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XSorR Xbox: Difference between revisions

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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title       = xSoRR
|title=Streets of Rage Remake
| image       = https://www.gamebrew.org/images/xboxhomebrew/XUrQuan.png|250px
|image=xsorr2.png
| type       = Arcade Games
|description=xSorR is a port of BennuGD to run the Streets of Rage Remake.
| version     = v1.2
|author=A600
| licence    = Mixed
|lastupdated=2011/04/21
| author      = A600
|type=Action
| website    =  
|version=5 Update1
| download   = https://www.gamebrew.org/images/xboxhomebrew/XUrQuan.rar
|license=Mixed
| source     = https://www.gamebrew.org/images/xboxhomebrew/XUrQuan.rar
|format=XBE
|download=https://dlhb.gamebrew.org/xboxhomebrews/xsorr_v50a.zip
|website=https://forums.xboxscene.org/
|source=https://dlhb.gamebrew.org/xboxhomebrews/xsorr.7z
}}
}}
<youtube>qFTYAxsF9GQ</youtube>
This is a port for the Xbox1 of bennugd-monolithic (a game development language). This port is aimed to run the Streets of Rage Remake v5 (other BennuGD games may run if they are compiled with the modules used by SorRv5).


HISTORY
Streets of Rage Remake is a tribute to the entire saga of the Sega Megadrive/Genesis series, started as a private project by BoMbErLiNk (creator and developer of the game) on March 17 2003.
--------
Streets of Rage Remake is a tribute to the entire saga of the Sega Megadrive/Genesis series. It started as a private project by BoMbErLiNk (creator and developer of the game) on March 17 2003.
Over twenty contributors have worked on the project, both designers and musicians. Without them, V5 would not have been possible. Collaboration on the project was as simple as wanting to help, respecting others and not causing problems.


==Installation==
Extract archive and upload it to your Xbox.


STATE
The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:
------
V5 is the final version, with no planned future revisions.
The author of the game is not working on, nor intends to, engage in new projects and will also be absent from the
forum permanently.


xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1


USE
The flickerfilter option can be a number between 0 and 5.
---
This game is an unofficial remake and is not affiliated with Sega (who know of it's existence through a formal letter).
The game is not related to any website or forum, was created and developed independently and, of course, is freeware and should only be
distributed via digital download for free.


This game is not to be sold under any circumstances. It is and always has been a freeware digitally distributed project. Please use some ethics and common sense.
Notes:
*Don't overwrite or delete the savegame\savegame.sor included with this release.
*Don't change the vsync option or the Xbox will hang.


Servers should not get charged for downloading this game. Links to accumulate points or to benefit financially from the project are strictly forbidden as the project is entirely freeware.
==Controls==
D-Pad/Left-Stick - Move


It is distributed with absolutely no warranty and the authors are not responsible for any misuse or loss of data.
A - Attack, Cancel


B - Jump, Select an option


PROGRAM
X - Special
-----------
The program consists of 80000 lines of code between the main game and the tools (which are integrated with it's own interface within the game).


It does not use reverse engineering. There is not a single line of code from the original games, as it is all based on
Y - Special Combo
visual interpretation techniques, by logic, and by comparison of states.


The source code of this project is closed and there is no project that uses or could use the source code.
L - Back Attack
The engine is not a generic beat-em-up engine, but one with the sole purpose of being a unique and faithful remake of the original Streets of Rage games.
Sormaker is considered a level editor with the ability to create separate stories.


The game uses SDL and SDL mixer both for rendering and sound, with the syntax of the code written in a language
R - Series
platform with multithreading: Bennu.


It is an excellent language, but it is not magic. The results depend solely on the programmer.
Black - Police


Right-Stick Thumb - Exit to Dashboard (creates Savestate)


RESOURCES
Start - Start
------------
Any additional material not present in the original games has been created exclusively for
Streets of Rage Remake by the team. This material does not exist anywhere else, apart from material
used in the previous version (V4), so we expect the work to be respected for all the time and effort put into every new piece.


The game is free, but this does not mean that the resources are free.
Back - ESCAPE


The custom sprites (edits or even new), remixes, artwork and new or remastered stages belong to the respective artists and are not to
Almost all controls can be remapped using the menu.
be used or altered without the consent of their authors.
 
 
MEDIA
-----
It is not recommended to use images provided by the old blog, as the game has been in constant development and therefore, anything represented in the images may have been modified, removed, or been rendered obsolete.
 
For any questions related to a review, please send an email to [email protected]
 
To learn more about Streets of Rage Remake, the recommended source is the official blog (development), the game manual, or a review from a reliable and proven source.
The official forum can be used to read the views of users or download mods for Sormaker. However, please read carefully the next point.
 
 
FORUM
----
The official forum was created some months after the launch of the first beta of the game in 2003 and as such, came about solely to support an existing project. In principle, it was used to facilitate the provision of news about the project and at the same time to gather suggestions and opinions. The project was always open to suggestions.
 
Response to this was great, so it was decided to separate the news into a separate blog.
 
