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Paddle Puffle 3DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox 3DS homebrew | title = Paddle Puffle | image = https://dlhb.gamebrew.org/3dshomebrew/puffle-roundup-01.png|250px | type = Other Games | version = alpha | licence = M...")
 
m (Text replacement - "|description=A port of" to "|description=Port of")
 
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{{Infobox 3DS homebrew
{{Infobox 3DS Homebrews
| title = Paddle Puffle
|title=Paddle Puffle
| image = https://dlhb.gamebrew.org/3dshomebrew/puffle-roundup-01.png|250px
|image=Paddlepuddle3ds2.png
| type = Other Games
|description=Port of Paddle Puffle for the 3DS.
| version = alpha
|author=Peanut42
| licence = Mixed
|lastupdated=2015/07/15
| author = Peanut42
|type=Other Games
| website = https://gbatemp.net/threads/release-paddle-puffle-3ds.392215/
|version=alpha
| download = https://dlhb.gamebrew.org/3dshomebrew/PaddlePuffle3DS-master.rar
|license=Mixed
| source = https://dlhb.gamebrew.org/3dshomebrew/PaddlePuffle3DS-master.rar
|download=https://dlhb.gamebrew.org/3dshomebrews/paddlepuddle3ds.7z
|website=https://gbatemp.net/threads/release-paddle-puffle-3ds.392215
|source=https://github.com/gatuno/PaddlePuffle3DS
}}
}}
<youtube>1CJY_f6Bb98</youtube>
This is a homebrew port of the mini-game Paddle Puffle from Club Penguin.


Theme The theme for this challenge is "One Way Trip." So there.
==User guide==
Coordination Face-to-face: we will kick this off on Sunday, 2012-09-09 around 5pm at the Metalab. The time is only tentative, so watch this page for last-minute updates. Another get-together will probably follow on Monday.
Move the paddle with the touch screen to hit the puffles and prevent them from falling.
Email: we are going to hijack the PyUGAT discuss mailing list for the duration.
 
Chat: come to our IRC channel on freenode.
==Controls==
Code: https://bitbucket.org/pyugat/pyweek1209/
Touchscreen - Moves the Paddle
Idea Something like Jump'n'Roll, Skyroads, the Bit.Trip games or even "Guitar Hero." Something that scrolls back to front, gameplay consists mainly of learning long sequences of moves, the rhythm of the soundtrack may influence the gameplay or may depend on it. (kirill, hop)
 
Design: Whales Whales, ocean, submarines, petunias!, under water
Start - Exit
Gameplay After the first meeting we are trending towards the "underwater" theme due to it's novelty.
 
The gameplay consists of the world advancing onto the player front-to-back (as in Skyroads, Desert Bus). Occasional Goodies that the player has to collect and Baddies that the player has to avoid advance on the player as the level progresses. Due to perspective, as objects get closer they get bigger.
==Media==
Top 10% of screen is above water - for deco. Bottom 30% - sea ground. The middle - the playable area. The 20% on either side are not accessible to the player.
'''Paddle Puffle on 3DS''' ([https://www.youtube.com/watch?v=zrQXjXpc-ag Peanut Sandwich]) <br>
Some possible entities (deco or game-affecting): starfish, divers, whales, sharks, dolphins, mermaids, seahorses, shells, bubbles, seaweed, ...
<youtube>zrQXjXpc-ag</youtube>
Story Something about the love of a Whale and a Submarine? Maybe a robotic-whale-submarine-villain kidnapped the whale's girlfriend? :)
 
Prerequisits PyGame (before 2016) Installing PyGame on OS X with SDL from homebrew takes some fiddling. Follow this guide: http://www.daskrachen.com/2011/03/installing-pygame-using-homebrew.html
==Known issues==
SDL2/SDL2_mixer/OpenGL (2016) The current default branch on our Mercurial repository doesn't depend on PyGame anymore. Instead, it has a self-contained "core" module that builds against SDL2, SDL2_mixer and OpenGL. On OS X, install the dependencies using:
When there are no more puffles on the screen, the application just quit and goes back to HBL.
brew install sdl2 sdl2_mixer then build it using
 
make -C core Features Feature
==Credits==
Priority
smea for Ninjhax.
Scenes
 
High
Based on Paddle Puffle in Club Penguin ([http://puffles.gatuno.mx Linux, Windows port]).
Text skipping in scenes
 
High
==External links==
Darker further enemies
* GitHub - https://github.com/gatuno/PaddlePuffle3DS
Medium
* GBAtemp - https://gbatemp.net/threads/release-paddle-puffle-3ds.392215
Pearl counter (score)
High
Life indicator
High
Level Design
High !!
Enemies should disappear earlier
Low
Random Level
Low
Enemies size problem when close
Medium

Latest revision as of 14:55, 6 July 2024

Paddle Puffle
Paddlepuddle3ds2.png
General
AuthorPeanut42
TypeOther Games
Versionalpha
LicenseMixed
Last Updated2015/07/15
Links
Download
Website
Source

This is a homebrew port of the mini-game Paddle Puffle from Club Penguin.

User guide

Move the paddle with the touch screen to hit the puffles and prevent them from falling.

Controls

Touchscreen - Moves the Paddle

Start - Exit

Media

Paddle Puffle on 3DS (Peanut Sandwich)

Known issues

When there are no more puffles on the screen, the application just quit and goes back to HBL.

Credits

smea for Ninjhax.

Based on Paddle Puffle in Club Penguin (Linux, Windows port).

External links

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