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(Created page with "{{Infobox Vita Homebrews |title=Jet Car Stunts 2 Vita |image=jetcarstunts2vita.png |description=Port of Jet Car Stunts 2 for PSVITA. |author=Rinnegatamante |lastupdated=2024/01/12 |type=Racing |version=1.0 |license=MIT |download=https://dlhb.gamebrew.org/vitahomebrews/jetcarstunts2vita.7z |website=https://vitadb.rinnegatamante.it/#/info/1176 |source=https://github.com/Rinnegatamante/jetcarstunts_vita |donation=https://www.patreon.com/Rinnegatamante }} {{#seo: |title=Vita...") |
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|title=Jet Car Stunts 2 Vita | |title=Jet Car Stunts 2 Vita | ||
|image=jetcarstunts2vita.png | |image=jetcarstunts2vita.png | ||
|description=Port of Jet Car Stunts 2 for | |description=Port of Jet Car Stunts 2 for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2024/01/12 | |lastupdated=2024/01/12 | ||
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The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is. | The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is. | ||
== | ==Installation== | ||
===Requirements=== | |||
* libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]]) | |||
* [[Kubridge Vita|Kubridge]] | |||
* [[FdFix Vita|FdFix]] OR [[RePatch_reLoaded_Vita|repatch_ex.skprx]] | |||
* Android game data files. | |||
===How to install=== | |||
Install the plugins: | |||
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>: | * Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>: | ||
<pre> *KERNEL | <pre> *KERNEL | ||
ux0:tai/kubridge.skprx | ux0:tai/kubridge.skprx | ||
ux0:tai/fd_fix.skprx</pre> | ux0:tai/fd_fix.skprx</pre> | ||
* Note: Don't install fd_fix.skprx if you're using rePatch plugin | |||
* (Optional) Install [https://github.com/Electry/PSVshell/releases PSVshell] to overclock your device to 500Mhz. | |||
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. | |||
Install the game: | |||
* Obtain your copy of Jet Car Stunts 2 legally for Android in form of an <code>.apk</code> file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store. | |||
* Obtain your copy of | |||
* Open the apk with your zip explorer and extract the <code>lib</code> and <code>assets</code> folders to <code>ux0:data/jetcarstunts</code>. | * Open the apk with your zip explorer and extract the <code>lib</code> and <code>assets</code> folders to <code>ux0:data/jetcarstunts</code>. | ||
* Install the VPK with [[VitaShell]]. | |||
== | ===Notes and Tips=== | ||
' | * In order to play DLC levels you'll need to have purchased them and provide the relative data files. Failing to do so will cause a crash when attempting to load related levels. | ||
* Sometimes, game can crash due to audio mixer qwirks. To circumvent this, an option to start the game without audio is provided. | |||
==Screenshots== | ==Screenshots== | ||
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https://dlhb.gamebrew.org/vitahomebrews/jetcarstunts2vita-04.png | https://dlhb.gamebrew.org/vitahomebrews/jetcarstunts2vita-04.png | ||
==Changelog== | ==Changelog== | ||
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== External links == | == External links == | ||
* GitHub - https://github.com/Rinnegatamante/jetcarstunts_vita | |||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1176 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/1176 | ||
[[Category:Mobile game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 05:32, 26 October 2024
Jet Car Stunts 2 Vita | |
---|---|
General | |
Author | Rinnegatamante |
Type | Racing |
Version | 1.0 |
License | MIT License |
Last Updated | 2024/01/12 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
This is a wrapper/port of Jet Car Stunts 2 for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Installation
Requirements
- libshacccg.suprx (ShaRKBR33D)
- Kubridge
- FdFix OR repatch_ex.skprx
- Android game data files.
How to install
Install the plugins:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using rePatch plugin
- (Optional) Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx
, if you don't have it already, by following this guide.
Install the game:
- Obtain your copy of Jet Car Stunts 2 legally for Android in form of an
.apk
file. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. - Open the apk with your zip explorer and extract the
lib
andassets
folders toux0:data/jetcarstunts
. - Install the VPK with VitaShell.
Notes and Tips
- In order to play DLC levels you'll need to have purchased them and provide the relative data files. Failing to do so will cause a crash when attempting to load related levels.
- Sometimes, game can crash due to audio mixer qwirks. To circumvent this, an option to start the game without audio is provided.
Screenshots
Changelog
v1.0
- First Release.