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VNDSVitaConverter: Difference between revisions

From GameBrew
(Created page with "{{Infobox Vita Homebrews |title=VNDSVitaConverter |image=vndsvitaconverter.png |description=Convert VNDS games to be usable with Higurashi-Vita. |author=ideal-fire |lastupdated=2020/10/07 |type=PC Utilities |version=1.4 |license=CC0 1.0 |download=https://dlhb.gamebrew.org/vitahomebrews/vndsvitaconverter.7z |website=https://github.com/ideal-fire/VNDSVitaConverter |source=https://github.com/ideal-fire/VNDSVitaConverter |donation= }} {{#seo: |title=Vita Homebrew PC Tools (P...")
 
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|image_alt=VNDSVitaConverter
|image_alt=VNDSVitaConverter
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Want to play VNDS games on Higurashi-Vita? Here’s how you can convert them:
Convert VNDS games to be usable with [[Higurashi_Vita|Higurashi-Vita]].


==What the conversion does:==
What the conversion does:
* Converts all images to 32-bit PNGs, using ARGB bits. This ensures libvita2d can load them.
* Converts all images to 32-bit PNGs, using ARGB bits. This ensures libvita2d can load them.
* Organizes the folder to look like a Higurashi folder by moving assets into different folders.
* Organizes the folder to look like a Higurashi folder by moving assets into different folders.
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* If your game has .aac audio, it detects and converts it with FFmpeg.
* If your game has .aac audio, it detects and converts it with FFmpeg.


==How to use:==
==User guide==
* Make sure you have at least [[Higurashi Vita]] v2.4+.
* Make sure you have at least [[Higurashi Vita]] v2.4+.
* Get a VNDS game.
* Get a VNDS game.
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* The converted game will be in a new folder named "<original folder name>-converted".
* The converted game will be in a new folder named "<original folder name>-converted".
* Move the converted game folder to ux0:data/HIGURASHI/Games/.
* Move the converted game folder to ux0:data/HIGURASHI/Games/.
==Screenshots==
[[image:vndsvitaconverter.png|360px]]


==Changelog==  
==Changelog==  
'''v1.4'''
'''v1.4'''
*Fix stretched sprite bug on Windows
*Fix stretched sprite bug on Windows.
'''v1.3'''
'''v1.3'''
*Fix sound archive creation on Windows
*Fix sound archive creation on Windows.
'''v1.2'''
'''v1.2'''
*Create SEArchive.legArchive for Higurashi-Vita v2.7+.
*Create SEArchive.legArchive for Higurashi-Vita v2.7+.
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== External links ==
== External links ==
* Github - https://github.com/ideal-fire/VNDSVitaConverter
* GitHub - https://github.com/ideal-fire/VNDSVitaConverter

Latest revision as of 07:26, 7 April 2024

VNDSVitaConverter
Vndsvitaconverter.png
General
Authorideal-fire
TypePC Utilities
Version1.4
LicenseCC0 1.0
Last Updated2020/10/07
Links
Download
Website
Source

Convert VNDS games to be usable with Higurashi-Vita.

What the conversion does:

  • Converts all images to 32-bit PNGs, using ARGB bits. This ensures libvita2d can load them.
  • Organizes the folder to look like a Higurashi folder by moving assets into different folders.
  • Unzips ZIP files.
  • Creates an “isvnds” file to mark the folder as a VNDS game for Higurashi-Vita.
  • If your game has .aac audio, it detects and converts it with FFmpeg.

User guide

  • Make sure you have at least Higurashi Vita v2.4+.
  • Get a VNDS game.
  • If your game has AAC audio, install FFmpeg and ensure it’s in PATH or in the same directory as the converter.
  • Extract the VNDS game ZIP file. No need to extract sound.zip, background.zip, etc. yourself.
  • Run the program.
  • Choose the root of the VNDS game folder. Linux users will need to type in the path manually, while Windows users can use a GUI.
  • Wait for it.
  • The converted game will be in a new folder named "<original folder name>-converted".
  • Move the converted game folder to ux0:data/HIGURASHI/Games/.

Changelog

v1.4

  • Fix stretched sprite bug on Windows.

v1.3

  • Fix sound archive creation on Windows.

v1.2

  • Create SEArchive.legArchive for Higurashi-Vita v2.7+.

v1.1

v1.0

  • Fix paths with spaces in them when doing audio conversion with FFmpeg.

v0.1

  • First Release.

External links

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