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Advanced Badge Editor 3DS: Difference between revisions

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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Advanced Badge Editor
|title=Advanced Badge Editor
| image = https://dlhb.gamebrew.org/3dshomebrew/AdvancedBadgeEditor.png|250px
|image=Advancedbadgeeditor2.png
| type = PC Utilities
|description=Lets you edit badges. Extremely customizable as it lets you edit sets, create sets, delete sets, etc.
| version = 1.3.1
|author=TheMachinumps
| licence = Mixed
|lastupdated=2017/07/10
| author = TheMachinumps
|type=Theme Tools
| website = https://github.com/TheMachinumps/Advanced-badge-editor/
|version=1.3.1
| download = https://dlhb.gamebrew.org/3dshomebrew/Advanced-badge-editor-1.3.1.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/Advanced-badge-editor-1.3.1.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/advancedbadgeeditor.7z?k33p0fil35 Adv. Badge Editor + Injector
|website=https://gbatemp.net/threads/advanced-badge-editor-create-your-own-badges-and-sets-easily.448520
|source=https://github.com/TheMachinumps/Advanced-badge-editor
}}
}}
<youtube>82obGIRwc5g</youtube>
An advanced 3DS Badge Editor.


Features?
==Features==
Edit badge and set information such as IDs, quantities and names.
* Edit badge and set information such as IDs, quantities and names.
Create new badges and new sets!
* Create new badges and new sets.
Get 255 of each badge with a single click of a button.
* Get 255 of each badge with a single click of a button.
Has a nice interface =P
* Has a nice interface.
A simple way of importing and exporting images, as well as a preview of each!
* A simple way of importing and exporting images, as well as a preview of each.
"Pixel Badge Import Mode", which allows the user to import Pixel like badges without suffering from imperfections when downscaling to 32x32px.
* Pixel Badge Import Mode, able to import Pixel like badges without suffering from imperfections when downscaling to 32x32px.
Support for badges with linked Title IDs.
* Support for badges with linked Title IDs.
Change your NNID with ease!
* Change your NNID with ease.
Delete badges, sets or everything with the click of a button!
* Delete badges, sets or everything with the click of a button.
Import badge and set files! (*.prb, *.cab)
* Import badge and set files! (*.prb, *.cab).
"Fix" the badges' set IDs. (sets the badges' set IDs to the respective set ID)
* Fix the badges' set IDs. (sets the badges' set IDs to the respective set ID).
[NEW] Create new badge data and save it to a new location!
* Create new badge data and save it to a new location.
You can download this application here.


How to use it?
==User guide==
Open existing data: Click on the "File", and then the "Open data" options in the menu toolbar. On the new window that popped up, make sure to select a directory (folder) that contains "BadgeData.dat" file and the "BadgeMngFile.dat".
===General use===
Create new data: Click on the "File", and then the "New data" options in the menu toolbar. Make whatever you want, and set the NNID number to yours if you want it to work. (read down bellow to know how to do that)
How to open existing data:
Save data: Click on the "File", and then the "Save data" options in the menu toolbar. If you opened data, this will overwrite the old data. If you created new data, then it will ask you to save it to a folder
* Click on the "File", and then the "Open data" options in the menu toolbar.  
Save data to: Click on the "File", and then the "Save data to..." options in the menu toolbar. This will always ask you to save it to a folder
* Select a directory (folder) that contains "BadgeData.dat" file and the "BadgeMngFile.dat".


Make a badge: Click the "Create new badge" button, and on the badge info, type in any name and any quantity.
How to create new data:  
To add an image, make sure you import a 64x64px image by clicking the "Import image" button under the badge's preview.
* Click on the "File", and then the "New data" options in the menu toolbar.  
* Make whatever you want, and set the NNID number to yours if you want it to work (read down below to know how to do that).


Make a set: Similar to making a badge, but now you will need to press the "Create new set" button. If it gives you an error saying that you don't have enough unique badges for a new set, then that means that last set only has one badge, and that badge is the last unique badge. To fix this, you can either create a new badge or change the Starting Badge of the last set to its value minus 1.
How to save data:  
To import an image, click on the "Import image" button under the set's preview. Make sure the size of the image you're importing is of 48x48px, not 64x64px.
* Click on the "File", and then the "Save data"/"Save data to..." options in the menu toolbar.  
If you have any trouble with the app, please tell me what it is, so that I can help you!
* If you opened data, this will overwrite the old data.  
* If you created new data, then it will ask you to save it to a folder.


If you want to make a badge:
* Click the "Create new badge" button, and on the badge info, type in any name and any quantity.
* To add an image, make sure you import a 64x64px image by clicking the "Import image" button under the badge's preview.


Setup "Simple Badge Injector"?
If you want to make a set:
* Similar to making a badge, but now you will need to press the "Create new set" button.
* If it gives you an error saying that you don't have enough unique badges for a new set, then that means that last set only has one badge, and that badge is the last unique badge.
* To fix this, you can either create a new badge or change the Starting Badge of the last set to its value minus 1.
* To import an image, click on the "Import image" button under the set's preview. Make sure the size of the image you're importing is of 48x48px, not 64x64px.


===Simple Badge Injector===
This tool is used in the explanations bellow.
This tool is used in the explanations bellow.
For Homebrew Launcher users?
* For Homebrew Launcher users - Extract the zip and copy it inside the "3ds" file on your 3DS's SD card.  
Download the zip file from here: https://github.com/TheMachinumps/Simple_badge_injector/releases
* For CFW users - Launch FBI, go to TitleDB and find "Simple Badge Injector". Install that.
Extract it and copy it inside the "3ds" file on your 3DS's SD card. (inside of the extracted folder, it should have "SimpleBadgeInjector.3dsx" and "SimpleBadgeInjector.xml")
For CFW users?
Launch FBI, go to TitleDB and find "Simple Badge Injector". Install that.
If you somehow can't install it that way, download the CIA here: https://github.com/TheMachinumps/Simple_badge_injector/releases
How to get your NNID number


For Homebrew Launcher users?
===How to get your NNID number===
Load Homebrew Launcher with the exploit of your choice.
For Homebrew Launcher users:
Launch the "Simple Badge Injector" application
* Load Homebrew Launcher with the exploit of your choice.
If it fails to read the NNID, then make sure that you are using the latest *hax exploit version, and that you have internet.
* Launch the "Simple Badge Injector" application.
The NNID should appear on the top screen.
* If it fails to read the NNID, then make sure that you are using the latest *hax exploit version, and that you have internet.
For CFW users?
* The NNID should appear on the top screen.
Launch the "Simple Badge Injector" application
The NNID should appear on the top screen
How to get the .dat files?


For Homebrew Launcher users?
For CFW users:
Load Homebrew Launcher with the exploit of your choice.
* Launch the "Simple Badge Injector" application.
Launch the "Simple Badge Injector" application
* The NNID should appear on the top screen.
Once the app has loaded, select the "Dump badge data" option.
If the process fails, then go back to the homebrew launcher by selecting the "Exit" option, take your SD card out and put it back in. Launch the app and try again.
Once done, you can exit the application and exit Homebrew Launcher.
You should now have the .dat files inside a "Dumped Badge Files" folder on the root of your SD card.


For CFW users?
===How to get the .dat files===
Launch the "Simple Badge Injector" application
For Homebrew Launcher users:
Once the app has loaded, select the "Dump badge data" option.
* Load Homebrew Launcher with the exploit of your choice.
Once done, you can exit the application.
* Launch the "Simple Badge Injector" application.
You should now have the .dat files inside a "Dumped Badge Files" folder on the root of your SD card.
* Once the app has loaded, select the "Dump badge data" option.
* If the process fails, then go back to the homebrew launcher by selecting the "Exit" option, take your SD card out and put it back in. Launch the app and try again.
* Once done, you can exit the application and exit Homebrew Launcher.
* You should now have the .dat files inside a "Dumped Badge Files" folder on the root of your SD card.


How to restore the .dat files?
For CFW users:
* Launch the "Simple Badge Injector" application.
* Once the app has loaded, select the "Dump badge data" option.
* Once done, you can exit the application.
* You should now have the .dat files inside a "Dumped Badge Files" folder on the root of your SD card.


Setup?
===How to restore the .dat files===
Create a folder on the root of your 3DS's SD card called "Badge Files".
Setup:
Make sure that inside of that folder, you have the "BadgeData.dat" and "BadgeMngFile.dat" files that you want to inject!
* Create a folder on the root of your 3DS's SD card called "Badge Files".
For Homebrew Launcher users?
* Make sure that inside of that folder, you have the "BadgeData.dat" and "BadgeMngFile.dat" files that you want to inject!
Load Homebrew Launcher with the exploit of your choice.
Select the "Simple Badge Injector" app and launch it.
Next, select the "Inject custom badge data" option, and wait.
If the process fails, then go back to the homebrew launcher by pressing B, take your SD card out and put it back in. Launch the app and try again.
Once done, you can exit the application and exit Homebrew Launcher.
For CFW users?
Launch the "Simple Badge Injector" application
Once the app has loaded, select the "Inject custom badge data" option.
Once done, you can exit the application.
Create ExtData archive without Nintendo Badge Arcade?


This will let you inject custom badge data without Nintendo Badge Arcade, just like GYTB
For Homebrew Launcher users:
For Homebrew Launcher users?
* Load Homebrew Launcher with the exploit of your choice.
Load Homebrew Launcher with the exploit of your choice.
* Select the "Simple Badge Injector" app and launch it.
Select the "Simple Badge Injector" app and launch it.
* Next, select the "Inject custom badge data" option, and wait.
Next, select the "Create ExtData archive 0x14D1" option, and wait.
* If the process fails, then go back to the homebrew launcher by pressing B, take your SD card out and put it back in. Launch the app and try again.
NOTE: This might not work, I didn't test it with Homebrew Launcher
* Once done, you can exit the application and exit Homebrew Launcher.
You should now be able to inject your own badge data and use badges without Nintendo Badge Arcade.
For CFW users?
Launch the "Simple Badge Injector" application
Once the app has loaded, select the "Create ExtData archive 0x14D1" option.
You should now be able to inject your own badge data and use badges without Nintendo Badge Arcade.
If you find any Exception, please take a screenshot of it by pressing "Alt + prt sc" on a desktop or "Alt + fn + insert" on a laptop, paste the screenshot into paint and save the image. You don't need to do it like that, but, it's a nice and simple way of doing it!


I have also included a few demo badges. Have fun with them =3
For CFW users:
* Launch the "Simple Badge Injector" application
* Once the app has loaded, select the "Inject custom badge data" option.
* Once done, you can exit the application.


If you want to help develop the application, then here is the source code: https://github.com/TheMachinumps/Advanced-badge-editor
===Create ExtData archive without Nintendo Badge Arcade===
This will let you inject custom badge data without Nintendo Badge Arcade, just like [[GYTB_3DS|GYTB]].


Links to other apps:
For Homebrew Launcher users:
NOTE: The following applications are no longer needed, but feel free to check them out, as these used to be helpful and helped shape this app.
* Load Homebrew Launcher with the exploit of your choice.
- Ohana3ds thread (by gdkchan): https://gbatemp.net/threads/wip-ohana3ds-tool.392576/
* Select the "Simple Badge Injector" app and launch it.
- Png2bclim releases (by Kaphotics): https://github.com/kwsch/png2bclim/releases
* Next, select the "Create ExtData archive 0x14D1" option, and wait.
* NOTE: This might not work, I didn't test it with Homebrew Launcher
* You should now be able to inject your own badge data and use badges without Nintendo Badge Arcade.


Links to places that gave me information for making this a thing:
For CFW users:
- https://www.3dbrew.org/wiki/Home_Menu#BadgeData.dat
* Launch the "Simple Badge Injector" application.
- https://gbatemp.net/threads/nintendo-badge-arcade-hacking-full-documentation-and-progress.403183/
* Once the app has loaded, select the "Create ExtData archive 0x14D1" option.
- A bunch of https://stackoverflow.com posts on how to program in c#
* You should now be able to inject your own badge data and use badges without Nintendo Badge Arcade.
- Some https://youtube.com videos that showed how to read Hex data (Binary Data) from any file and how to write those same files.
* If you find any Exception, please take a screenshot of it by pressing "Alt + prt sc" on a desktop or "Alt + fn + insert" on a laptop, paste the screenshot into paint and save the image. You don't need to do it like that, but, it's a nice and simple way of doing it.
- Visual studio 2015 community: https://www.visualstudio.com/vs/community/
 
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/advancedbadgeeditor3.png
 
==Changelog==
'''1.3.1'''
* Create new badge data.
* Save badge data to a new location.
 
'''1.3'''
* Import set files and badge files at once and automatically set the starting badge to the first imported badge.
* Added a progress bar. Things can be slow with a lot of badges, so now you can look at the progress.
* Fixed something with the images.
* Asterisk sound now plays when badge data is done loading or saving, that way, you know exactly when it's done.
 
'''1.2'''
* Added support for *.prb and *.cab files (PRBS and CABS).
* Images won't look crappy any more when importing them.
 
'''1.1.3'''
* Possible to delete badges, sets or everything at once.
 
'''1.1.2.1'''
* Fixed stuff with Title IDs.
 
'''1.1.2'''
* Added support for badges with linked Title IDs.
* Enabled editing the NNID.
 
'''1.1.1'''
* Fixed some bugs.
* Added "Pixel Badge Import Mode" for Pixel like badges.
 
'''1.1'''
* New and simpler way of importing and exporting images.
* Image preview also available.
 
'''1.0.1'''
* Updated Graphical User Interface.
 
'''1.0'''
* First version.
 
==Credits==
* https://www.3dbrew.org/wiki/Home_Menu#BadgeData.dat
* https://gbatemp.net/threads/nintendo-badge-arcade-hacking-full-documentation-and-progress.403183
* A bunch of https://stackoverflow.com posts on how to program in c#.
* Some https://youtube.com videos that showed how to read Hex data (Binary Data) from any file and how to write those same files.
* Visual studio 2015 community: https://www.visualstudio.com/vs/community
 
==External links==
* GitHub - https://github.com/AntiMach/Advanced-badge-editor
* GitHub - https://github.com/AntiMach/Simple_badge_injector
* GBAtemp - https://gbatemp.net/threads/advanced-badge-editor-create-your-own-badges-and-sets-easily.448520

Latest revision as of 04:27, 6 Mayıs 2024

Advanced Badge Editor
Advancedbadgeeditor2.png
General
AuthorTheMachinumps
TypeTheme Tools
Version1.3.1
LicenseMixed
Last Updated2017/07/10
Links
Adv. Badge Editor + Injector Download
Website
Source

An advanced 3DS Badge Editor.

Features

  • Edit badge and set information such as IDs, quantities and names.
  • Create new badges and new sets.
  • Get 255 of each badge with a single click of a button.
  • Has a nice interface.
  • A simple way of importing and exporting images, as well as a preview of each.
  • Pixel Badge Import Mode, able to import Pixel like badges without suffering from imperfections when downscaling to 32x32px.
  • Support for badges with linked Title IDs.
  • Change your NNID with ease.
  • Delete badges, sets or everything with the click of a button.
  • Import badge and set files! (*.prb, *.cab).
  • Fix the badges' set IDs. (sets the badges' set IDs to the respective set ID).
  • Create new badge data and save it to a new location.

User guide

General use

How to open existing data:

  • Click on the "File", and then the "Open data" options in the menu toolbar.
  • Select a directory (folder) that contains "BadgeData.dat" file and the "BadgeMngFile.dat".

How to create new data:

  • Click on the "File", and then the "New data" options in the menu toolbar.
  • Make whatever you want, and set the NNID number to yours if you want it to work (read down below to know how to do that).

How to save data:

  • Click on the "File", and then the "Save data"/"Save data to..." options in the menu toolbar.
  • If you opened data, this will overwrite the old data.
  • If you created new data, then it will ask you to save it to a folder.

If you want to make a badge:

  • Click the "Create new badge" button, and on the badge info, type in any name and any quantity.
  • To add an image, make sure you import a 64x64px image by clicking the "Import image" button under the badge's preview.

If you want to make a set:

  • Similar to making a badge, but now you will need to press the "Create new set" button.
  • If it gives you an error saying that you don't have enough unique badges for a new set, then that means that last set only has one badge, and that badge is the last unique badge.
  • To fix this, you can either create a new badge or change the Starting Badge of the last set to its value minus 1.
  • To import an image, click on the "Import image" button under the set's preview. Make sure the size of the image you're importing is of 48x48px, not 64x64px.

Simple Badge Injector

This tool is used in the explanations bellow.

  • For Homebrew Launcher users - Extract the zip and copy it inside the "3ds" file on your 3DS's SD card.
  • For CFW users - Launch FBI, go to TitleDB and find "Simple Badge Injector". Install that.

How to get your NNID number

For Homebrew Launcher users:

  • Load Homebrew Launcher with the exploit of your choice.
  • Launch the "Simple Badge Injector" application.
  • If it fails to read the NNID, then make sure that you are using the latest *hax exploit version, and that you have internet.
  • The NNID should appear on the top screen.

For CFW users:

  • Launch the "Simple Badge Injector" application.
  • The NNID should appear on the top screen.

How to get the .dat files

For Homebrew Launcher users:

  • Load Homebrew Launcher with the exploit of your choice.
  • Launch the "Simple Badge Injector" application.
  • Once the app has loaded, select the "Dump badge data" option.
  • If the process fails, then go back to the homebrew launcher by selecting the "Exit" option, take your SD card out and put it back in. Launch the app and try again.
  • Once done, you can exit the application and exit Homebrew Launcher.
  • You should now have the .dat files inside a "Dumped Badge Files" folder on the root of your SD card.

For CFW users:

  • Launch the "Simple Badge Injector" application.
  • Once the app has loaded, select the "Dump badge data" option.
  • Once done, you can exit the application.
  • You should now have the .dat files inside a "Dumped Badge Files" folder on the root of your SD card.

How to restore the .dat files

Setup:

  • Create a folder on the root of your 3DS's SD card called "Badge Files".
  • Make sure that inside of that folder, you have the "BadgeData.dat" and "BadgeMngFile.dat" files that you want to inject!

For Homebrew Launcher users:

  • Load Homebrew Launcher with the exploit of your choice.
  • Select the "Simple Badge Injector" app and launch it.
  • Next, select the "Inject custom badge data" option, and wait.
  • If the process fails, then go back to the homebrew launcher by pressing B, take your SD card out and put it back in. Launch the app and try again.
  • Once done, you can exit the application and exit Homebrew Launcher.

For CFW users:

  • Launch the "Simple Badge Injector" application
  • Once the app has loaded, select the "Inject custom badge data" option.
  • Once done, you can exit the application.

Create ExtData archive without Nintendo Badge Arcade

This will let you inject custom badge data without Nintendo Badge Arcade, just like GYTB.

For Homebrew Launcher users:

  • Load Homebrew Launcher with the exploit of your choice.
  • Select the "Simple Badge Injector" app and launch it.
  • Next, select the "Create ExtData archive 0x14D1" option, and wait.
  • NOTE: This might not work, I didn't test it with Homebrew Launcher
  • You should now be able to inject your own badge data and use badges without Nintendo Badge Arcade.

For CFW users:

  • Launch the "Simple Badge Injector" application.
  • Once the app has loaded, select the "Create ExtData archive 0x14D1" option.
  • You should now be able to inject your own badge data and use badges without Nintendo Badge Arcade.
  • If you find any Exception, please take a screenshot of it by pressing "Alt + prt sc" on a desktop or "Alt + fn + insert" on a laptop, paste the screenshot into paint and save the image. You don't need to do it like that, but, it's a nice and simple way of doing it.

Screenshots

advancedbadgeeditor3.png

Changelog

1.3.1

  • Create new badge data.
  • Save badge data to a new location.

1.3

  • Import set files and badge files at once and automatically set the starting badge to the first imported badge.
  • Added a progress bar. Things can be slow with a lot of badges, so now you can look at the progress.
  • Fixed something with the images.
  • Asterisk sound now plays when badge data is done loading or saving, that way, you know exactly when it's done.

1.2

  • Added support for *.prb and *.cab files (PRBS and CABS).
  • Images won't look crappy any more when importing them.

1.1.3

  • Possible to delete badges, sets or everything at once.

1.1.2.1

  • Fixed stuff with Title IDs.

1.1.2

  • Added support for badges with linked Title IDs.
  • Enabled editing the NNID.

1.1.1

  • Fixed some bugs.
  • Added "Pixel Badge Import Mode" for Pixel like badges.

1.1

  • New and simpler way of importing and exporting images.
  • Image preview also available.

1.0.1

  • Updated Graphical User Interface.

1.0

  • First version.

Credits

External links

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