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(Created page with "{{Infobox GB Homebrews |title=512tiles - Tile loading example |image=512tilesgbc.png |description=Sample program showing how to load tiles into the second tile bank. |author=Shen Mansell |lastupdated=2001/11/14 |type=Samples |version=1 |format=CGB (GBDK) |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/512tilesgbc.7z |website=http://shen.mansell.tripod.com |source=http://shen.mansell.tripod.com/games/gameboy/gameboy.html |donation= }} {{#seo: |title=GameBre...") |
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|type=Samples | |type=Samples | ||
|version=1 | |version=1 | ||
|license=Mixed | |||
|format=CGB (GBDK) | |format=CGB (GBDK) | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/512tiles.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=http://shen.mansell.tripod.com | |website=http://shen.mansell.tripod.com | ||
|source=http://shen.mansell.tripod.com/games/gameboy/gameboy.html | |source=http://shen.mansell.tripod.com/games/gameboy/gameboy.html | ||
}} | }} | ||
{{#seo: | {{#seo: |
Latest revision as of 09:50, 30 July 2024
512tiles - Tile loading example | |
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General | |
Author | Shen Mansell |
Type | Samples |
Version | 1 |
License | Mixed |
System | CGB (GBDK) |
Last Updated | 2001/11/14 |
Links | |
Download | |
Website | |
Source | |
A quick and easy example of how to load tiles into the second block of display ram.
This allows Game Boy Color game to have 512 tiles in memory at 1 time.
Tested (and working) under GBDK 2-1-0.
External links
- Author's website - http://shen.mansell.tripod.com/