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|description=3D Pinball for Wii - Space Cadet. | |description=3D Pinball for Wii - Space Cadet. | ||
|author=MaikelChan | |author=MaikelChan | ||
|lastupdated= | |lastupdated=2024/02/09 | ||
|type=Arcade Games | |type=Arcade Games | ||
|version=0. | |version=0.3 | ||
|license=MIT | |license=MIT | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/spacecadetpinballwii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/spacecadetpinballwii.7z | ||
Line 12: | Line 12: | ||
|source=https://github.com/MaikelChan/SpaceCadetPinball | |source=https://github.com/MaikelChan/SpaceCadetPinball | ||
}} | }} | ||
This is a port of 3D Pinball - Space Cadet for Nintendo Wii. It's originally a game that came bundled with Windows from Windows 95 up to Windows XP | This is a port of 3D Pinball - Space Cadet for Nintendo Wii. It's originally a game that came bundled with Windows from Windows 95 up to Windows XP. | ||
Current status: | |||
* Compatible with 3D Pinball - Space Cadet and the Space Cadet table from [https://en.wikipedia.org/wiki/Full_Tilt!_Pinball Full Tilt! Pinball]. | |||
* No menus, options, or results screen. | |||
* Playable with the Wii remote and the GameCube pad. | |||
* Supports sound effects and music (music must be supplied in OGG format). | |||
* Some bugs may be present, but overall, it's a playable experience. | |||
Changes for Wii Port: | |||
* Used native GPU rendering with the GX library for improved performance on the Wii. | |||
* Adapted the original game's binary assets to work on the Wii's big endian CPU architecture. | |||
== Installation == | == Installation == | ||
'''Note:''' You will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not provided. | '''Note:''' You will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not provided. | ||
Wii with | === Wii with Homebrew Channel === | ||
Dolphin emulator: | Copy .dol file: | ||
* | * Rename <code>SpaceCadetPinball.dol</code> to <code>boot.dol</code>. | ||
*Create and edit a virtual SD card following [https://wiki.dolphin-emu.org/index.php?title=Virtual_SD_Card_Guide these instructions]. | * Copy <code>boot.dol</code> to <code>apps/SpaceCadetPinball/</code> on your SD card. | ||
*Mount that virtual card. | * Go to the [https://github.com/MaikelChan/SpaceCadetPinball/tree/wii/sd sd folder] in the repository and copy its contents to where the .dol file locates (used for loading [[Homebrew Channel Wii|Homebrew Channel]] apps). | ||
*Copy | |||
* | Copy game assets: | ||
*Open Dolphin, go to Config, then to the Audio tab, and select DSP LLE REcompiler (slow) | * For legal reasons, acquire the original PC game separately to obtain assets like graphics and sound effects. These assets are not included in this repository. | ||
* | * Copy all PC game assets to <code>apps/SpaceCadetPinball/Data/</code> on your SD card. For Full Tilt! Pinball, copy all files and the <code>SOUND</code> folder located inside the <code>CADET</code> folder. | ||
*Go to the menu File and then Open.... | * Since this port doesn't play MIDI files, convert the music to OGG format. Ensure the music has a sample rate no higher than 44100Hz. | ||
*Locate and open SpaceCadetPinball.dol (or boot.dol | ** 3D Pinball - Space Cadet - Name the file <code>PINBALL.ogg</code> and place it among other assets in the <code>Data</code> folder. | ||
** Full Tilt! Pinball - Name the file <code>TABA1.ogg</code> and put it among other sound files in the <code>Data/SOUND</code> folder. | |||
* If all steps are successful, you should see the game in your Homebrew Channel and be able to run it. | |||
=== Dolphin emulator === | |||
Setup virtual card: | |||
* Obtain the [https://dolphin-emu.org/ Dolphin emulator] if you don't have it. | |||
* Create and edit a virtual SD card following [https://wiki.dolphin-emu.org/index.php?title=Virtual_SD_Card_Guide these instructions]. | |||
* Mount that virtual card. | |||
Copy .dol file and game assets: | |||
* Copy <code>SpaceCadetPinball.dol</code> to <code>apps/SpaceCadetPinball/</code> on the virtual SD. | |||
* Copy all PC game assets to <code>apps/SpaceCadetPinball/Data/</code> on the virtual SD. For Full Tilt! Pinball, copy all files and the <code>SOUND</code> folder located inside the <code>CADET</code> folder. | |||
* Since this port doesn't play MIDI files, convert the music to OGG format. Ensure the music has a sample rate no higher than 44100Hz. | |||
** 3D Pinball - Space Cadet - Name the file <code>PINBALL.ogg</code> and place it among other assets in the <code>Data</code> folder. | |||
** Full Tilt! Pinball - Name the file <code>TABA1.ogg</code> and put it among other sound files in the <code>Data/SOUND</code> folder. | |||
Configure Dolphin and run it: | |||
* Open Dolphin, go to <code>Config</code>, then to the <code>Audio</code> tab, and select <code>DSP LLE REcompiler (slow)</code> for audio to work. | |||
* In Graphics settings, go to the Hacks tab, and move the Accuracy slider all the way to the left to set it as Safe. | |||
* Go to the menu File and then Open.... | |||
* Locate and open <code>SpaceCadetPinball.dol</code> (or <code>boot.dol</code> if renamed for the Homebrew Channel). | |||
* If all configurations are correct, you should be able to run the game on Dolphin. | |||
== Controls == | == Controls == | ||
Line 80: | Line 101: | ||
| Axiom | | Axiom | ||
| [[Space Cadet Pinball Vita]] | | [[Space Cadet Pinball Vita]] | ||
|- | |||
| Emscripten | |||
| alula | |||
| [https://github.com/alula/SpaceCadetPinball GitHub] | |||
|- | |- | ||
| Nintendo Switch | | Nintendo Switch | ||
| averne | | averne | ||
| [[Space Cadet Pinball NX Switch|Space Cadet Pinball NX]] | | [[Space Cadet Pinball NX Switch|Space Cadet Pinball NX]] | ||
|- | |- | ||
| webOS TV | | webOS TV | ||
Line 104: | Line 125: | ||
| MaikelChan | | MaikelChan | ||
| [[3D Pinball - Space Cadet for 3DS]] | | [[3D Pinball - Space Cadet for 3DS]] | ||
|- | |||
| Nintendo DS | |||
| Headshotnoby | |||
| [[3D Pinball - Space Cadet for DS]] | |||
|- | |- | ||
| Nintendo Wii U | | Nintendo Wii U | ||
| IntriguingTiles | | IntriguingTiles | ||
| [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU GitHub] | | [https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU GitHub] | ||
|- | |||
| MorphOS | |||
| BeWorld | |||
| [https://www.morphos-storage.net/?id=1688897 MorphOS Storage] | |||
|- | |||
| AmigaOS 4 | |||
| rjd324 | |||
| [http://aminet.net/package/game/actio/spacecadetpinball-aos4 Aminet] | |||
|- | |||
| Android (WIP) | |||
| fexed | |||
| [https://github.com/fexed/Pinball-on-Android GitHub] | |||
|- | |||
| Web | |||
| stech11845 | |||
| [https://github.com/stech11845/SpaceCadetPinball-web GitHub] | |||
|} | |} | ||
==Changelog== | ==Changelog== | ||
'''v0.3''' | |||
* Fixed endianness issues that would break Full Tilt compatibility. Now the Space Cadet table from Full Tilt can be played. | |||
* Make text a bit more fitting for the wii by @korbosoft. | |||
* Print some errors on screen to better indicate possible failures. | |||
'''v0.2''' | '''v0.2''' | ||
* The game now loads the good font that's embedded in pinball.exe. | * The game now loads the good font that's embedded in pinball.exe. | ||
* In case that font is not available, the one in PINBALL2.MID is scaled down and has the same color palette as the other font, so it fits better and it's more readable. | * In case that font is not available, the one in PINBALL2.MID is scaled down and has the same color palette as the other font, so it fits better and it's more readable. | ||
* Also deleted the font that was included in EmbeddedData.cpp. | * Also deleted the font that was included in EmbeddedData.cpp. | ||
'''v0.1''' | '''v0.1''' | ||
* It can be playable with a Wii Remote or a GameCube pad. | * It can be playable with a Wii Remote or a GameCube pad. |
Latest revision as of 09:34, 15 July 2024
3D Pinball - Space Cadet | |
---|---|
General | |
Author | MaikelChan |
Type | Arcade Games |
Version | 0.3 |
License | MIT License |
Last Updated | 2024/02/09 |
Links | |
Download | |
Website | |
Source | |
This is a port of 3D Pinball - Space Cadet for Nintendo Wii. It's originally a game that came bundled with Windows from Windows 95 up to Windows XP.
Current status:
- Compatible with 3D Pinball - Space Cadet and the Space Cadet table from Full Tilt! Pinball.
- No menus, options, or results screen.
- Playable with the Wii remote and the GameCube pad.
- Supports sound effects and music (music must be supplied in OGG format).
- Some bugs may be present, but overall, it's a playable experience.
Changes for Wii Port:
- Used native GPU rendering with the GX library for improved performance on the Wii.
- Adapted the original game's binary assets to work on the Wii's big endian CPU architecture.
Installation
Note: You will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not provided.
Wii with Homebrew Channel
Copy .dol file:
- Rename
SpaceCadetPinball.dol
toboot.dol
. - Copy
boot.dol
toapps/SpaceCadetPinball/
on your SD card. - Go to the sd folder in the repository and copy its contents to where the .dol file locates (used for loading Homebrew Channel apps).
Copy game assets:
- For legal reasons, acquire the original PC game separately to obtain assets like graphics and sound effects. These assets are not included in this repository.
- Copy all PC game assets to
apps/SpaceCadetPinball/Data/
on your SD card. For Full Tilt! Pinball, copy all files and theSOUND
folder located inside theCADET
folder. - Since this port doesn't play MIDI files, convert the music to OGG format. Ensure the music has a sample rate no higher than 44100Hz.
- 3D Pinball - Space Cadet - Name the file
PINBALL.ogg
and place it among other assets in theData
folder. - Full Tilt! Pinball - Name the file
TABA1.ogg
and put it among other sound files in theData/SOUND
folder.
- 3D Pinball - Space Cadet - Name the file
- If all steps are successful, you should see the game in your Homebrew Channel and be able to run it.
Dolphin emulator
Setup virtual card:
- Obtain the Dolphin emulator if you don't have it.
- Create and edit a virtual SD card following these instructions.
- Mount that virtual card.
Copy .dol file and game assets:
- Copy
SpaceCadetPinball.dol
toapps/SpaceCadetPinball/
on the virtual SD. - Copy all PC game assets to
apps/SpaceCadetPinball/Data/
on the virtual SD. For Full Tilt! Pinball, copy all files and theSOUND
folder located inside theCADET
folder. - Since this port doesn't play MIDI files, convert the music to OGG format. Ensure the music has a sample rate no higher than 44100Hz.
- 3D Pinball - Space Cadet - Name the file
PINBALL.ogg
and place it among other assets in theData
folder. - Full Tilt! Pinball - Name the file
TABA1.ogg
and put it among other sound files in theData/SOUND
folder.
- 3D Pinball - Space Cadet - Name the file
Configure Dolphin and run it:
- Open Dolphin, go to
Config
, then to theAudio
tab, and selectDSP LLE REcompiler (slow)
for audio to work. - In Graphics settings, go to the Hacks tab, and move the Accuracy slider all the way to the left to set it as Safe.
- Go to the menu File and then Open....
- Locate and open
SpaceCadetPinball.dol
(orboot.dol
if renamed for the Homebrew Channel). - If all configurations are correct, you should be able to run the game on Dolphin.
Controls
Wiimote:
A - Launch the ball
Z/B - Move the left/right paddle
D-Pad Left/Right/Up - Bump table
Minus - Start a new game
Plus - Pause
GameCube Pad:
A - Launch the ball
L/R - Move the left/right paddle
D-Pad Left/Right/Up - Bump table
Y - Start a new game
Start - Pause
Media
Running Windows Space Cadet Pinball on the Nintendo Wii (Michael MJD)
Known source ports
Platform | Author | URL |
---|---|---|
PS Vita | Axiom | Space Cadet Pinball Vita |
Emscripten | alula | GitHub |
Nintendo Switch | averne | Space Cadet Pinball NX |
webOS TV | mariotaku | GitHub |
Android (WIP) | Iscle | GitHub |
Nintendo Wii | MaikelChan | 3D Pinball - Space Cadet Wii |
Nintendo 3DS | MaikelChan | 3D Pinball - Space Cadet for 3DS |
Nintendo DS | Headshotnoby | 3D Pinball - Space Cadet for DS |
Nintendo Wii U | IntriguingTiles | GitHub |
MorphOS | BeWorld | MorphOS Storage |
AmigaOS 4 | rjd324 | Aminet |
Android (WIP) | fexed | GitHub |
Web | stech11845 | GitHub |
Changelog
v0.3
- Fixed endianness issues that would break Full Tilt compatibility. Now the Space Cadet table from Full Tilt can be played.
- Make text a bit more fitting for the wii by @korbosoft.
- Print some errors on screen to better indicate possible failures.
v0.2
- The game now loads the good font that's embedded in pinball.exe.
- In case that font is not available, the one in PINBALL2.MID is scaled down and has the same color palette as the other font, so it fits better and it's more readable.
- Also deleted the font that was included in EmbeddedData.cpp.
v0.1
- It can be playable with a Wii Remote or a GameCube pad.
- Fully playable with some minor bugs.
- It lacks menus or score results window.
External links
- GitHub - https://github.com/MaikelChan/SpaceCadetPinball
- Open Shop Channel - https://oscwii.org/library/app/SpaceCadetPinball