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|author=ry0g4_ | |author=ry0g4_ | ||
|lastupdated=2022/03/06 | |lastupdated=2022/03/06 | ||
|type= | |type=Development | ||
|version=2022 | |version=2022 | ||
|license=Mixed | |license=Mixed | ||
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* GitHub - https://github.com/jduranmaster/GBA-caster | * GitHub - https://github.com/jduranmaster/GBA-caster | ||
* Romhacking.net - https://www.romhacking.net/homebrew/143/ | * Romhacking.net - https://www.romhacking.net/homebrew/143/ | ||
Latest revision as of 06:40, 10 Mayıs 2024
POKE Raycaster Engine | |
---|---|
General | |
Author | ry0g4_ |
Type | Development |
Version | 2022 |
License | Mixed |
Last Updated | 2022/03/06 |
Links | |
Download on itch.io | |
Website | |
Source | |
This is a simple raycaster created based on the Ray-Casting Tutorial For Game Development And Other Purposes by F. Permadi.
It's a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler.
This homebrew includes an sprite system for drawing in-game objects, and some floor and ceiling textures textures. This homebrew also added shading to give the graphics a bit more depth.
Controls
Menu:
D-Pad - Select dungeon
A - Enter dungeon
Start - Get additional information about this homebrew for GBA
Screenshots
Media
Writing a POKEMON Raycaster Engine for Game Boy Advance using C Programming Language (DevKitAdv) (RYOGA V.S. the ARCADE MOLE!)
Compatibility
Runs on emulator - up to about 15-20fps in VisualBoy Advance.
It runs on real hardware too, but a little more slowly.
External links
- itch.io - https://ry0g4.itch.io/poke-raycasting-engine
- GitHub - https://github.com/jduranmaster/GBA-caster
- Romhacking.net - https://www.romhacking.net/homebrew/143/