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==Features== | ==Features== | ||
*4 breathtaking biomes. | *4 breathtaking biomes. | ||
*3 types | *3 types of enemies. | ||
*3 kinds of tower. | *3 kinds of tower. | ||
*Lots of levels. | *Lots of levels. | ||
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*Kickstarter - https://www.kickstarter.com/projects/elland/collie-defense | *Kickstarter - https://www.kickstarter.com/projects/elland/collie-defense | ||
[[Category:GBA | [[Category:GBA Jam 2022]] | ||
Latest revision as of 10:57, 8 September 2024
Collie Defence | |
---|---|
General | |
Author | vayan |
Type | Simulation |
Version | demo |
License | Mixed |
Last Updated | 2023/07/14 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Collie Defence is a tower defence game for the Game Boy Advance.
It was created for the GBA Jam 2022 (3rd place).
Features
- 4 breathtaking biomes.
- 3 types of enemies.
- 3 kinds of tower.
- Lots of levels.
- Rumble pack support.
- Open Source.
User guide
You're a Border Collie and you need to protect your flock of sheep.
Controls
B - Open the shop
A - Select your tower, Place your tower in the world
Screenshots
Compatibility
Works on Game Boy Advance Emulator like mGBA.
Or you can use a flashcard like EZ-Flash to play on real hardware.
Changelog
v1.1.0
- New Features:
- Add level/stage selection UI + new "high score" game mode.
- Add basic SFX.
- Add QRCode generation to share high score and story progress online.
- Add basic website to receive and display save data.
- Add more information during levels (wave number etc..).
- Add screen shake when loosing life.
- Add options to hide/show certain towers for each level.
- Add save system to store high score and story progress.
- Add more levels.
- Add unique musics for each levels.
- Add a new catapult tower.
- Implement long press on the cursor.
- Misc:
- Migrate to LDtk 1.3.3.
- Improve store to handle more towers.
- Move more things into ROM storage.
- Rename Collie Defence to Collie Defense GB -> US.
- Revamp title screen.
- Revamp game over screen.
- Revamp win screen.
- Some basic balancing.
- Bugs:
- Fix memory crashes.
- Fix crashes after game over.
- Fix some z-index bug.
v1.0.0
- Start balancing tower/enemy settings.
- Bump butano to 12.4.0.
- Remove unlimited money.
v0.0.6
- Add dog and sheep sprites.
- Improve bullets physics.
- Fix memory leaks.
- Add start screen to host settings and level picker (wip).
- Add rumble support.
- Add level music (just placeholder musics for now).
- Fix the store UI and other UI glitches.
- Lot of bug fix.
v0.0.5
- Fix palette issues (no more broken backgrounds).
- Add some UI elements.
- Add bear, fox and tiger enemies.
- Add some random levels to test things.
v0.0.4
- Add real assets and animations + lot of refactoring for future improvements.
v0.0.3
- Improve tower selection with new Shop feature.
- Finish implementing money resource (gain/spend etc..).
- Improve tower attack range preview.
- Fix every time related action not working properly.
v0.0.2
- Add a new (less ugly) placeholder tileset.
- Add win/gameover state.
- Implement enemies wave.
- Level switching.
- Tower selection UI / aggro range indicator.
- Add enemies lifebar + bullet damage.
- Reduce level size to match GBA screen size.
- Add CI script for Itch.io deployment.
- Lot of random fix/improvements.
v0.0.1
- Something is kind of sort of playable.
External links
- itch.io - https://xvayan.itch.io/collie-defence
- GitHub - https://github.com/vayan/collie-defence
- Kickstarter - https://www.kickstarter.com/projects/elland/collie-defense