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Nonacorn GBA: Difference between revisions

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|version=1.11
|version=1.11
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/nonacorngba.7z?bundle
|download=https://dlhb.gamebrew.org/gbahomebrews/nonacorngba.7z?k33p0fil35
|website=https://sbeets.itch.io/nonacorn
|website=https://sbeets.itch.io/nonacorn
|source=
}}
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Nonacorn is an endless nonogram game for the Nintendo Game Boy Advance.  
Nonacorn is an endless nonogram game for the Nintendo Game Boy Advance.  
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* itch.io - https://sbeets.itch.io/nonacorn
* itch.io - https://sbeets.itch.io/nonacorn
* Global Game Jam - https://globalgamejam.org/2023/games/nonacorn-8
* Global Game Jam - https://globalgamejam.org/2023/games/nonacorn-8
[[Category:GBA homebrew games]]
[[Category:Homebrew puzzle games on GBA]]

Latest revision as of 04:38, 10 Mayıs 2024

Nonacorn
Nonacorngba.png
General
AuthorHugo Adams
TypePuzzle
Version1.11
LicenseMixed
Last Updated2024/01/01
Links
Download
Website

Nonacorn is an endless nonogram game for the Nintendo Game Boy Advance.

It was developed over 48 hours for the Global Game Jam 2023.

Installation

Download and unzip the .zip file.

Open Nonacorn.gba on a Gameboy Advance Emulator or flash cart.

User guide

In this game endless random puzzles will be generated. The acorn you pick will determine the randomness. 

To complete a puzzle the number of tiles in a column or row must match the numbers shown outside the grid in the corresponding column or row.

If there are multiple numbers in the same position e.g "1 2 3" this means that there are 3 sets of numbers of 1 length, 2 length, and 3 length. 

So "1 2 3" would be "0 X 0 0 X 0 0 0" and "8" would be "0 0 0 0 0 0 0 0".

Controls

D-Pad - Move Cursor

A - Place tile

B - Place Cross

A (holding L) - Place dot

Start - Get Hint/Credits

Screenshots

nonacorngba2.png nonacorngba3.png

nonacorngba4.png nonacorngba5.png

Compatibility

Runs on GBA emulator and flash cartridge.

It has been tested with VBA on windows and Everdrive GBA Mini.

Changelog

1.11 2024/01/01

  • Fixed bug where holding the final block created a 'win loop'.

1.10 2023/12/28

  • Small UX improvements.
  • Can hold A/B to place blocks continuously.
  • The cursor can loop around the grid.

Credits

Made using:

Credits: 

  • All sprites and code created by Hugo Adams.
  • Massive thanks to cearn aka Jasper Vijn for creating tonc.lib, 
  • Thanks to Media Design school for hosting the jam.

External links

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