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Rogue LCD GB: Difference between revisions

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(Created page with "{{Infobox GB Homebrews |title=Rogue LCD |image=roguelcdgb.png |description=A Game and Watchs style rogue-like game. |author=Haroldo de Oliveira Pinheiro |lastupdated=2004/07/01 |type=Role Playing |version=2004 |format=DMG |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/roguelcdgb.7z |website=https://pdroms.de/miscellaneous/pdroms-coding-competition-2-5-entry-list |source= |donation= }} {{#seo: |title=GameBrew |title_mode=append |image=roguelcdgb.png |image...")
 
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|type=Role Playing
|type=Role Playing
|version=2004
|version=2004
|license=Mixed
|format=DMG
|format=DMG
|license=Mixed
|download=https://dlhb.gamebrew.org/gbhomebrews/roguelcd.zip
|download=https://dlhb.gamebrew.org/gbhomebrews/roguelcdgb.7z
|website=https://pdroms.de/miscellaneous/pdroms-coding-competition-2-5-entry-list
|website=https://pdroms.de/miscellaneous/pdroms-coding-competition-2-5-entry-list
|source=
|donation=
}}
}}
{{#seo:
{{#seo:
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|image_alt=Rogue LCD
|image_alt=Rogue LCD
}}
}}
Rogue LCD is a rogue-like game developed for PDRoms Coding Competition #2.5, where the theme of the contest is to create a Game & Watch style game (monochrome, no smooth scrolling, no animation, no overlapping sprites, single sound channel).
Rogue LCD is a rogue-like game developed for the PDRoms Coding Competition #2.5, where the theme of the contest is to create a Game & Watch style game (monochrome, no smooth scrolling, no animation, no overlapping sprites, single sound channel).


==User guide==
==User guide==
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==External links==
==External links==
*PDRoms - https://pdroms.de/miscellaneous/pdroms-coding-competition-2-5-entry-list
*PDRoms - https://pdroms.de/miscellaneous/pdroms-coding-competition-2-5-entry-list
[[Category:PDRoms Coding Competition 2.5]]

Latest revision as of 11:15, 30 July 2024

Rogue LCD
Roguelcdgb.png
General
AuthorHaroldo de Oliveira Pinheiro
TypeRole Playing
Version2004
LicenseMixed
SystemDMG
Last Updated2004/07/01
Links
Download
Website

Rogue LCD is a rogue-like game developed for the PDRoms Coding Competition #2.5, where the theme of the contest is to create a Game & Watch style game (monochrome, no smooth scrolling, no animation, no overlapping sprites, single sound channel).

User guide

The objective of the game is simple: just collect as much treasure as you can, an then find the stairs to advance to the next stage, all the while avoiding the enemies.

You gain an extra life for every 2 stages completed. Enemies get faster and more aggressive as you progress. Each time you're hit by an enemy, you'll be teleported to another location in the map of the current level.

Controls

D-Pad - Movement

Screenshots

roguelcdgb2.png roguelcdgb3.png

External links

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