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|type=Shooter | |type=Shooter | ||
|version=Final | |version=Final | ||
|license=Freeware | |||
|format=CGB | |format=CGB | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/projectxstream_final.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=https://web.archive.org/web/20060902015737/http://cdworld.co.uk/craig/ | |website=https://web.archive.org/web/20060902015737/http://cdworld.co.uk/craig/ | ||
}} | }} | ||
{{#seo: | {{#seo: | ||
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Project-X-stream is a shoot 'em up game developed for Game Boy Color over a span of a few months. | Project-X-stream is a shoot 'em up game developed for Game Boy Color over a span of a few months. | ||
It was released at Bung | It was released at Bung Enterprises 2nd Gameboy Coding Competition (2nd place). | ||
==User guide== | ==User guide== | ||
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*Author's website - [https://web.archive.org/web/20060902015737/http://cdworld.co.uk/craig/ http://cdworld.co.uk/craig/] | *Author's website - [https://web.archive.org/web/20060902015737/http://cdworld.co.uk/craig/ http://cdworld.co.uk/craig/] | ||
*Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived) | *Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived) | ||
[[Category:2nd Amateur GameboyTM Format Games Coding Competition]] |
Latest revision as of 11:10, 30 July 2024
Project X-Stream | |
---|---|
General | |
Author | Craig Rothwell |
Type | Shooter |
Version | Final |
License | Freeware |
System | CGB |
Last Updated | 1999/10/04 |
Links | |
Download | |
Website | |
Project-X-stream is a shoot 'em up game developed for Game Boy Color over a span of a few months.
It was released at Bung Enterprises 2nd Gameboy Coding Competition (2nd place).
User guide
Blast everything you see. Try to get through all 3 levels and kill the boss at the end of each level.
Collect the (S)peed-ups for a faster ship.
Collect the (p)ower-ups for better weapons.
Here are the powerups:
- Weapon one - The standard shooter.
- Weapon two - A double shooter that has a wider range.
- Weapon Three - The crest wave which can't be stopped by baddies.
- Weapon four - Double Crest Wave.
- Weapon five - Shield (Can be re-charged with every extra power-up).
Advice (you can never get enough):
- Keep fire pressed - It gives the best fire power.
- Keep moving.
- Don't fire when you don't have to (eg. in the asteroid storm).
- The first boss is very easy when you work out how the fireballs attack.
- In the Tunnels its best to keep getting the shield over and over.
- The boss on level 2 can only be destroyed by a powerful ship.
The game is quite hard, but you can complete it once you get used to the levels (practice makes perfect - Or savegame makes perfect).
Controls
D-Pad - Move
A - Shoot
Start - Pause
Screenshots
Compatibility
Tested by the author with no$gb.
It works on the normal GB but its not designed for it. There may be graphics glitches. Use a Colour GB.
Changelog
Final
- Speed up collectable.
- Full 3 levels.
- Level 2 boss fixed.
- Powerups fixed.
Credits
The game was written using GBDK and RGB-assembler (with the GB assembler studio).
The graphics are by Craig Rothwell made with GameBoy Tile Designer.
The small font was converted by Quang.
External links
- Author's website - http://cdworld.co.uk/craig/
- Bung Enterprise - http://www.bung.com.hk/ (archived)