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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title       = RetroArch
|title=RetroArch
| image       = [[image:Retroarch-xbox1.png|250px]]
|image=retroarchxbox2.png
| type       = Console
|description=Cross-platform, sophisticated frontend for the libretro API. Multi-Platform emulator.
| version     = 1.0.0.2
|author=Libretro
| licence    = Mixed
|lastupdated=2018/05/04
| author      = xport/XtecuterX73
|type=Console
| website     = http://www.emuxtras.net/
|version=Xbox1-1.7.3
| download    = media:Retroarch-xbox1-v1.0.0.2.zip
|license=GPL-3.0
| source      =
|format=XBE
|download=https://dlhb.gamebrew.org/xboxhomebrews/retroarchxbox.7z?k33p0fil35
|website=http://www.retroarch.com/
|source=https://github.com/libretro/RetroArch
}}
}}
<youtube>kxJlXrwPRZ0</youtube>
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.


===HOW TO INSTALL THIS===
==Features==
------------------------------------------------------------------------------
*Real-time rewinding.
Copy the entire folder ('RetroArch-XBox1') to your harddrive.
*Switching between emulator cores seamlessly, and ability to install new libretro cores.'


ROMs go into the 'roms' directory, or some subdirectory in the 'RetroArch-XB1'
==Installation==
directory.
Copy the entire folder RetroArch-XBox1 to your harddrive.


------------------------------------------------------------------------------
ROMs go into the roms directory, or some subdirectory in the RetroArch-XB1 directory.
===HOW TO USE THIS===
------------------------------------------------------------------------------
On first startup, RetroArch will select one of the dozen or  
so emulator/game cores. The name of the core currently loaded will
be shown at the top side of the screen.


You can now select a data file (ie. a game executable and/or a ROM) that
==User guide==
this core supports and load it in the Filebrowser.
===About libretro===
Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.


To select a different core - go to 'Core' in the Main Menu.
For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.
Select a core and then press A to switch to the emulator/game core.


------------------------------------------------------------------------------
For each emulator core, RetroArch makes use of a library API that we call libretro.
===INGAME CONTROLS===
------------------------------------------------------------------------------
During ingame operation you can do some extra actions:


Right Thumb Stick - Down        - Fast-forwards the game
Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.
Right Thumb Stick - Up          - Rewinds the game in real-time
                                  ('Rewind' has to be enabled in the 'Settings'
                                  screen - warning - comes at a slight
                                  performance decrease but will be worth it
                                  if you love this feature)
RStick Left + RT                - Decrease save state slot
Rtick Right + RT                - Increase save state slot
RStick Up + RT                  - Load selected save state slot
RStick Down + RT                - Save selected save state slot
Right Thumb + Left Thumb        - Go back to 'Menu'


------------------------------------------------------------------------------
===Cores lists===
===FILE BROWSER EXTRA CONTROLS===
Supported cores:
------------------------------------------------------------------------------
*2048 (puzzle game).
*4do (3DO Emulator).
*FCEUmm (NES Emulator).
*Gambatte (GB/GBC).
*Genesis Plus GX.
*Handy (Atari Lynx).
*Mednafen NGP (Neo Geo Pocket).
*Mednafen VB (virtual boy).
*Mednafen WonderSwan.
*Nestopia (NES emulator).
*NXEngine (Cave Story).
*O2EM (Odyssey 2).
*PocketCDG (MP3 karaoke music player).
*PrBoom (Doom).
*ProSystem (Atari 7800).
*QuickNES (NES Emulator).
*Snes9x 2010 (SNES Emulator).
*Stella (Atari 2600).
*TGB Dual (Dual GBC emulator).
*VBA Next (GBA).
*Vecx (Vectrex).
*Virtual Jaguar (Atari Jaguar).


Left Trigger                    - Go to previous drive mapping
3 restored cores:
Right Trigger                    - Go to next drive mapping
*FBA (CPS1, CPS2, NeoGeo).


White                            - Scroll list up
Cores missing:
Black                            - Scroll list down
* PCE Fast.
* TYRQuake.


------------------------------------------------------------------------------
Notes:
===WHAT IS RETROARCH?===
* VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port).
------------------------------------------------------------------------------
* The biggest Neo-Geo ROMs that can be loaded are around 23+MB in size, such as Real Bout Fatal Fury 1 and King of Fighters '96.
RetroArch is a modular multi-system emulator system that is designed to
be fast, lightweight and portable. It has features few other emulator
frontends have, such as real-time rewinding and game-aware shading.


------------------------------------------------------------------------------
===Extensions supported by each core===
===WHAT IS LIBRETRO?===
*Prboom - wad.
------------------------------------------------------------------------------
*Tyrquake - pak.
Libretro is the API that RetroArch uses. It makes it easy to port games
*SNES9x Next - smc|fig|sfc|gd3|gd7|dx2|bsx|swc.
and emulators to a single core backend, such as RetroArch.
*Genesis Plus GX - md|smd|bin|gen|bin|sms|gg|sg|cue.
*NXEngine/Cave Story - exe.
*VBA Next - gba.
*FCEUmm - nes|unif.
*NEStopia - nes|fds.
*Gambatte - gb|gbc|dmg.
*Final Burn Alpha - zip.
*Mednafen PCE - pce|cue.
*Mednafen Wonderswan - ws|wsc.
*Mednafen NGP - ngp.
*Mednafen VB - vb.


For the user, this means - more ports to play with, more crossplatform
===How to use===
portability, less worrying about developers having to reinvent the wheel
On first startup, RetroArch will select one of the dozen or  so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.
writing boilerplate UI/port code - so that they can get busy with writing
the emulator/porting the emulator/game.


------------------------------------------------------------------------------
You can now select a data file (ie. a game executable and/or a ROM) that this core supports and load it in the Filebrowser.
===WHAT'S THE BIG DEAL?===
------------------------------------------------------------------------------
Right now it's unique in that it runs the same emulator cores on
multiple systems (such as Xbox 360, Xbox 1, PS3, PC, Wii, etc).  


For each emulator 'core', RetroArch makes use of a library API that we
To select a different core - go to Core in the Main Menu. Select a core and then press A to switch to the emulator/game core.
like to call 'libretro'.


Think of libretro as an interface for emulator and game ports. You can
Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch.
make a libretro port once and expect the same code to run on all the  
platforms that RetroArch supports. It's designed with simplicity and  
ease of use in mind so that the porter can worry about the port at hand
instead of having to wrestle with an obfuscatory API.


The purpose of libretro is to help ease the work of the emulator/game
'''Note:''' If you find that RetroArch no longer works for whatever reason, try removing retroarch.cfg from the Retroarch-XB1 folder, then start up again.
porter by giving him an API that allows him to target multiple platforms
at once without having to redo any code. He doesn't have to worry about
writing input/video/audio drivers - all of that is supplied to him by
RetroArch. All he has to do is to have the emulator port hook into the
libretro API and that's it - we take care of the rest.


------------------------------------------------------------------------------
==Controls==
===XBOX 1 PORT===
'''In gmae:'''
------------------------------------------------------------------------------
The Xbox 1 port of RetroArch has the following features:


- Real-time rewinding.
Right-Stick Down - Fast-forwards the game
- Switching between emulator cores seamlessly, and ability to install
new libretro cores


------------------------------------------------------------------------------
Right-Stick Up - Rewinds the game in real-time (must be enabled in the Settings screen, comes at a slight performance decrease)
===EMULATOR/GAME CORES BUNDLED WITH XBOX 1 PORT===
------------------------------------------------------------------------------
For more information about the available cores, see the included 'retroarch-cores-manual.pdf' file.


- VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole
Right-Stick Left+R - Decrease save state slot
Level 2 emulator port). It will be replaced by a port of gpSP in the near
future.
*** The biggest Neo-Geo ROMs that can be loaded are around 23+MB in
size, such as Real Bout Fatal Fury 1 and King of Fighters '96.


------------------------------------------------------------------------------
Right-Stick Right+R - Increase save state slot
===WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE===
------------------------------------------------------------------------------
- Prboom              wad
- Tyrquake            pak
- SNES9x Next          smc|fig|sfc|gd3|gd7|dx2|bsx|swc
- Genesis Plus GX      md|smd|bin|gen|bin|sms|gg|sg|cue
- NXEngine/Cave Story  exe
- VBA Next            gba
- FCEUmm              nes|unif
- NEStopia            nes|fds
- Gambatte            gb|gbc|dmg
- Final Burn Alpha    zip
- Mednafen PCE        pce|cue
- Mednafen Wonderswan  ws|wsc
- Mednafen NGP        ngp
- Mednafen VB          vb


------------------------------------------------------------------------------
Right-Stick Up+R - Load selected save state slot
===ZIP SUPPORT===
------------------------------------------------------------------------------
Selecting a ZIP file will temporarily unzip that file to the harddrive. The
temporary file will be deleted as soon as the game gets unloaded and/or when
you quit RetroArch.


NOTE: For the FBA core (and other cores that have 'block_extract' set to
Right-Stick Down+R - Save selected save state slot
true) - selecting a ZIP file from the Filebrowser will load that game
directly.


------------------------------------------------------------------------------
Right-Stick Thumb+Left-Stick Thumb - Go back to Menu
===Troubleshooting===
------------------------------------------------------------------------------


If you find that RetroArch no longer works for whatever reason, there is
'''File browser:'''
a way to get it back to work -


- Remove retroarch.cfg from the 'Retroarch-XB1' folder, then start up again.
L/R - Go to previous/next drive mapping
The Libretro management service in RetroArch should automatically pick a
random libretro core and write this to the config file.


