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GBasm and GBlink: Difference between revisions

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|author=David Phillips (ACZ)
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|lastupdated=2002/06/08
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|type=Developments
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|version=2002
|version=2002
|format=/
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|license=Public Domain
|license=Public Domain
|download=https://dlhb.gamebrew.org/gbhomebrews/gbasmgblink.7z
|download=https://dlhb.gamebrew.org/gbhomebrews/gbasmgblink.7z
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Latest revision as of 05:13, 12 Mayıs 2024

GBasm and GBlink
Gameboy.png
General
AuthorDavid Phillips (ACZ)
TypeDevelopment
Version2002
LicensePublic Domain
Last Updated2002/06/08
Links
Download
Website
Source

GBasm and GBlink are assembler and linker tools for the Game Boy, developed by the Assembly Coder's Zenith (ACZ). The initial goal was to create a complete IDE with an assembler, linker, editor, and emulator.

GBasm serves as the assembler, similar to the assembler in Jeremy's Assembly Studio 8x, but with a full preprocessor limited to #include handling. It also supports relocatable code and local labels. While GBasm may have some limitations, it has been extensively used for all of ACZ's Game Boy development projects.

GBlink is the linker to go along with GBasm. This is about as simple as a linker can get, but it does the job it was designed to do.

External links

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