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|title=MegaZeux | |title=MegaZeux | ||
|image=megazeuxwii2.png | |image=megazeuxwii2.png | ||
|description=A Game Creation System (GCS) inspired by Epic MegaGames | |description=A Game Creation System (GCS) inspired by Epic MegaGames ZZT, first released by Alexis Janson in 1994. | ||
|author=MegaZeux developers | |author=MegaZeux developers | ||
|lastupdated= | |lastupdated=2024/09/10 | ||
|type=Game | |type=Game Engine | ||
|version=2. | |version=2.93b | ||
|license=GPL-2.0 | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/megazeuxwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/megazeuxwii.7z |
Latest revision as of 03:25, 15 September 2024
MegaZeux | |
---|---|
General | |
Author | MegaZeux developers |
Type | Game Engine |
Version | 2.93b |
License | GPL-2.0 |
Last Updated | 2024/09/10 |
Links | |
Download | |
Website | |
Source | |
MegaZeux is a game creation system created by Andrew Pointon in 1994. MegaZeux is a platform for creating 2D games, similar to other game creation systems like RPG Maker. It allows users to create their own games using a simple programming language and a visual editor.
The system also includes a built-in game, which serves as an example of what can be created using the system. The game is based on a text-based adventure format, with a top-down view and simple graphics.
MegaZeux games can be run on a variety of platforms, including Windows, Linux, MacOS, and Amiga.
Installation
Download the latest release from the official website.
Copy the megazeux folder to the apps folder of your SD card. You can place the game (.mzx) anywhere.
Then take a look at the config file and edit it according to your preference.
User guide
Online resources
- DigitalMZX - Official MegaZeux game archive.
- MegaZeux online help file - For a quick MegaZeux reference.
- MegaZeux Wiki - Compiling MegaZeux on the official Wiki.
Controllers
Button availability for the Wii port varies given which controller or extension controller is being used. Regardless of the available controllers, however, no Wii layout maps lstick or rstick. No buttons are reserved for a keyboard in any layout as the Wii has multiple built-in USB ports. The home button is hardcoded to select when present.
Supported controllers:
- Wiimote (horizontal, no extension)
- Wiimote (with nunchuck)
- Wii Classic Controller
- Gamecube Controller
- Guitar Hero 3 extension controller
These are not supported:
- Wii Balance Board.
- Wii Motion Plus (not supported by MegaZeux).
Refer to megazeux/docs/joystick.html for controller layouts.
Controls
Wiimote Horizontal
D-Pad - D-Pad - Up/Down/Left/Right
A - R shoulder
B - L shoulder
Home - Select
Plus - X
Minus - Y
1 - B
2 - A
Wiimote & Nunchuck
Nunchuck C - L shoulder
Nunchuck Z - L Trigger
Nunchuck Control Stick - axis_lx, axis_ly
D-Pad - Up/Down/Left/Right
A - R shoulder
B - R trigger
Plus - X
Minus - Y
1 - B
2 - A
Classic Controller
D-Pad - Up/Down/Left/Right
L - L trigger, axis_ltrigger
R - R trigger, axis_rtrigger
ZL - L shoulder
ZR - R shoulder
Left Control Stick - axis_lx, axis_ly
Right Control Stick - axis_rx, axis_ry
Select/Home - Select
A/B/X/Y/Start - A/B/X/Y/Start
Screenshots
Changelog
External Links
- Official Site - https://www.digitalmzx.com/
- GitHub - https://github.com/AliceLR/megazeux
- Open Shop Channel - https://oscwii.org/library/app/megazeux