Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tappy Plane 3DS: Difference between revisions

From GameBrew
No edit summary
m (Text replacement - "|description=A port of" to "|description=Port of")
 
(20 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Tappy Plane
|title=Tappy Plane
| image = https://dlhb.gamebrew.org/3dshomebrew/flappyplane-01.png|250px
|image=Tappyplane3ds2.png
| type = Other Games
|description=Port of Flappy Bird for 3DS, but with a colorful plane.
| version = v1.0
|author=Stephen Gowen (sgowen)
| licence = Mixed
|lastupdated=2015/09/01
| author = sgowen
|type=Arcade Games
| website = https://github.com/sgowen/tappy-plane
|version=1.0
| download = https://dlhb.gamebrew.org/3dshomebrew/tappy-plane-1.0-all3DS.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/tappy-plane-1.0-all3DS.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/tappyplane3ds.7z
|website=https://github.com/sgowen/tappy-plane
|source=https://github.com/sgowen/tappy-plane
}}
}}
<youtube>w1xE3IXdL9g</youtube>
Tappy Plane is a Flappy Bird clone for the Nintendo 3DS. It is a side-scrolling mobile game originally developed by Vietnamese video game artist and programmer Dong Nguyen, under his game development company dotGears.


Flappy Bird is a mobile game developed by Vietnamese video game artist and programmer Dong Nguyen (Vietnamese: Nguyễn Hà Đông), under his game development company dotGears.[1] The game is a side-scroller where the player controls a bird, attempting to fly between columns of green pipes without hitting them. Nguyen created the game over the period of several days, using a bird protagonist that he had designed for a cancelled game in 2012.
This project serves as an template for those wanting to develop cross-platform games for mobile without relying on cross-platform frameworks. It uses precompiler directives to intuitively switch between OpenGL ES and Direct3D rendering. Roughly 90% of the game is written in C++. The other 10% of the game is a reusable wrapper layer written in Java for Android, Objective-C for iOS, and C# for Windows Phone 8.


= Tappy Plane =
==Installation==
To install, copy the folder containing .3dsx and .smdh to the 3ds folder on your SD card, then run it with the Homebrew Launcher.


A lightweight cross-platform Flappy Bird clone for Android, iOS, Windows Phone 8, and Nintendo 3DS!
Build instructions are available in the [https://github.com/sgowindie/tappy-plane/blob/master/README.md readme] file.


In this game, you tap to control a colorful plane through a cave!
==User guide==
Control a colorful plane that attempts to fly through a cave without crashing into obstacles.


This project serves as an excellent template for those wanting to develop cross-platform games for mobile without relying on cross-platform frameworks. It uses precompiler directives to intuitively switch between OpenGL ES and Direct3D rendering. Roughly 90% of the game is written in C++. The other 10% of the game is a reusable wrapper layer written in Java for Android, Objective-C for iOS, and C# for Windows Phone 8.
==Screenshots==
https://dlhb.gamebrew.org/3dshomebrews/tappyplane3ds3.png
https://dlhb.gamebrew.org/3dshomebrews/tappyplane3ds4.png


== Graphics ==
==Credits==
Thanks goes to http://kenney.nl for this set of free graphics.


Thanks goes to http://kenney.nl/ for this awesome set of free graphics!
==External links==
 
* GitHub - https://github.com/sgowindie/tappy-plane
== Setup Instructions for Android/iOS ==
 
# Download version '''1.6.8''' of the libpng library from http://sourceforge.net/projects/libpng/files/libpng16/older-releases/1.6.8/
# Extract the contents of lpng168.zip into the 3rdparty/libpng directory.
# Move scripts/pnglibconf.h.prebuilt into the root directory and rename it to pnglibconf.h
# Replace lines 123-127 of pngpriv.h with '''#define PNG_ARM_NEON_OPT 0'''
 
== Setup Instructions for Android ==
 
# Download the Android NDK from https://developer.android.com/ndk/downloads/index.html if you do not already have it
# Open app/src/main/jni/Android.mk and edit the first line (starting with NDKROOT :=) to point to your Android NDK installation root directory
# Open in Android Studio (src/platform/android)
# Open the local.properties file and add the following line: ndk.dir='''path to ndk, same as in Android.mk'''
# Run it!
 
== Setup Instructions for iOS ==
 
After you implement the fix for libpng described above, all you need to do is open the project in Xcode and run it!
 
== Setup Instructions for Windows Phone 8 ==
 
Assuming you already have the Windows Phone 8 sdk installed, just open the project in Visual Studio and run it!
 
== Setup Instructions for Nintendo 3DS ==
 
# I recommend installing the Homebrew Launcher first (it launches 3dsx files for you, which is nice). You can learn how to do this here: http://smealum.github.io/3ds/
# Install NetBeans with C/C++ support.
# Follow the tutorial here on how to set up your NetBeans development environment: http://www.3dbrew.org/wiki/Setting_up_Development_Environment, but ignore the part at the bottom (Building homebrew for distribution) if you just plan on accessing your build via the Homebrew Launcher
# Download my fork of sf2dlib from https://github.com/GowenGameDevOpenSource/sf2dlib
# At the top of the sf2dlib Makefile, add a declaration for AEMSTRO (after DEVKITPRO and DEVKITARM): export AEMSTRO=<Path to aemstro containing the python scripts>
# Build sf2dlib
# Back in tappy-plane, add the following line to the top of your Makefile (again after DEVKITPRO and DEVKITARM): export LIBSF2D=<Path to sf2dlib containing the lib and include directories>
# Build!

Latest revision as of 14:55, 6 July 2024

Tappy Plane
Tappyplane3ds2.png
General
AuthorStephen Gowen (sgowen)
TypeArcade Games
Version1.0
LicenseMixed
Last Updated2015/09/01
Links
Download
Website
Source

Tappy Plane is a Flappy Bird clone for the Nintendo 3DS. It is a side-scrolling mobile game originally developed by Vietnamese video game artist and programmer Dong Nguyen, under his game development company dotGears.

This project serves as an template for those wanting to develop cross-platform games for mobile without relying on cross-platform frameworks. It uses precompiler directives to intuitively switch between OpenGL ES and Direct3D rendering. Roughly 90% of the game is written in C++. The other 10% of the game is a reusable wrapper layer written in Java for Android, Objective-C for iOS, and C# for Windows Phone 8.

Installation

To install, copy the folder containing .3dsx and .smdh to the 3ds folder on your SD card, then run it with the Homebrew Launcher.

Build instructions are available in the readme file.

User guide

Control a colorful plane that attempts to fly through a cave without crashing into obstacles.

Screenshots

tappyplane3ds3.png tappyplane3ds4.png

Credits

Thanks goes to http://kenney.nl for this set of free graphics.

External links

Advertising: