SDL 1.2 library for 3DS. All the resources are included in the executable using romfs.