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WiiSX: Difference between revisions

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== Known issues ==
== Known issues ==
* CDDA audio streaming is not implemented.
https://github.com/emukidid/pcsxgc/issues
* .CUE is not working from DVD, select the .bin directly.
* Final Fantasy VII crashes Dynarec (after first battle).
* There was a possible mediaplayer bug, should be to use this ePSXe v170 they looks like that a earlier ePSXe build.


==Changelog==
==Changelog==
'''Beta 4.1:'''
'''Beta 4.1'''
* GC: GCLoader support
* GC: GCLoader support.
* GC: SD2SP2 support
* GC: SD2SP2 support.
* Wii: Fix changing BIOS when using USB
* Wii: Fix changing BIOS when using USB.
* Wii: Fix USB only setup with DOL loaded remotely
* Wii: Fix USB only setup with DOL loaded remotely.
* Add deflicker option (doesn't do anything for progressive video modes)
* Add deflicker option (doesn't do anything for progressive video modes).
* unai: Use 8.8 RGB triplet format for gouraud shading
* unai: Use 8.8 RGB triplet format for gouraud shading.
* Rewrite the settings screen code (fixed issues with settings not saving/loading/applying, removed deprecated settings)
* Rewrite the settings screen code (fixed issues with settings not saving/loading/applying, removed deprecated settings).
* Fix disc swap
* Fix disc swap.
* Support setting screen position (fixes Spyro 2 intro)
* Support setting screen position (fixes Spyro 2 intro).
* Reset swap table before converting texture (fixes MediEvil splash screen and others)
* Reset swap table before converting texture (fixes MediEvil splash screen and others).
* Set Config.GpuListWalking = -1 (Fixes invisible menu items in Crash Bash.)
* Set Config.GpuListWalking = -1 (Fixes invisible menu items in Crash Bash.).
* Enable Reverb by default
* Enable Reverb by default.
* Use minimum GX fifo size
* Use minimum GX fifo size.
 
'''Beta 4.0'''


'''Beta 4.0:'''
This release is quite a milestone, we're now using libpsxcore as a whole without modifications as we should've been for years. This means we can now make use of upstream fixes almost immediately. There are also several large performance gains in this version as a result of using unai as the GPU plugin now.
This release is quite a milestone, we're now using libpsxcore as a whole without modifications as we should've been for years. This means we can now make use of upstream fixes almost immediately. There are also several large performance gains in this version as a result of using unai as the GPU plugin now.
*What's Changed
** libpsxcore properly integrated, no more hacky mess to receive fixes from upstream
** switch to upstream unai gpu plugin for a performance boost
** triple buffering
** switch to cmake


'''Beta 3.0:'''
What's Changed:
* Back nearly 13 years later with a new dynarec thanks to pcercuei's lightrec
* libpsxcore properly integrated, no more hacky mess to receive fixes from upstream.
** Increases speed and compatibility
* switch to upstream unai gpu plugin for a performance boost.
* Sync'd with upstream pcsx-ReARMed
* triple buffering.
** Eliminates XA/CDDA slowdown completely on Wii
* switch to cmake.
* dfsound audio plugin
 
* speed improvements in the soft graphics plugin thanks to tips from Extrems
'''Beta 3.0'''
* SD2SP2 support on GameCube
* Back nearly 13 years later with a new dynarec thanks to pcercuei's lightrec.
* General UI bugfixes and memory leaks addressed
** Increases speed and compatibility.
'''Beta 2.1:'''
* Sync'd with upstream pcsx-ReARMed.
* Compiled with devkitPPC r21 / libOGC SVN
** Eliminates XA/CDDA slowdown completely on Wii.
* Compiled with new libDI / DVDx V2
* dfsound audio plugin.
* Saving improvements
* speed improvements in the soft graphics plugin thanks to tips from Extrems.
** Fixed issues where save was not written to memcard
* SD2SP2 support on GameCube.
** Audio state saved/loaded for save states
* General UI bugfixes and memory leaks addressed.
* Controller improvements
 
