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|version=0.1 Alpha | |version=0.1 Alpha | ||
|license=Freeware | |license=Freeware | ||
|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/dshomebrew2/sokoknight.zip | ||
|website=http://www.sachner.de/products/sokoknight | |website=http://www.sachner.de/products/sokoknight | ||
}} | }} | ||
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https://dlhb.gamebrew.org/dshomebrew/sokoknight3.png | https://dlhb.gamebrew.org/dshomebrew/sokoknight3.png | ||
<!--BEGIN Online Emulator Section--> | <!--BEGIN Online Emulator Section--> | ||
==Online | ==Online emulator== | ||
{{ | {{EmulatorJS Main | ||
|width=515px | |||
|height=384px | |||
|EJS_backgroundImage=https://www.gamebrew.org/images/5/5f/Sokoknight.png | |||
EJS_core = | |EJS_core=desmume2015 | ||
EJS_gameName = | |EJS_gameName=SokoKnight | ||
EJS_gameUrl = | |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/sokoknight.7z | ||
}} | }} | ||
{{DS Control Settings}} | {{DS Control Settings}} | ||
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==External links== | ==External links== | ||
* Author's website - http://www.sachner.de/products/sokoknight | * Author's website - http://www.sachner.de/products/sokoknight | ||
Latest revision as of 06:05, 21 August 2024
SokoKnight | |
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General | |
Author | Necronlord (Michael Sachner, Peter Mensching) |
Type | Puzzle |
Version | 0.1 Alpha |
License | Freeware |
Last Updated | 2008/01/17 |
Links | |
Download | |
Website | |
Sokoknight (Gernam) is a Sokoban clone, which is a transport puzzle game. The original Sokoknight was written in 1995 by author for MS-DOS and this is a port version for the Nintendo DS programmed with PALib.
User guide
You must push boxes around a maze and tries to put them on floor tiles marked with crosses.
Only one box can be pushed at a time and it cannot be pulled, so if you push it into a corner, you're lost.
When all boxes are on the crosses the level is completed.
Controls
D-Pad - Move, Bump into a box to push it
Start - Back to menu
Screenshots
Online emulator
Nintendo DS | Keyboard |
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Known issues
Missing features: Save/load game, undo move, some sound effects do not work correctly.
Credits
Code, gfx, sfx: Michael Sachner.
Level design: Michael Sachner, Peter Mensching.
External links
- Author's website - http://www.sachner.de/products/sokoknight