Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Commander Genius Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 19: Line 19:
|image_alt=Commander Genius
|image_alt=Commander Genius
}}
}}
This is a PS Vita port of [https://github.com/gerstrong/Commander-Genius Commander Genius].
This is a PS Vita port of [https://github.com/gerstrong/Commander-Genius Commander Genius].


Line 90: Line 89:
* VitaDB - https://vitadb.rinnegatamante.it/#/info/610
* VitaDB - https://vitadb.rinnegatamante.it/#/info/610


[[Category:Support the author]]
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 04:24, 26 October 2024

Commander Genius
Commandergeniusvita2.png
General
AuthorNorthfear
TypePlatform
Version3.0.9-vita.2
LicenseMixed
Last Updated2021/12/18
Links
Download
Website
Source
Support Author

This is a PS Vita port of Commander Genius.

Commander Genius is an open-source clone of Commander Keen (1-6, Dreams) which allows you to play these episodes and some of the mods made for them.

Install

Install CommanderGenius.vpk to your Vita.

Unzip data.zip to ux0:data. It contains the following shareware versions:

  • Keen 1: Marooned on Mars
  • Keen 4: Secret of the Oracle
  • Keen 6: Aliens Ate My Baby Sitter

For registered versions, just copy the game folders into ux0:data/CommanderGenius/games/ folder (extracted folders with exe files inside).

Note: If you've messed up game options somehow and game refuses to launch, try deleting config file ux0:data/CommanderGenius/games/cgenius.cfg.

Controls

D-Pad - Movement

Cross - Jump

Circle - Fire

Square - Pogo

Triangle - Run

Select - Status

Start - Back/Menu

Screenshots

commandergeniusvita7.png commandergeniusvita8.png

commandergeniusvita9.png commandergeniusvita10.png

Changelog

v3.0.9-vita.2

  • Bug fixes with changed aspect ratio and resolutions.
  • Multiplayer fixes.
  • Many gameplay bug fixes.
  • New Engine with parallax scrolling feature.
  • Added support for Cosmos the Cosmic Adventure.
  • Many bug fixes, some general improvements.
  • Added option for turning of logfile.
  • Improved carmack decompression routine.
  • Sliding through entrances/doors improved.
  • More Keen Galaxy engine fixes.
  • Menu fixes.
  • Removed legacy SDL 1.2 code at many parts.
  • More stable graphics engine.
  • SDL2 is not an option anymore.
  • Improved logging.
  • Open GL 2.1 is minimum now.
  • Lots of OpenGL fixes.
  • Boost library now is optional.
  • C++17.
  • Added support for Flatpak.
  • More logging. Code cleanups.
  • Now you can configure the base url. If http does not work on your side, feel free to set it to https.
  • Update to SDL 2.0.14 for Windows builds.
  • Some Memory cleanups.
  • Foot improvement on some mods. With Eight Accumlators now it works correclty.

External links

Advertising: