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|author=nitro2k01 | |author=nitro2k01 | ||
|lastupdated=2013/01/06 | |lastupdated=2013/01/06 | ||
|type= | |type=Demos | ||
|version=2013 | |version=2013 | ||
|format=DMG | |format=DMG | ||
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Developed by nitro2k01 in 2013 for his Game Boy project week #1. | Developed by nitro2k01 in 2013 for his Game Boy project week #1. | ||
== | == Installation == | ||
For emulator use, choose BGB and enable frame mixing in graphics preferences. On hardware, ROMs work best on DMG models and may be less compatible with GBC. | For emulator use, choose BGB and enable frame mixing in graphics preferences. | ||
On hardware, ROMs work best on DMG models and may be less compatible with GBC. | |||
== External links == | == External links == | ||
* Author's website - https://blog.gg8.se/wordpress/2013/01/06/gameboy-project-week-1-more-than-four-shades-of-green/ | * Author's website - https://blog.gg8.se/wordpress/2013/01/06/gameboy-project-week-1-more-than-four-shades-of-green/ |
Latest revision as of 10:27, 15 September 2023
Cat | |
---|---|
General | |
Author | nitro2k01 |
Type | Demos |
Version | 2013 |
License | Mixed |
System | DMG |
Last Updated | 2013/01/06 |
Links | |
Download | |
Website | |
Support Author | |
This is an experiment project to explore ways to enhance color capabilities by manipulating images for the Game Boy screen.
Developed by nitro2k01 in 2013 for his Game Boy project week #1.
Installation
For emulator use, choose BGB and enable frame mixing in graphics preferences.
On hardware, ROMs work best on DMG models and may be less compatible with GBC.