** Fixed inverted Y-axis on analog input
'''Beta 2.1'''
** Fixed rumble
* Compiled with devkitPPC r21 / libOGC SVN.
** Fixed button presses on unused input port
* Compiled with new libDI / DVDx V2.
** Added “Home” button as a menu combo for CC
* Saving improvements:
** Added disable rumble setting
** Fixed issues where save was not written to memcard.
* Network improvements
** Audio state saved/loaded for save states.
** SMB correction to allow anonymous user and password
* Controller improvements:
** Threaded network init and proper error messages when it fails
** Fixed inverted Y-axis on analog input.
'''Beta 2:'''
** Fixed rumble.
* Compiled with devkitPPC r21 / libOGC SVN
** Fixed button presses on unused input port.
* Compiled with new libDI / DVDx V2
** Added “Home” button as a menu combo for CC.
* DVD reads are now done with direct PowerPC access
** Added disable rumble setting.
* Samba loading
* Network improvements:
* Execute BIOS
** SMB correction to allow anonymous user and password.
* Controller improvements
** Threaded network init and proper error messages when it fails.
** Rumble for Wiimote-based input
 
** Wiimote-only controls
'''Beta 2'''
** Classic Controller Pro & 3rd party controller support
* Compiled with devkitPPC r21 / libOGC SVN.
** Reconfigurable button mapping
* Compiled with new libDI / DVDx V2.
*** Save/Load button mapping from file
* DVD reads are now done with direct PowerPC access.
* New menu system
* Samba loading.
** Classic Controller support
* Execute BIOS.
** Wiimote / Wiimote & nunchuck support
* Controller improvements:
** Settings saving
** Rumble for Wiimote-based input.
** Auto load/save option for saves
** Wiimote-only controls.
* PEOPS GPU
** Classic Controller Pro & 3rd party controller support.
** Pillar-boxing 'Force 16:9' mode
** Reconfigurable button mapping.
** Fixed color mapping for FMV
*** Save/Load button mapping from file.
* FranSPU
* New menu system:
** Smooth stereo audio at full FPS
** Classic Controller support.
* PEOPS SPU
** Wiimote / Wiimote & nunchuck support.
* SSSPSX input plugin
** Settings saving.
** DualShock Controller support
** Auto load/save option for saves.
** Rumble support
* PEOPS GPU:
** Analog/Digital switching
** Pillar-boxing 'Force 16:9' mode.
* CDRMooby
** Fixed color mapping for FMV.
** Improved compatibility
* FranSPU:
** CDDA not implemented yet
** Smooth stereo audio at full FPS.
'''Beta 1:'''
* PEOPS SPU.
* Working audio (choppy)
* SSSPSX input plugin:
* DVD loading
** DualShock Controller support.
* Software GFX with GX scaling
** Rumble support.
* Saving to SD card
** Analog/Digital switching.
* Text UI
* CDRMooby:
** Improved compatibility.
** CDDA not implemented yet.
 
'''Beta 1'''
* Working audio (choppy).
* DVD loading.
* Software GFX with GX scaling.
* Saving to SD card.
* Text UI.
* Known Issues:
* Known Issues:
** CDDA audio streaming is not implemented
** CDDA audio streaming is not implemented.
** XA audio fails at times
** XA audio fails at times.
** Final Fantasy VII crashes Dynarec
** Final Fantasy VII crashes Dynarec.
** FPS limit not working at times
** FPS limit not working at times.


== Credits ==
== Credits ==

Latest revision as of 10:47, 29 Ocak 2024

WiiSX
Wiisx2.png
General
AuthorWii64 Team (tehpola, sepp256, emukidid)
TypeConsole
VersionBeta 4.1
LicenseGPL-2.0
Last Updated2023/11/08
Links
Download
Website
Source

WiiSX is a PSX emulator for the Nintendo GameCube & Wii brought to you by Wii64 Team (emu_kidid, sepp256, tehpola). It is based on various PCSX code bases, see the credits section for specifics.

Features

  • Emulation via Dynamic Recompilation & Interpreter.
  • Software Rendered Graphics with GX scaling.
  • SPU and XA Stereo Audio.
  • Input via Gamecube & Classic Controller & Wiimote + Nunchuck & Wiimote.
  • Input Emulation for DualShock Controllers (Both Standard & Analog Modes).
  • Vibration Feedback.
  • Configurable input combinations.
  • DVD/USB/SDGecko/Front-SD/Samba ISO Loading.
  • Save States.
  • Progressive/Widescreen Resolution.

Installation

You can load ROMs and saves from a FAT formatted SD or USB.

To install, extract the contents of the zip file to the root of your SD card/USB.

  • For SD/USB, put ISOs (.bin/.cue files) in /wiisx/isos/ (all save types will automatically be placed in /wiisx/saves/).
  • For DVD, ISOs may be anywhere on the disc.

Name your bios files "SCPH1001.BIN" and "SCPH1002.BIN" and place them on SD/USB in the directory /wiisx/bios/.

User guide

Quick start

Load the executable from the HBC or in the loader of your choice.

Once loaded, select Load ISO. Choose the source (SD/USB/DVD/Samba).

Select the ISO to load (Note: to go up a directory select "..", B will exit the file browser).

Select Play Game to play.

To exit game press:

  • Wiimote (Horizontal) - Plus+Minus.
  • Wiimote & Nunchuk - 1+2.
  • GameCube Controller - Start+X.
  • Classic Controller - Home.
  • Wii - Reset button.

(Note: this must be done to save your game; it will not be done automatically.)

Settings

General:

  • Native Saves Device - Choose where to load and save native game saves.
  • Save States Device - Choose where to load and save save states.
  • Select CPU Core - Choose whether to play games with interpreter.
    • (Better compatibility) or dynarec (better speed).
  • Save settings.cfg - Save all of these settings either SD or USB .
    • (To be loaded automatically next time from the device you launch WiiSX with).

Video:

  • Show FPS - Display the framerate in the top-left corner of the screen.
  • Screen Mode - Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display.

Input/Controls:

  • Configure Input - Select controllers to use in game.
  • Configure Buttons - Enter the controller configuration screen described above.
  • PSX Controller Type - Select whether the DualShock controller is in "analog" mode or not. Many games won't work unless the mode is "standard".
  • Save Button Configs - Save all of the controller configuration slots to SD or USB.
  • Auto Load Slot - Select which slot to automatically be loaded for each type of controller.

Audio:

  • Disable Audio - Select to mute the sound.
  • Disable XA - Select to mute XA audio.

Saves:

  • Auto Save Native Saves - When enabled, the emulator will automatically load saves from the selected device and save when returning to the menu or turning off the console.
  • Copy Saves - Not yet implemented.
  • Delete Saves - Not yet implemented.

Controllers

The emulator can be controlled with any combination of the following (up to 2 players at once):

  • GC controllers.
  • Classic Controllers.
  • Wiimotes with Nunchuks.
  • Wiimotes.

Controls are fully configurable so any button on your controller can be mapped. The controller configuration screen presents each PSX DualShock button and allows you to toggle through sources.

There are 4 configuration slots for each type of controller.

To load a different, previously saved configuration, select the slot, and click "Load".

  • After configuring the controls as desired, select the slot, and click "Save".
  • After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame.
  • Clicking "Next Pad" will cycle through the PSX controllers assigned.
  • There is an option to invert the Y axis of the DuakShock's analog stick(s); by default this is "Normal Y".
  • The "Menu Combo" configuration allows you to select a button combination to return to the menu.

ISO format

  • ISOs can be in any format, .bin, .cue, .img, .ccd.
  • ISOs may be loaded via SDGecko, Front-SD, USB, DVD or Samba.
  • ISOs must be placed in a directory named /wiisx/isos/ on the SDCard.
  • ISOs can be placed anywhere if using a DVD.
  • Samba configuration must be entered into settings.cfg.

Save support

  • There is memcard save support for the SDGecko, Front-SD, USB and Gamecube Memory Card.
  • Save state support is only for the SDGecko, Front-SD and USB.
  • To save, you must have a directory named /wiisx/saves/ in the root directory.

Mods

  • WiiSXR is a mod of WiiSX, which has more compatibility with games and improves on emulation.
  • WiiSXRX is a farther mod of WiiSX based off of the existing WiiSXR mod, which has even more compatibility with games and further improves on emulation.

Controls

Wiimote Horizontal

1 - Cross

2 - Circle

Tilt - Left Analog Stick

D-Pad - D-Pad

Home - Start

Plus - Select

Minus - R1

Plus - L1

Wiimote & Nunchuck

D-Pad Down - Cross

D-Pad Left - Square

D-Pad Up - Triangle

D-Pad Right - Circle

Pointer - Right Analog Stick

Nunchuck Analog - Left Analog Stick

Minus - Start

Plus - Select

Nunchuck Z - R1

Nunchuck C - R2

A - L1

B - L2

Classic Controller/Pro

B - Cross

Y - Square

X - Triangle

A - Circle

Left/Right Analog - Left/Right Analog Stick

D-Pad - D-Pad

Plus - Start

Minus - Select

R - R1

ZR - R2

L - L1

ZL - L2

GameCube Controller

A - Cross

B - Square

Y - Triangle

X - Circle

C Stick - Right Analog Stick

Analog - Left Analog Stick

D-Pad - D-Pad

Start - Start

Z+Start - Select

R - R1

Z+R - R2

L - L1

Z+L - L2

Screenshots

wiisx2.png wiisx3.png

wiisx4.png wiisx5.png

wiisx6.png wiisx7.png

Media

Tutorial WiiSX play PlayStation 1 games on your Nintendo Wii (Ace)

WiiSX (Sony PSX Emulator for Wii) - Jumping Flash 2, Marvel vs. Capcom, Crash Bandicoot Gameplay (bdcool213)

Known issues

https://github.com/emukidid/pcsxgc/issues

Changelog

Beta 4.1

  • GC: GCLoader support.
  • GC: SD2SP2 support.
  • Wii: Fix changing BIOS when using USB.
  • Wii: Fix USB only setup with DOL loaded remotely.
  • Add deflicker option (doesn't do anything for progressive video modes).
  • unai: Use 8.8 RGB triplet format for gouraud shading.
  • Rewrite the settings screen code (fixed issues with settings not saving/loading/applying, removed deprecated settings).
  • Fix disc swap.
  • Support setting screen position (fixes Spyro 2 intro).
  • Reset swap table before converting texture (fixes MediEvil splash screen and others).
  • Set Config.GpuListWalking = -1 (Fixes invisible menu items in Crash Bash.).
  • Enable Reverb by default.
  • Use minimum GX fifo size.

Beta 4.0

This release is quite a milestone, we're now using libpsxcore as a whole without modifications as we should've been for years. This means we can now make use of upstream fixes almost immediately. There are also several large performance gains in this version as a result of using unai as the GPU plugin now.

What's Changed:

  • libpsxcore properly integrated, no more hacky mess to receive fixes from upstream.
  • switch to upstream unai gpu plugin for a performance boost.
  • triple buffering.
  • switch to cmake.

Beta 3.0

  • Back nearly 13 years later with a new dynarec thanks to pcercuei's lightrec.
    • Increases speed and compatibility.
  • Sync'd with upstream pcsx-ReARMed.
    • Eliminates XA/CDDA slowdown completely on Wii.
  • dfsound audio plugin.
  • speed improvements in the soft graphics plugin thanks to tips from Extrems.
  • SD2SP2 support on GameCube.
  • General UI bugfixes and memory leaks addressed.

Beta 2.1

  • Compiled with devkitPPC r21 / libOGC SVN.
  • Compiled with new libDI / DVDx V2.
  • Saving improvements:
    • Fixed issues where save was not written to memcard.
    • Audio state saved/loaded for save states.
  • Controller improvements:
    • Fixed inverted Y-axis on analog input.
    • Fixed rumble.
    • Fixed button presses on unused input port.
    • Added “Home” button as a menu combo for CC.
    • Added disable rumble setting.
  • Network improvements:
    • SMB correction to allow anonymous user and password.
    • Threaded network init and proper error messages when it fails.

Beta 2

  • Compiled with devkitPPC r21 / libOGC SVN.
  • Compiled with new libDI / DVDx V2.
  • DVD reads are now done with direct PowerPC access.
  • Samba loading.
  • Execute BIOS.
  • Controller improvements:
    • Rumble for Wiimote-based input.
    • Wiimote-only controls.
    • Classic Controller Pro & 3rd party controller support.
    • Reconfigurable button mapping.
      • Save/Load button mapping from file.
  • New menu system:
    • Classic Controller support.
    • Wiimote / Wiimote & nunchuck support.
    • Settings saving.
    • Auto load/save option for saves.
  • PEOPS GPU:
    • Pillar-boxing 'Force 16:9' mode.
    • Fixed color mapping for FMV.
  • FranSPU:
    • Smooth stereo audio at full FPS.
  • PEOPS SPU.
  • SSSPSX input plugin:
    • DualShock Controller support.
    • Rumble support.
    • Analog/Digital switching.
  • CDRMooby:
    • Improved compatibility.
    • CDDA not implemented yet.

Beta 1

  • Working audio (choppy).
  • DVD loading.
  • Software GFX with GX scaling.
  • Saving to SD card.
  • Text UI.
  • Known Issues:
    • CDDA audio streaming is not implemented.
    • XA audio fails at times.
    • Final Fantasy VII crashes Dynarec.
    • FPS limit not working at times.

Credits

External links

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