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|type=Puzzle | |type=Puzzle | ||
|version=1.2 | |version=1.2 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/mazezamgbc.7z | |format=CGB | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/mazezamgbc.7z?k33p0fil35 | |||
|website=http://hirudov.com/nintendo/MazezaM.php | |website=http://hirudov.com/nintendo/MazezaM.php | ||
|source=http://hirudov.com/nintendo/MazezaM.php | |source=http://hirudov.com/nintendo/MazezaM.php | ||
}} | }} | ||
{{#seo: | {{#seo: |
Latest revision as of 04:06, 27 Haziran 2024
MazezaM | |
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General | |
Author | Ventzislav Tzvetkov (drHirudo) |
Type | Puzzle |
Version | 1.2 |
License | Mixed |
System | CGB |
Last Updated | 2009/01/22 |
Links | |
Download | |
Website | |
Source | |
MazezaM (pronounced "may-zam") is a simple puzzle game developed by Ventzislav Tzvetkov for the classic Game Boy and Game Boy Color. It was inspired by a game called "Fall Guy" from the book "Sixty Programs for the Oric-1." The gameplay is similar to Sokoban and sliding block puzzles. The name MazezaM was suggested by Robert Byrne.
MazezaM is available as as Java applet and versions for Sinclair, Amiga, Apple Mac OS X, Windows, Apple ][, Commodore 64, Super Nintendo, Oric Atmos (Pravetz-8D), Coleco Vision and Coleco ADAM, CP/M and Rockbox. It spans across different hardware platforms, ranging from computers with limited capabilities in the 1970s to consoles with enhanced gaming features, and modern computers and electronic devices.
User guide
You enter the mazezam on the left and you have to get to the exit on the right by pushing rows of blocks left and right. If you get stuck you can retry the mazezam, but this will cost you a life.
Controls
Start - Start game
D-Pad - Walk/Push box
Select - Restart level (cost a life)
Screenshots
External links
- Author's website - http://hirudov.com/nintendo/MazezaM.php