It is a public forum where anyone can come, register, and post. While there is moderation, there is no control over the content of a text that has not yet been written.
Therefore, the team is not responsible for and may not support some views that may be posted there. Under no circumstances do the views of the users outside the forum reflect the team or the forum itself.
 
I hope this point helps in that individuals can be redirected to this text rather than posting negative replies on the forum based upon the views of forum users who are not affiliated with the Bombergames team.
 
xSorRv5 Update1
 
What's new:
 
- Fixed a rare bug which could hang the Xbox after beating a boss.
Many thanks to ChoKoBo for finding a way to reproduce it.
 
Replace the default.xbe with the one included in this release.
 
 
--------------------------------------------------------------------------------
 
xSorRv5 ported by A600


This is a port for the Xbox1 of bennugd-monolithic (a game development language). This
==Screenshots==
port is aimed to run the Streets of Rage Remake v5 (other bennugd games may run if they
https://dlhb.gamebrew.org/xboxhomebrews/xsorr3.png
are compiled with the modules used by SorRv5). It was possible thanks to BoMbErGaMeS Soft,
SplinterGU for bennugd, the Fenix team, the people behind bennugd-monolithic and the SDLx
libs by lantus.


You'll need the SorRv5 release for Windows. Copy the following folders/file to the Xbox:
https://dlhb.gamebrew.org/xboxhomebrews/xsorr4.png
 
\mod
\palettes
SorR.dat
 
 
IMPORTANT!!!!!!!!!!
-------------------
 
- Don't overwrite or delete the savegame\savegame.sor included with this release.
- Don't change the vsync option or the Xbox will hang.
- The jump button (B by default) is used to select a menu option and the attack button
  (A by default) to cancel.
 
These "issues" could be solved with a compiled version of SorRv5 with the Xbox in mind but
thanks to Sega that's unlikely to happen.
 
 
The HQ2X scaler is too slow, even with the assembler version I added, to be usable so don't
use it :)
 
 
The xresizer.xbe included, allows to resize the screen for those with overscan problems. It
generates a xbox.cfg with this default settings:
 
xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1
 
The flickerfilter option can be a number between 0 and 5.
 
 
CONTROLS
--------
 
Left Analog  -> Up / Down / Left / Right
Dpad    -> Up / Down / Left / Right
A  -> Attack
B    -> Jump
X    -> Special
Y    -> Special Combo
Left Trigger  -> Back Attack
Right Trigger  -> Series
Black    -> Police
Right Analog Thumb  -> Exit to Dashboard (Creates Savestate)
Start  -> Start
Back  -> [ESCAPE]
Almost all controls can be remapped using the menu.


==Known issues==
The HQ2X scaler is too slow, even with the assembler version added so don't use it.


Source code (sources.rar) included.
==Changelog==
'''v5 Update1'''
* Fixed a rare bug which could hang the Xbox after beating a boss. Many thanks to ChoKoBo for finding a way to reproduce it.


==Credits==
It was possible thanks to BoMbErGaMeS Soft ([https://web.archive.org/web/20160322215743/http://bombergames.net/forum/viewtopic.php?f=8&t=3023&sid=012b6c666b5bbcc06f46436d0a0f21a5 forum announcement]), SplinterGU for BennuGD, the Fenix team, the people behind bennugd-monolithic and the SDLx libs by lantus.


-A600-
==External links==
* Xbox-Scene - https://forums.xboxscene.org/index.php?action=profile;u=4995

Latest revision as of 14:47, 23 Haziran 2024

Streets of Rage Remake
Xsorr2.png
General
AuthorA600
TypeAction
Version5 Update1
LicenseMixed
Last Updated2011/04/21
Links
Download
Website
Source

This is a port for the Xbox1 of bennugd-monolithic (a game development language). This port is aimed to run the Streets of Rage Remake v5 (other BennuGD games may run if they are compiled with the modules used by SorRv5).

Streets of Rage Remake is a tribute to the entire saga of the Sega Megadrive/Genesis series, started as a private project by BoMbErLiNk (creator and developer of the game) on March 17 2003.

Installation

Extract archive and upload it to your Xbox.

The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0
flickerfilter=1
720p=1

The flickerfilter option can be a number between 0 and 5.

Notes:

  • Don't overwrite or delete the savegame\savegame.sor included with this release.
  • Don't change the vsync option or the Xbox will hang.

Controls

D-Pad/Left-Stick - Move

A - Attack, Cancel

B - Jump, Select an option

X - Special

Y - Special Combo

L - Back Attack

R - Series

Black - Police

Right-Stick Thumb - Exit to Dashboard (creates Savestate)

Start - Start

Back - ESCAPE

Almost all controls can be remapped using the menu.

Screenshots

xsorr3.png

xsorr4.png

Known issues

The HQ2X scaler is too slow, even with the assembler version added so don't use it.

Changelog

v5 Update1

  • Fixed a rare bug which could hang the Xbox after beating a boss. Many thanks to ChoKoBo for finding a way to reproduce it.

Credits

It was possible thanks to BoMbErGaMeS Soft (forum announcement), SplinterGU for BennuGD, the Fenix team, the people behind bennugd-monolithic and the SDLx libs by lantus.

External links

Advertising: