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Quake2X-LE Xbox: Difference between revisions

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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title      = Quake2X-LE  
| title      = Quake2X-LE  
| image      = https://www.gamebrew.org/images/xboxhomebrew/Quake%202%20(LE%20Add-Ons%20and%20Music).png|250px
| image      = quake2xle2.png
| type        = Action
| type        = Shooter
| version    = v1.0
| version    = 1.00
| licence     = Mixed
| license     = Mixed
| author      = lantus
| description = Quake2 for Xbox consoles ported from Quake2Forge sources.
| website    =  
| lastupdated = 2004/05/08
| download    = https://www.gamebrew.org/images/xboxhomebrew/Quake%202%20(LE%20Add-Ons%20and%20Music).rar
| format      = XBE
| source      = https://www.gamebrew.org/images/xboxhomebrew/Quake%202%20(LE%20Add-Ons%20and%20Music).rar
| author      = Lantus
| website    = http://www.lantus-x.com/ClassicX/
| download    = https://dlhb.gamebrew.org/xboxhomebrews/quake2xle.7z
| source      = https://dlhb.gamebrew.org/xboxhomebrews/quake2xle.7z
}}
}}
<youtube>fExTxueBVZQ</youtube>
Quake2 for Xbox - Lantus Edition is Quake2 for the Xbox consoles ported from Quake2Forge sources.


-------------------------------------------------
Quake2xLE uses SDL based software renderer. It is not a fork of Repi's Quake2 port, which contains hardware rendered graphics.
Quake2X-LE - Quake2 for Xbox Lantus Edition V1.00
-------------------------------------------------


This is Quake2 for Xbox consoles ported from Quake2Forge sources.  
==Features==
* Full single player.
* Full multiplayer support.
* Mod Menu for expansion paks/TC's etc.
* Gamepad/Mouse/Keyboard support.
* Customizable inputs.
* PAL60 support.
* CDDA audio.
* Uses SDLx.
* Source code released.
* These are not implemented:
** Hardware rendering.
** Rumble support.
 
==Installation==
The distribution comes with the shareware PAK file to get you started.
The distribution comes with the shareware PAK file to get you started.


Disclaimer: Repi already ported Quake2 over 2 years ago. However I
==User guide==
felt there were some things missing in his port so I decided to make my own.
Controls can be customized via the Options menu, and by editing your config.cfg files.
Repi's port contains hardware rendered graphics, which look far superior
to Quake2x-LE which uses SDL based software renderer. The choice is yours.


--------------------
===Advanced control editing===
Features
The following settings are to adjust Analog sticks:
--------------------


  - Full singleplayer
* set j_strafe "<axis number>"
  - Full multiplayer support
* set j_throttle "<axis number>"
  - Mod Menu for expansion paks/TC's etc
* set j_ud_axis "<axis number>"
  - Gamepad/Mouse/Keyboard support.
* set j_lr_axis "<axis number>"
  - Customizable inputs
  - PAL60 support
  - CDDA audio.
  - Uses SDLx
  - Source code released


-------------------------
where axis number can be:
Currently not implemented
-------------------------
  - Hardware rendering
  - Rumble support


* 0 - left stick left/right
* 1 - left stick up/down
* 2 - right stick left/right
* 3 - right stick up/down


--------
To alter look sensitivity use:
Controls
--------


Fire            Right trigger
* set m_pitch "<new value>"
Jump            Left trigger
* set m_yaw "<new value>"
Crouch  Left thumb
Next weapon  DPad up
Prev weapon  DPad down
Walk            Left stick Y
Strafe          Left stick X
Look up/down    Right stick Y
Look left/right  Right stick X
Inventory left  Dpad Left
Inventory right  Dpad Right
Inventory use  Right thumb


===Misc===
Screen position and size can be modified by opening up the Quake2 console and modifying the following values:


Controls can be customized via the 'Options' menu, and
* set vid_xbox_ystretch "0"
by editing your config.cfg files.
* set vid_xbox_xstretch "0"
* set vid_xbox_ypos "0"
* set vid_xbox_xpos "0"


------------------------
===Netplay===
Advanced Control Editing
Quake2xLE supports full online play. If you don't have a keyboard to enter IP addresses in the game.
------------------------


The following settings are to adjust analog sticks:
Open up your config.cfg file and add IP addresses of your favourite quake2 servers in the following:


set j_strafe "<axis number>"
* set adr8 "<ip goes here>"
set j_throttle "<axis number>"
* set adr7 "<ip goes here>"
set j_ud_axis "<axis number>"
* set adr6 "<ip goes here>"
set j_lr_axis "<axis number>"
* set adr5 "<ip goes here>"
* set adr4 "<ip goes here>"
* set adr3 "<ip goes here>"
* set adr2 "<ip goes here>"
* set adr1 "<ip goes here>"
* set adr0 "<ip goes here>"


where axis number can be:
when you restart Quake2xLE you will be able to connect to your servers. Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/


      0 = left stick left/right
Support over XLink/KAI should work fine. However this is untested at this time.
      1 = left stick up/down
      2 = right stick left/right
      3 = right stick up/down
 
To alter look sensitivity use:
 
set m_pitch "<new value>"
set m_yaw "<new value>"
 
----------
Misc
----------
 
Screen position and size can be modified by opening up
the Quake2 console and modifying the following values:


set vid_xbox_ystretch "0"
===Notes on CDDA===
set vid_xbox_xstretch "0"
CDDA audio works fine, however expect a slight drop in framerates since there is a performance hit associated with streaming audio as it requires CPU time.
set vid_xbox_ypos "0"
set vid_xbox_xpos "0"


-------
==Controls==
Netplay
R - Fire
-------


Quake2x-LE supports full online play. If you dont have a keyboard
L - Jump
to enter IP addresses in the game. Open up your config.cfg file
and add IP addresses of your favorite quake2 servers in the following:


set adr8 "<ip goes here>"
L-Stick Thumb - Crouch
set adr7 "<ip goes here>"
set adr6 "<ip goes here>"
set adr5 "<ip goes here>"
set adr4 "<ip goes here>"
set adr3 "<ip goes here>"
set adr2 "<ip goes here>"
set adr1 "<ip goes here>"
set adr0 "<ip goes here>"


when you restart Quake2x-LE you will be able to connect to your servers.
D-Pad Up/Down - Next/Previous weapon


Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/
Left-Stick - Walk forward/backward, Strafe
 
Support over XLink/KAI should work fine. However this is untested at this time.
-------------
Notes on CDDA
-------------


CDDA audio works fine, however expect a slight drop
Right-Stick - Look
in framerates since there is a performance hit associated
with streaming audio as it requires CPU time.


D-Pad Left/Right - Inventory left/right


----------------
Right-Stick Thumb - Use inventory
Contact Info
----------------


http://www.lantus-x.com/ClassicX
==Screenshots==
http://www.lantus-x.com/SDLx
https://dlhb.gamebrew.org/xboxhomebrews/quake2xle3.png


email: lantus@lantus-x.com
https://dlhb.gamebrew.org/xboxhomebrews/quake2xle4.png


----------------
==Credits==
Credits & Thanks
Thanks to ID Software, Sam Lantinga, Iriez & Xbins.
----------------


ID Software, Sam Lantinga, Iriez & Xbins
==External links==
*Author's website - [https://web.archive.org/web/20040804132947/http://www.lantus-x.com/ClassicX/ http://www.lantus-x.com/ClassicX/] (archived)

Latest revision as of 11:28, 22 November 2022

Quake2X-LE
Quake2xle2.png
General
AuthorLantus
TypeShooter
Version1.00
LicenseMixed
Last Updated2004/05/08
Links
Download
Website
Source

Quake2 for Xbox - Lantus Edition is Quake2 for the Xbox consoles ported from Quake2Forge sources.

Quake2xLE uses SDL based software renderer. It is not a fork of Repi's Quake2 port, which contains hardware rendered graphics.

Features

  • Full single player.
  • Full multiplayer support.
  • Mod Menu for expansion paks/TC's etc.
  • Gamepad/Mouse/Keyboard support.
  • Customizable inputs.
  • PAL60 support.
  • CDDA audio.
  • Uses SDLx.
  • Source code released.
  • These are not implemented:
    • Hardware rendering.
    • Rumble support.

Installation

The distribution comes with the shareware PAK file to get you started.

User guide

Controls can be customized via the Options menu, and by editing your config.cfg files.

Advanced control editing

The following settings are to adjust Analog sticks:

  • set j_strafe "<axis number>"
  • set j_throttle "<axis number>"
  • set j_ud_axis "<axis number>"
  • set j_lr_axis "<axis number>"

where axis number can be:

  • 0 - left stick left/right
  • 1 - left stick up/down
  • 2 - right stick left/right
  • 3 - right stick up/down

To alter look sensitivity use:

  • set m_pitch "<new value>"
  • set m_yaw "<new value>"

Misc

Screen position and size can be modified by opening up the Quake2 console and modifying the following values:

  • set vid_xbox_ystretch "0"
  • set vid_xbox_xstretch "0"
  • set vid_xbox_ypos "0"
  • set vid_xbox_xpos "0"

Netplay

Quake2xLE supports full online play. If you don't have a keyboard to enter IP addresses in the game.

Open up your config.cfg file and add IP addresses of your favourite quake2 servers in the following:

  • set adr8 "<ip goes here>"
  • set adr7 "<ip goes here>"
  • set adr6 "<ip goes here>"
  • set adr5 "<ip goes here>"
  • set adr4 "<ip goes here>"
  • set adr3 "<ip goes here>"
  • set adr2 "<ip goes here>"
  • set adr1 "<ip goes here>"
  • set adr0 "<ip goes here>"

when you restart Quake2xLE you will be able to connect to your servers. Quake2 server list can be found at http://www.gameaholic.com/servers/quake2/

Support over XLink/KAI should work fine. However this is untested at this time.

Notes on CDDA

CDDA audio works fine, however expect a slight drop in framerates since there is a performance hit associated with streaming audio as it requires CPU time.

Controls

R - Fire

L - Jump

L-Stick Thumb - Crouch

D-Pad Up/Down - Next/Previous weapon

Left-Stick - Walk forward/backward, Strafe

Right-Stick - Look

D-Pad Left/Right - Inventory left/right

Right-Stick Thumb - Use inventory

Screenshots

quake2xle3.png

quake2xle4.png

Credits

Thanks to ID Software, Sam Lantinga, Iriez & Xbins.

External links

Advertising: