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|type=Puzzle | |type=Puzzle | ||
|version=1999 | |version=1999 | ||
|license=Mixed | |||
|format=DMG | |format=DMG | ||
|download=https://dlhb.gamebrew.org/gbhomebrews/flaresquip.zip | |||
|download=https://dlhb.gamebrew.org/gbhomebrews/ | |||
|website=https://web.archive.org/web/20000125144706/http://members.tripod.co.uk/GBCE/gbprogs/gbprogs.htm | |website=https://web.archive.org/web/20000125144706/http://members.tripod.co.uk/GBCE/gbprogs/gbprogs.htm | ||
}} | }} | ||
{{#seo: | {{#seo: | ||
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|image_alt=Flare Squip | |image_alt=Flare Squip | ||
}} | }} | ||
Flare Squip (Square Flip) is a small puzzle game written for Bung | Flare Squip (Square Flip) is a small puzzle game written for Bung Enterprises 2nd Gameboy Coding Competition. | ||
Simplicity was a key element of the design. Even though the game is fully playable, due to time constraints, things such as menus and pretty graphics are missing (the entire game code takes less than 8KB). | Simplicity was a key element of the design. Even though the game is fully playable, due to time constraints, things such as menus and pretty graphics are missing (the entire game code takes less than 8KB). | ||
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==External links== | ==External links== | ||
*Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived) | *Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived) | ||
[[Category:2nd Amateur GameboyTM Format Games Coding Competition]] |
Latest revision as of 10:38, 30 July 2024
Flare Squip | |
---|---|
General | |
Author | Steven Fuller |
Type | Puzzle |
Version | 1999 |
License | Mixed |
System | DMG |
Last Updated | 1999/09/19 |
Links | |
Download | |
Website | |
Flare Squip (Square Flip) is a small puzzle game written for Bung Enterprises 2nd Gameboy Coding Competition.
Simplicity was a key element of the design. Even though the game is fully playable, due to time constraints, things such as menus and pretty graphics are missing (the entire game code takes less than 8KB).
User guide
Flip the tiles to make them turn white. When all tiles are white, press Start to go to the next level.
You can switch to different flip modes at anytime (assume arrow is on middle square):
Orig. First (Default) Second Third 0 0 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 1 0 1 0 0 0 1 0 1 0 1 0 1 1 1 0 0 0
A new random level is generated each time a new "level" is selected or the flip mode is changed. A flip counter is provided to indicate how many flips have been executed so far.
There is nothing to win, so the goal is to have fun playing it.
Controls
D-Pad - Cursor
A - Flip tile
Start - Go to next level (after completing a level)
Start+Up/Down - Go to the next/previous level
Start+Select - Switch to next flip mode
Screenshots
Credits
- 99% code by Steven Fuller.
- The code was written for and assembled with RGBDK in Linux.
- The random number generator is from Luc Van den Borre's rand.s (used in the GBDK).
- logo.asm is modified output from pcx2gb8, with the graphic being Bung's logo.jpg for the competition.
- All tiles are by Steven Fuller, using Chuck Mason's ggtedit (an unreleased gameboy tile editor).
External links
- Bung Enterprise - http://www.bung.com.hk/ (archived)