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(Created page with "{{Infobox GB Homebrews |title=Piecrust |image=piecrustgbc.png |description=Picross port for the Game Boy Color. |author=JARVIK7 |lastupdated=2000/08/28 |type=Puzzle |version=1.0 |format=CGB |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/piecrustgbc.7z |website=https://web.archive.org/web/20001028185257/http://www.quangdx.com/gbdev2000.shtml |source= |donation= }} {{#seo: |title=GameBrew |title_mode=append |image=piecrustgbc.png |image_alt=Piecrust }} Piec...") |
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|type=Puzzle | |type=Puzzle | ||
|version=1.0 | |version=1.0 | ||
|license=Mixed | |||
|format=CGB | |format=CGB | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/piecrust_v1.0.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=https://web.archive.org/web/20001028185257/http://www.quangdx.com/gbdev2000.shtml | |website=https://web.archive.org/web/20001028185257/http://www.quangdx.com/gbdev2000.shtml | ||
}} | }} | ||
{{#seo: | {{#seo: | ||
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Piecrust is a logic puzzle game for the Game Boy Color based on Nanogram or Picross. | Piecrust is a logic puzzle game for the Game Boy Color based on Nanogram or Picross. | ||
It was participated in | It was participated in the GBdev 2000 competition. | ||
==User guide== | ==User guide== | ||
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== External links == | == External links == | ||
* GBdev 2000 - [https://web.archive.org/web/20001028185257/http://www.quangdx.com/gbdev2000.shtml http://www.quangdx.com/gbdev2000.shtml] (archived) | * GBdev 2000 - [https://web.archive.org/web/20001028185257/http://www.quangdx.com/gbdev2000.shtml http://www.quangdx.com/gbdev2000.shtml] (archived) | ||
[[Category:GBdev 2000]] |
Latest revision as of 11:08, 30 July 2024
Piecrust | |
---|---|
General | |
Author | JARVIK7 |
Type | Puzzle |
Version | 1.0 |
License | Mixed |
System | CGB |
Last Updated | 2000/08/28 |
Links | |
Download | |
Website | |
Piecrust is a logic puzzle game for the Game Boy Color based on Nanogram or Picross.
It was participated in the GBdev 2000 competition.
User guide
Each row and column in a grid has a series of numbers.
These refer to number of adjacent squares that should be filled.
Each block of solid squares are separated by one or more unfilled squares.
Blocks of solid squares can start anywhere in a row or column.
Notes:
- 1850 bytes free, no compression used.
- Saveram removed due to gbdev2k rules.
- There are hidden greets to a SELECT few (hint hint).
Controls
Start - Start the game, Pause
D-Pad - Cursor
A - Choose level, Color the grid
B - Remove color on the grid, Mark an empty grid with X
Screenshots
Compatibility
No DMG support (not due to lack of fast cpu).
Emulators do not correctly play this game, use hardware if possible.
Credits
Thanks to:
- Quang for flood/pour demo which taught me scroll registers.
- GBDK team for gbdk.
- MegaMan_X for pcx2gb.
- Martin Korth for NO$GMB.
- Harry Mulder for GBTD.
- Xenocide for some puzzles.
- Tetsuoman for some puzzles.
External links
- GBdev 2000 - http://www.quangdx.com/gbdev2000.shtml (archived)