Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

WasabiDS: Difference between revisions

From GameBrew
m (Text replacement - "Category:DS homebrew emulators" to "")
m (Text replacement - "|download=https://dlhb.gamebrew.org/dshomebrew/" to "|download=https://dlhb.gamebrew.org/dshomebrew2/")
 
(4 intermediate revisions by the same user not shown)
Line 8: Line 8:
|version=0.2.4
|version=0.2.4
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/wasabids.7z
|download=https://dlhb.gamebrew.org/dshomebrew2/wasabids.7z
|website=https://github.com/FluBBaOfWard/WasabiDS/
|website=https://github.com/FluBBaOfWard/WasabiDS/
|source=https://github.com/FluBBaOfWard/WasabiDS/releases
|source=https://github.com/FluBBaOfWard/WasabiDS/releases
Line 117: Line 117:
* GitHub - http://www.github.com/FluBBaOfWard
* GitHub - http://www.github.com/FluBBaOfWard
* GBAtemp - https://gbatemp.net/threads/wasabids-a-watara-supervision-emulator-for-nds.618994/
* GBAtemp - https://gbatemp.net/threads/wasabids-a-watara-supervision-emulator-for-nds.618994/
[[Category:Homebrew handheld emulators on DS]]

Latest revision as of 11:12, 16 August 2024

WasabiDS
Wasabids2.png
General
AuthorFredrik Ahlström (FluBBa)
TypeHandheld
Version0.2.4
LicenseMixed
Last Updated2024/04/10
Links
Download
Website
Source

Wasabi is a Watara/QuickShot Supervision emulator for the Nintendo DS. Ported from the GBA version.

Installation

Create a folder named wasabi in either the root of your flash card or in the data folder. This is where settings and save files end up.

Now put game files into a folder where you have (Supervision) roms.

Depending on your flashcart you might have to DLDI patch the emulator.

User guide

Menu

File:

  • Load Game - Select a game to load.
  • Load State - Load a previously saved state of the currently running game.
  • Save State - Save a state of the currently running game.
  • Save Settings - Save the current settings.
  • Eject Game - Eject the cartridge from the console.
  • Reset Console - Reset the currently running game.

Options

Controller:

  • Autofire - Select if you want autofire.
  • Swap A/B - Swap which NDS button is mapped to which SV button.

Display:

  • Gamma - Lets you change the gamma ("brightness").
  • Contrast - Change palette contrast.
  • Palette - Here you can select between different palettes.

Machine Settings:

  • Machine - Select the emulated machine.

Settings:

  • Speed - Switch between speed modes (Normal, 200%, 50% or Max).
  • Allow Refresh Change - Allow the Supervision to change NDS refresh rate.
  • Autoload State - Toggle Savestate autoloading.Automagically load the savestate associated with the selected game.
  • Autosave Settings - This will save settings when leaving menu if any changes are made.
  • Autopause Game - Toggle if the game should pause when opening the menu.
  • Powersave 2nd Screen - If graphics/light should be turned off for the GUI screen when menu is not active.
  • Emulator on Bottom: Select if top or bottom screen should be used for emulator, when menu is active emulator screen is allways on top.
  • Autosleep - Doesn't work.

Debug:

  • Debug Output - Show FPS and logged text.
  • Step Frame - Emulate one frame.

Controls

L+R or Touchscreen - Open menu

Menu:

D-Pad or Touchscreen - Navigate menus

A or Double tap - Select an option

B or Top of the screen - Go back a step

L/R or Touchscreen - Select between the tabs

Supervision:

A/B - SV A/B

Start - SV Start

Select - SV Select

D-Pad - SV D-Pad

Screenshots

wasabids3.png wasabids4.png

Changelog

V0.2.4 2024/04/10

  • Just a maintenance release to sync up with GBA version.

V0.2.2 2022/10/06

  • Added new debug menu.
  • Better menu traversing.

V0.2.1 2022/09/26

  • Added mapping of X & Y as Start and Select.
  • Added Frame stepping.

V0.2.0 2022/09/17

  • First release for Nintendo DS.

V0.1.1 2022/08/24

  • Started port to Nintendo DS & devkitPro.

V0.1.0 2004/11/30

  • First release: cpu, vram emulated.
  • Probably the last release as well.

Credits

Huge thanks to Loopy for the incredible PocketNES, without it this emu would probably never have been made.

Thanks to:

  • Peter Trauner & Kevin Horton for docs about the Supervision.
  • Osman Celimli for docs, tests & help about the Supervision.

External links

Advertising: