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Grooves GameBoy C files GB: Difference between revisions

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|type=Samples
|type=Samples
|version=1999
|version=1999
|license=Mixed
|format=DMG (GBDK)
|format=DMG (GBDK)
|license=Mixed
|download=https://dlhb.gamebrew.org/gbhomebrews/groovesgameboybcfiles.7z?k33p0fil35
|download=https://dlhb.gamebrew.org/gbhomebrews/groovesgameboybcfiles.7z
|website=https://web.archive.org/web/20040604175637fw_/http://freespace.virgin.net/stephen.blanksby/source.htm
|website=https://web.archive.org/web/20040604175637fw_/http://freespace.virgin.net/stephen.blanksby/source.htm
|source=https://dlhb.gamebrew.org/gbhomebrews/groovesgameboybcfiles.7z
|source=https://dlhb.gamebrew.org/gbhomebrews/groovesgameboybcfiles.7z
|donation=
}}
}}
{{#seo:
{{#seo:
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https://dlhb.gamebrew.org/gbhomebrews/groovesgameboybcfiles9.png
https://dlhb.gamebrew.org/gbhomebrews/groovesgameboybcfiles9.png
https://dlhb.gamebrew.org/gbhomebrews/groovesgameboybcfiles10.png
https://dlhb.gamebrew.org/gbhomebrews/groovesgameboybcfiles10.png
== Credits ==
Jeff, Pascal, Robert of GenFan, Ian James and others for making GameBoy Dev what it is.


== External links ==
== External links ==
* Author's website - [https://web.archive.org/web/20040604175637fw_/http://freespace.virgin.net/stephen.blanksby/source.htm http://freespace.virgin.net/stephen.blanksby/] (archived)
* Author's website - [https://web.archive.org/web/20040604175637fw_/http://freespace.virgin.net/stephen.blanksby/source.htm http://freespace.virgin.net/stephen.blanksby/] (archived)
* GitHub - https://github.com/gbdk-salvage/grooves-game-boy-programming
* GitHub - https://github.com/gbdk-salvage/grooves-game-boy-programming

Latest revision as of 04:57, 4 February 2024

Grooves GameBoy C files
Groovesgameboybcfiles.png
General
AuthorStephen Blanksby (Groove)
TypeSamples
Version1999
LicenseMixed
SystemDMG (GBDK)
Last Updated1999/01/22
Links
Download
Website
Source

A collection of beginner-friendly C source code files for Game Boy development, covering various topics, including basic screen output, input/output examples, sprites, collision detection, and random number generation.

User guide

List of tutorials are as follows:

File Description of contents
Example1.zip Basic Screen Output
Example2.zip Input + Output Example
Example3.zip Input + Output and simple strings
Example4.zip Basic joypad use
Sprite1.zip Using backgrounds
Sprite2.zip Putting a sprite on the Screen
Sprite3.zip Animating a Sprite
Sprite4.zip Joypad controlled Sprites
Sprite4a.zip Updated efficient Sprite Movement
Detect.zip Collision Detection Ver.1
Det1-2.zip Collision Detection Ver.1.2
Det14.zip Collision Detection Ver 1.4
Det15.zip Collision Detection Ver 1.5 - Tidier more efficient code
Det16.zip Collision Detection Ver 1.6 - Level Storage System
Det161.zip Collision Detection Ver 1.6 - Graphics by Russellkum
Random.zip Simple random number generator

Note: The Sprite1 example is no longer accessible, but you can find the replacement tutorial on gbdk-salvage.

Screenshots

Input/Output examples
groovesgameboybcfiles.png groovesgameboybcfiles2.png

groovesgameboybcfiles3.png groovesgameboybcfiles4.png

Sprites examples
groovesgameboybcfiles5.png groovesgameboybcfiles6.png

Collision Detection
groovesgameboybcfiles7.png groovesgameboybcfiles8.png

Random number generator
groovesgameboybcfiles9.png groovesgameboybcfiles10.png

Credits

Jeff, Pascal, Robert of GenFan, Ian James and others for making GameBoy Dev what it is.

External links

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