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Lua-RayCast3D 3DS: Difference between revisions

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|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2015/12/31
|lastupdated=2015/12/31
|type=Game engine
|type=Game Engine
|version=0.1 Alpha
|version=0.1 Alpha
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/3dshomebrews/raycast3d.7z
|download=https://dlhb.gamebrew.org/3dshomebrews/raycast3d.rar
|website=https://github.com/Rinnegatamante/Lua-RayCast3D
|website=https://github.com/Rinnegatamante/Lua-RayCast3D
|source=https://github.com/Rinnegatamante/Lua-RayCast3D
|source=https://github.com/Rinnegatamante/Lua-RayCast3D
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* GitHub - https://github.com/Rinnegatamante/Lua-RayCast3D
* GitHub - https://github.com/Rinnegatamante/Lua-RayCast3D
* GBAtemp - https://gbatemp.net/threads/w-i-p-lua-raycast3d-3d-game-engine-for-lpp-3ds.407381
* GBAtemp - https://gbatemp.net/threads/w-i-p-lua-raycast3d-3d-game-engine-for-lpp-3ds.407381
[[Category:3DS homebrew games]]
[[Category:Support the author]]

Latest revision as of 11:42, 22 Haziran 2024

Lua-RayCast3D
Raycast3d2.png
General
AuthorRinnegatamante
TypeGame Engine
Version0.1 Alpha
LicenseMixed
Last Updated2015/12/31
Links
Download
Website
Source
Support Author

Lua-RayCast3D is a 3D Game Engine for Nintendo 3DS/PSVITA which runs under Lua Player Plus 3DS and Lua Player Plus Vita.

It uses RayCasting algorithm to generate a 3D world starting from a 2D map.

Features

  • Different tile size maps support.
  • Automated camera and player position management.
  • No restrictions on maps sizes.
  • Support for sky and floor rendering (still choppy at the moment).
  • Automated minimap renderer with player position.
  • ShootCasting feature to easily build FPS and similars.
  • Textured walls support.
  • Customizable FOV.
  • Walls collision detection.
  • Shading support for shadows, fogs and similar effects.

User guide

Release contains a sample tech demo and a short documentation for the available functions.

Labyrinth 3D is another homebrew made with Lua-RayCast3D.

Media

RayCast3D tech demo (ihaveamac)

Compatibility

It runs fullspeed on N3DS even with best accuracy values.

On O3DS it runs pretty good with accuracy value >= 2.

Changelog

v0.1 Alpha

  • Solved crashes when a wall collision happens.

Credits

  • Rinnegatamante - Author.
  • ihaveamac - Tester.
  • Misledz - For the engine logo.
  • Special thanks to fpermadi for this tutorial (used as base to learn about RayCasting algorithm).

External links

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