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(screenshots credit: https://vitadb.rinnegatamante.it/) |
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|license=GPLv2 | |license=GPLv2 | ||
|download=https://github.com/nzp-team/nzportable/releases/download/nightly/ | |download=https://github.com/nzp-team/nzportable/releases/download/nightly/ | ||
|website=https:/ | |website=https://nzp-team.itch.io/nazi-zombies-portable | ||
|source=https://github.com/nzp-team/nzportable | |source=https://github.com/nzp-team/nzportable | ||
|donation=https://www.patreon.com/cypressimplex | |donation=https://www.patreon.com/cypressimplex | ||
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|image_alt=Nazi Zombies: Portable | |image_alt=Nazi Zombies: Portable | ||
}} | }} | ||
Nazi Zombies: Portable is a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009. | Nazi Zombies: Portable is a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009. | ||
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Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. | Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. | ||
==Controls== | |||
Cross - Jump | |||
R - Fire | |||
L - Aim down sight | |||
Triangle - Switch weapon | |||
Up - Interact | |||
Square - Reload | |||
Right - Melee | |||
Left - Grenade | |||
Down - Sprint | |||
Circle - Crouch | |||
==Screenshots== | ==Screenshots== | ||
{| style="width: 80%; margin-left:0em;" | |||
| | |||
https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-3.png | https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-3.png | ||
https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-4.png | https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-4.png | ||
https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-5.png | https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-5.png | ||
https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-6.png | https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita-6.png | ||
|} | |||
==Media== | ==Media== | ||
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<youtube>4O9BXnAhvdE</youtube> | <youtube>4O9BXnAhvdE</youtube> | ||
Note that while the above video is demonstrating the Nintendo Switch version of the game, all features present here are also contained in the PlayStation VITA builds. | Note that while the above video is demonstrating the [[NZP_Reboot_Switch|Nintendo Switch version]] of the game, all features present here are also contained in the PlayStation VITA builds. | ||
==Credits== | ==Credits== | ||
'''Programming:''' | '''Programming:''' | ||
Blubs, Jukki, DR_Mabuse1981, Naievil, Cypress, ScatterBox | Blubs, Jukki, DR_Mabuse1981, Naievil, Cypress, ScatterBox | ||
'''Models:''' | '''Models:''' | ||
Blubs, Ju[s]tice, Derped_Crusader | Blubs, Ju[s]tice, Derped_Crusader | ||
'''GFX:''' | '''GFX:''' | ||
Blubs, Ju[s]tice, Cypress, Derped_Crusader | Blubs, Ju[s]tice, Cypress, Derped_Crusader | ||
'''Sounds/Music:''' | '''Sounds/Music:''' | ||
Blubs, Biodude, Cypress, Marty P. | Blubs, Biodude, Cypress, Marty P. | ||
'''Special thanks:''' | '''Special thanks:''' | ||
* Spike, Eukara: FTEQW | |||
* Shpuld: CleanQC4FTE | |||
* Crow_Bar, st1x51: dQuake(plus) | |||
* fgsfdsfgs: Quakespasm-NX | |||
* MasterFeizz: ctrQuake | |||
* Rinnegatamante: Initial PS VITA Port & Updater | |||
==External Links== | ==External Links== | ||
* GitHub - https://github.com/nzp-team/nzportable | * GitHub - https://github.com/nzp-team/nzportable | ||
* itch.io - https://nzp-team.itch.io/nazi-zombies-portable | |||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1028 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/1028 |
Latest revision as of 05:10, 18 July 2024
Nazi Zombies: Portable | |
---|---|
General | |
Author | NZ:P Team, Rinnegatamante |
Type | Shooter |
Version | 2.0.0-nightly |
License | GPLv2 |
Last Updated | nightly |
Links | |
Download | |
Website | |
Source | |
Support Author | |
Nazi Zombies: Portable is a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009.
The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences. Most World at War maps and their unique features are not yet represented. Various small additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale. NZ:P is, first and foremost, a Call of Duty: World at War remake.
Installation
Install VPK and unzip nzp.zip to ux0:data.
Install libshacccg.suprx, if you don't have it already, by following this guide.
Controls
Cross - Jump
R - Fire
L - Aim down sight
Triangle - Switch weapon
Up - Interact
Square - Reload
Right - Melee
Left - Grenade
Down - Sprint
Circle - Crouch
Screenshots
|
Media
"Nazi Zombies: Portable" Nintendo Switch Gameplay (Call of Duty: Zombies Remake) (CypressImplex)
Note that while the above video is demonstrating the Nintendo Switch version of the game, all features present here are also contained in the PlayStation VITA builds.
Credits
Programming:
Blubs, Jukki, DR_Mabuse1981, Naievil, Cypress, ScatterBox
Models:
Blubs, Ju[s]tice, Derped_Crusader
GFX:
Blubs, Ju[s]tice, Cypress, Derped_Crusader
Sounds/Music:
Blubs, Biodude, Cypress, Marty P.
Special thanks:
- Spike, Eukara: FTEQW
- Shpuld: CleanQC4FTE
- Crow_Bar, st1x51: dQuake(plus)
- fgsfdsfgs: Quakespasm-NX
- MasterFeizz: ctrQuake
- Rinnegatamante: Initial PS VITA Port & Updater