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| {{Infobox XBOX homebrew | | {{Infobox XBOX Homebrews |
| | title = Noiz2saX | | |title=Noiz2saX |
| | image = https://www.gamebrew.org/images/xboxhomebrew/Noiz2saX_V1_1.png|250px | | |image=noiz2sax2.png |
| | type = Shooter | | |description=An abstract shoot em up game original by Kenta Cho. |
| | version = v3.2 Build 3698 | | |author=questor/fused |
| | licence = Mixed | | |lastupdated=2004/06/19 |
| | author = questor/fused | | |type=Shooter |
| | website =
| | |version=1.1 |
| | download = https://www.gamebrew.org/images/xboxhomebrew/Noiz2saX_V1_1.zip | | |license=Mixed |
| | source = https://www.gamebrew.org/images/xboxhomebrew/Noiz2saX_V1_1.zip | | |format=XBE |
| | |download=https://dlhb.gamebrew.org/xboxhomebrews/noiz2sax.7z?k33p0fil35 |
| | |website=https://forums.xboxscene.org/index.php/topic,14338.msg142220.html#msg142220 |
| | |source=https://dlhb.gamebrew.org/xboxhomebrews/noiz2sax.7z |
| }} | | }} |
| <youtube>-k2yhmvdSkU</youtube>
| | Noiz2saX is a port of the abstract shoot 'em up game [http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html Noiz2sa] 0.51 originally by Kenta Cho. |
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| ===Noiz2sa - for XBox ver. 0.51 (C) Kenta Cho - xbox-port(v1.1) done by questor/fused === | | ==Controls== |
| | D-Pad - Move |
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| ==== Changelog: ====
| | A - Shoot |
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| V1.1: - DPad-Movement included
| | ==Screenshots== |
| - PauseButton (Start-Button)
| | https://dlhb.gamebrew.org/xboxhomebrews/noiz2sax3.png |
| - Slow Lock/Unlock(X-Button Changes, B-Button normaly slow only when pressed)
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| - Screen-Resize included
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| - Icon added to xbe
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| | https://dlhb.gamebrew.org/xboxhomebrews/noiz2sax4.png |
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| Abstract shootem up game, 'Noiz2sa'.
| | ==Changelog== |
| | '''V1.1''' |
| | * DPad-Movement included. |
| | * PauseButton (Start-Button). |
| | * Slow Lock/Unlock(X-Button Changes, B-Button normaly slow only when pressed). |
| | * Screen-Resize included. |
| | * Icon added to xbe. |
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| - How to play.
| | ==External links== |
| | | *Xbox-Scene - https://forums.xboxscene.org/index.php/topic,14338.msg142220.html#msg142220 |
| Select the stage by a keyboard or a joystick.
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| - Movement Joystick
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| - Fire Trigger 1, Trigger 4
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| - Slowdown Trigger 2, Trigger 3
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| Press a fire key to start the game.
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| Control your ship and avoid the barrage.
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| A ship is not destroyed even if it contacts an enemy main body.
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| A ship becomes slow while holding the slowdown key.
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| A green star is the bonus item.
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| A score of the item(displayed at the left-up corner) increases
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| if you get items continuously.
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| When all ships are destroyed, the game is over.
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| The ship extends 200,000 and every 500,000 points.
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| - Add your original barrage patterns.
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| You can add your own barrage patterns to Noiz2sa.
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| In the 'noiz2sa' directory, there are 3 directories named
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| 'zako', 'middle' and 'boss'.
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| In these directories, the barrage pattern files are placed.
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| The barrage pattern files are written by BulletML.
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| About BulletML, see the page:
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| BulletML
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| http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html
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| A 'zako' directory is for the small enemies.
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| A 'middle' directory is for the middle class enemies.
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| A 'boss' directory is for the boss type enemies.
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| You should adjust the difficulty of the barrage
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| by using a $rank variable properly.
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| A $rank variable is used to control the difficulty
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| of each scene in Noiz2sa.
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| === Comments === | |
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| === Acknowledgement ===
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| libBulletML is used to parse BulletML files.
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| libBulletML
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| http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/
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|
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| Simple DirectMedia Layer is used for the display handling.
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| Simple DirectMedia Layer
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| http://www.libsdl.org/
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| SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.
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| SDL_mixer 1.2
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| http://www.libsdl.org/projects/SDL_mixer/
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| Vorbis.com
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| http://www.vorbis.com/
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| ==== History ====
| |
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| * 2004 6/20 xbox v1.1
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| * 2004 6/12 xbox-port
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| * 2003 8/10 ver. 0.51
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| Update libBulletML.
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| * 2003 2/12 ver. 0.5
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| Add the accframe option.
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| Add new barrages.
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| * 2003 1/ 3 ver. 0.42
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| Adjust barrages.
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| * 2003 1/ 3 ver. 0.41
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| Adjust barrages.
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| * 2002 12/31 ver. 0.4
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| Add an endless insane mode.
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| Add new barrages.
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| * 2002 11/23 ver. 0.32
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| Adjust an invincible time.
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| * 2002 11/ 9 ver. 0.31
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| Adjust the limits of movement of the ship.
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| Add the brightness option.
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| * 2002 11/ 3 ver. 0.3
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| === License ===
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| Copyright 2002 Kenta Cho. All rights reserved.
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| Redistribution and use in source and binary forms,
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| with or without modification, are permitted provided that
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| the following conditions are met:
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| 1. Redistributions of source code must retain the above copyright notice,
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| this list of conditions and the following disclaimer.
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| 2. Redistributions in binary form must reproduce the above copyright notice,
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| this list of conditions and the following disclaimer in the documentation
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| and/or other materials provided with the distribution.
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| THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
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| INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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| FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
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| THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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| OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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| WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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| OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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| ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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