------------------------------------------------------------------------------
White/Black - Scroll list up/down
===What can you expect in the future?===
------------------------------------------------------------------------------
- Make the libxenon port release-worthy.
- Finish up MAME 0.72 port
- Finish up ScummVM port
- Port of VICE to libretro
- More emulators, more games that will run on RetroArch
- Lots of other crazy ideas that might or might not pan out


------------------------------------------------------------------------------
==Credits==
===Credits===
*Mudlord for his Waterpaint/Noise shaders.
------------------------------------------------------------------------------
*Hyllian for the xBR shader.
- Mudlord for his Waterpaint/Noise shaders.
*Opium2k for the nice manual shaders (bundled with PS3 release).
- Hyllian for the xBR shader.
*Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
- Opium2k for the nice manual shaders (bundled with PS3 release).
*FBA devs for adopting the libretro port.
- Deank for assistance with RetroArch Salamander on CFW PS3s and  
*Ekeeke for help with the Genesis Plus GX port.
  Multiman interoperability.
*ToadKing for having done a lot of work on RetroArch Wii.
- FBA devs for adopting the libretro port.
*Freakdave for helping out with the Xbox 1 port.
- Ekeeke for help with the Genesis Plus GX port.
 
- ToadKing for having done a lot of work on RetroArch Wii.
==External links==
- Freakdave for helping out with the Xbox 1 port.
* Official website - https://www.retroarch.com/
* GitHub - https://github.com/libretro/RetroArch

Latest revision as of 09:06, 28 Ocak 2024

RetroArch
Retroarchxbox2.png
General
AuthorLibretro
TypeConsole
VersionXbox1-1.7.3
LicenseGPL-3.0
Last Updated2018/05/04
Links
Download
Website
Source

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.

Features

  • Real-time rewinding.
  • Switching between emulator cores seamlessly, and ability to install new libretro cores.'

Installation

Copy the entire folder RetroArch-XBox1 to your harddrive.

ROMs go into the roms directory, or some subdirectory in the RetroArch-XB1 directory.

User guide

About libretro

Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.

For each emulator core, RetroArch makes use of a library API that we call libretro.

Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

Cores lists

Supported cores:

  • 2048 (puzzle game).
  • 4do (3DO Emulator).
  • FCEUmm (NES Emulator).
  • Gambatte (GB/GBC).
  • Genesis Plus GX.
  • Handy (Atari Lynx).
  • Mednafen NGP (Neo Geo Pocket).
  • Mednafen VB (virtual boy).
  • Mednafen WonderSwan.
  • Nestopia (NES emulator).
  • NXEngine (Cave Story).
  • O2EM (Odyssey 2).
  • PocketCDG (MP3 karaoke music player).
  • PrBoom (Doom).
  • ProSystem (Atari 7800).
  • QuickNES (NES Emulator).
  • Snes9x 2010 (SNES Emulator).
  • Stella (Atari 2600).
  • TGB Dual (Dual GBC emulator).
  • VBA Next (GBA).
  • Vecx (Vectrex).
  • Virtual Jaguar (Atari Jaguar).

3 restored cores:

  • FBA (CPS1, CPS2, NeoGeo).

Cores missing:

  • PCE Fast.
  • TYRQuake.

Notes:

  • VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole Level 2 emulator port).
  • The biggest Neo-Geo ROMs that can be loaded are around 23+MB in size, such as Real Bout Fatal Fury 1 and King of Fighters '96.

Extensions supported by each core

  • Prboom - wad.
  • Tyrquake - pak.
  • SNES9x Next - smc|fig|sfc|gd3|gd7|dx2|bsx|swc.
  • Genesis Plus GX - md|smd|bin|gen|bin|sms|gg|sg|cue.
  • NXEngine/Cave Story - exe.
  • VBA Next - gba.
  • FCEUmm - nes|unif.
  • NEStopia - nes|fds.
  • Gambatte - gb|gbc|dmg.
  • Final Burn Alpha - zip.
  • Mednafen PCE - pce|cue.
  • Mednafen Wonderswan - ws|wsc.
  • Mednafen NGP - ngp.
  • Mednafen VB - vb.

How to use

On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

You can now select a data file (ie. a game executable and/or a ROM) that this core supports and load it in the Filebrowser.

To select a different core - go to Core in the Main Menu. Select a core and then press A to switch to the emulator/game core.

Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch.

Note: If you find that RetroArch no longer works for whatever reason, try removing retroarch.cfg from the Retroarch-XB1 folder, then start up again.

Controls

In gmae:

Right-Stick Down - Fast-forwards the game

Right-Stick Up - Rewinds the game in real-time (must be enabled in the Settings screen, comes at a slight performance decrease)

Right-Stick Left+R - Decrease save state slot

Right-Stick Right+R - Increase save state slot

Right-Stick Up+R - Load selected save state slot

Right-Stick Down+R - Save selected save state slot

Right-Stick Thumb+Left-Stick Thumb - Go back to Menu

File browser:

L/R - Go to previous/next drive mapping

White/Black - Scroll list up/down

Credits

  • Mudlord for his Waterpaint/Noise shaders.
  • Hyllian for the xBR shader.
  • Opium2k for the nice manual shaders (bundled with PS3 release).
  • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
  • FBA devs for adopting the libretro port.
  • Ekeeke for help with the Genesis Plus GX port.
  • ToadKing for having done a lot of work on RetroArch Wii.
  • Freakdave for helping out with the Xbox 1 port.

External links

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