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512tiles - Tile loading example GB: Difference between revisions

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(Created page with "{{Infobox GB Homebrews |title=512tiles - Tile loading example |image=512tilesgbc.png |description=Sample program showing how to load tiles into the second tile bank. |author=Shen Mansell |lastupdated=2001/11/14 |type=Samples |version=1 |format=CGB (GBDK) |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/512tilesgbc.7z |website=http://shen.mansell.tripod.com |source=http://shen.mansell.tripod.com/games/gameboy/gameboy.html |donation= }} {{#seo: |title=GameBre...")
 
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|type=Samples
|type=Samples
|version=1
|version=1
|license=Mixed
|format=CGB (GBDK)
|format=CGB (GBDK)
|license=Mixed
|download=https://dlhb.gamebrew.org/gbhomebrews/512tiles.zip
|download=https://dlhb.gamebrew.org/gbhomebrews/512tilesgbc.7z
|website=http://shen.mansell.tripod.com
|website=http://shen.mansell.tripod.com
|source=http://shen.mansell.tripod.com/games/gameboy/gameboy.html
|source=http://shen.mansell.tripod.com/games/gameboy/gameboy.html
|donation=
}}
}}
{{#seo:
{{#seo:

Latest revision as of 09:50, 30 July 2024

512tiles - Tile loading example
512tilesgbc.png
General
AuthorShen Mansell
TypeSamples
Version1
LicenseMixed
SystemCGB (GBDK)
Last Updated2001/11/14
Links
Download
Website
Source

A quick and easy example of how to load tiles into the second block of display ram.

This allows Game Boy Color game to have 512 tiles in memory at 1 time.

Tested (and working) under GBDK 2-1-0.

External links

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