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|type=Demos | |type=Demos | ||
|version=1999 | |version=1999 | ||
|license=Mixed | |||
|format=CGB | |format=CGB | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/vectrony.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=https://www.darkfader.net/gbc/ | |website=https://www.darkfader.net/gbc/ | ||
|source=https://www.darkfader.net/gbc/ | |source=https://www.darkfader.net/gbc/ | ||
}} | }} | ||
{{#seo: | {{#seo: | ||
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==External links== | ==External links== | ||
*Author's website - https://www.darkfader.net/gbc/ | *Author's website - https://www.darkfader.net/gbc/ | ||
[[Category:Gbdev 99 Demo Comp]] |
Latest revision as of 11:28, 30 July 2024
Vectrony | |
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General | |
Author | Dark Fader |
Type | Demos |
Version | 1999 |
License | Mixed |
System | CGB |
Last Updated | 1999/12/19 |
Links | |
Download | |
Website | |
Source | |
A Game Boy Color Intro made for the Gbdev'99 demo comp (3rd place).
Spinning cube matrix and an original sliding and squeezing marquee that changes colors every second. The vectors are calculated using an log/Antilog table of 512 bytes.
Screenshots
Credits
By Rafael Vuijk (aka Dark Fader/BlackThunder).
External links
- Author's website - https://www.darkfader.net/gbc/