|
|
(10 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| {{Infobox XBOX homebrew | | {{Infobox XBOX Homebrews |
| | title = Noiz2saX | | |title=Noiz2saX |
| | image = https://www.gamebrew.org/images/xboxhomebrew/Noiz2saX_V1_1.png|250px | | |image=noiz2sax2.png |
| | type = Shooter | | |description=An abstract shoot em up game original by Kenta Cho. |
| | version = v3.2 Build 3698 | | |author=questor/fused |
| | licence = Mixed | | |lastupdated=2004/06/19 |
| | author = questor/fused | | |type=Shooter |
| | website =
| | |version=1.1 |
| | download = https://www.gamebrew.org/images/xboxhomebrew/Noiz2saX_V1_1.zip | | |license=Mixed |
| | source = https://www.gamebrew.org/images/xboxhomebrew/Noiz2saX_V1_1.zip | | |format=XBE |
| | |download=https://dlhb.gamebrew.org/xboxhomebrews/noiz2sax.7z?k33p0fil35 |
| | |website=https://forums.xboxscene.org/index.php/topic,14338.msg142220.html#msg142220 |
| | |source=https://dlhb.gamebrew.org/xboxhomebrews/noiz2sax.7z |
| }} | | }} |
| <youtube>-k2yhmvdSkU</youtube>
| | Noiz2saX is a port of the abstract shoot 'em up game [http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html Noiz2sa] 0.51 originally by Kenta Cho. |
|
| |
|
| Noiz2sa
| | ==Controls== |
| for XBox
| | D-Pad - Move |
| ver. 0.51
| |
| (C) Kenta Cho
| |
| xbox-port(v1.1) done by questor/fused
| |
|
| |
|
| ====================================================================
| | A - Shoot |
| Changelog:
| |
| V1.1: - DPad-Movement included
| |
| - PauseButton (Start-Button)
| |
| - Slow Lock/Unlock(X-Button Changes, B-Button normaly slow only when pressed)
| |
| - Screen-Resize included
| |
| - Icon added to xbe
| |
|
| |
|
| ==================================================================== | | ==Screenshots== |
| | https://dlhb.gamebrew.org/xboxhomebrews/noiz2sax3.png |
|
| |
|
| Abstract shootem up game, 'Noiz2sa'.
| | https://dlhb.gamebrew.org/xboxhomebrews/noiz2sax4.png |
|
| |
|
| - How to play. | | ==Changelog== |
| | '''V1.1''' |
| | * DPad-Movement included. |
| | * PauseButton (Start-Button). |
| | * Slow Lock/Unlock(X-Button Changes, B-Button normaly slow only when pressed). |
| | * Screen-Resize included. |
| | * Icon added to xbe. |
|
| |
|
| Select the stage by a keyboard or a joystick.
| | ==External links== |
| | | *Xbox-Scene - https://forums.xboxscene.org/index.php/topic,14338.msg142220.html#msg142220 |
| - Movement Joystick
| |
| - Fire Trigger 1, Trigger 4
| |
| - Slowdown Trigger 2, Trigger 3
| |
| | |
| Press a fire key to start the game.
| |
| | |
| Control your ship and avoid the barrage.
| |
| A ship is not destroyed even if it contacts an enemy main body.
| |
| A ship becomes slow while holding the slowdown key.
| |
| | |
| A green star is the bonus item.
| |
| A score of the item(displayed at the left-up corner) increases
| |
| if you get items continuously.
| |
| | |
| When all ships are destroyed, the game is over.
| |
| The ship extends 200,000 and every 500,000 points.
| |
| | |
| | |
| - Add your original barrage patterns.
| |
| | |
| You can add your own barrage patterns to Noiz2sa.
| |
| In the 'noiz2sa' directory, there are 3 directories named
| |
| 'zako', 'middle' and 'boss'.
| |
| In these directories, the barrage pattern files are placed.
| |
| | |
| The barrage pattern files are written by BulletML.
| |
| About BulletML, see the page:
| |
| | |
| BulletML
| |
| http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html
| |
| | |
| A 'zako' directory is for the small enemies.
| |
| A 'middle' directory is for the middle class enemies.
| |
| A 'boss' directory is for the boss type enemies.
| |
| | |
| You should adjust the difficulty of the barrage
| |
| by using a $rank variable properly.
| |
| A $rank variable is used to control the difficulty
| |
| of each scene in Noiz2sa.
| |
| | |
| | |
| - Comments | |
| | |
| | |
| | |
| | |
| - Acknowledgement
| |
| | |
| libBulletML is used to parse BulletML files.
| |
| libBulletML
| |
| http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/
| |
|
| |
| Simple DirectMedia Layer is used for the display handling.
| |
| Simple DirectMedia Layer
| |
| http://www.libsdl.org/
| |
| | |
| SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.
| |
| SDL_mixer 1.2
| |
| http://www.libsdl.org/projects/SDL_mixer/
| |
| Vorbis.com
| |
| http://www.vorbis.com/
| |
| | |
| | |
| - History
| |
| | |
| 2004 6/20 xbox v1.1
| |
| 2004 6/12 xbox-port
| |
| 2003 8/10 ver. 0.51
| |
| Update libBulletML.
| |
| 2003 2/12 ver. 0.5
| |
| Add the accframe option.
| |
| Add new barrages.
| |
| 2003 1/ 3 ver. 0.42
| |
| Adjust barrages.
| |
| 2003 1/ 3 ver. 0.41
| |
| Adjust barrages.
| |
| 2002 12/31 ver. 0.4
| |
| Add an endless insane mode.
| |
| Add new barrages.
| |
| 2002 11/23 ver. 0.32
| |
| Adjust an invincible time.
| |
| 2002 11/ 9 ver. 0.31
| |
| Adjust the limits of movement of the ship.
| |
| Add the brightness option.
| |
| 2002 11/ 3 ver. 0.3
| |
| | |
| | |
| -- License
| |
| | |
| License
| |
| -------
| |
| | |
| Copyright 2002 Kenta Cho. All rights reserved.
| |
| | |
| Redistribution and use in source and binary forms,
| |
| with or without modification, are permitted provided that
| |
| the following conditions are met:
| |
| | |
| 1. Redistributions of source code must retain the above copyright notice,
| |
| this list of conditions and the following disclaimer.
| |
| | |
| 2. Redistributions in binary form must reproduce the above copyright notice,
| |
| this list of conditions and the following disclaimer in the documentation
| |
| and/or other materials provided with the distribution.
| |
| | |
| THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
| |
| INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
| |
| FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
| |
| THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
| |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
| |
| PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
| |
| OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
| |
| WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
| |
| OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
| |
| ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
| |