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RGBGrafx GB: Difference between revisions

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|author=Aaron St.John
|author=Aaron St.John
|lastupdated=2000/02/24
|lastupdated=2000/02/24
|type=Development Library
|type=Development
|version=2000
|version=2000
|format=
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbhomebrews/rgbgrafxgb.7z
|download=https://dlhb.gamebrew.org/gbhomebrews/rgbgrafx.zip
|website=http://www.aaronstj.com/portfolio.php
|website=http://www.aaronstj.com/portfolio.php
|source=http://www.aaronstj.com/portfolio.php
|source=http://www.aaronstj.com/portfolio.php
|donation=
}}
}}
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{{#seo:

Latest revision as of 11:14, 30 July 2024

RGBGrafx
Rgbgrafxgb.png
General
AuthorAaron St.John
TypeDevelopment
Version2000
LicenseMixed
Last Updated2000/02/24
Links
Download
Website
Source

RGBGrafx was developed to address the absence of a basic graphics library in the Game Boy programming community. It acts as an abstraction layer and allows developers to focus on their tasks without concerning themselves with low-level hardware interactions.

Created in assembly language, RGBGrafx underwent testing on both PC emulation and actual Game Boy hardware.

Screenshots

rgbgrafxgb2.png rgbgrafxgb3.png

Changelog

Beta v1.0

  • Initial release. There is much rejoicing.

External links

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