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Margo Puzzle GB: Difference between revisions

From GameBrew
(Created page with "{{Infobox GB Homebrews |title=Margo Puzzle |image=margopuzzlegbc.png |description=Port of the ZX Spectrum game of the same name. |author=Cosmigo, Fatality |lastupdated=1999/09/26 |type=Puzzle |version=1999 |format=CGB |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/margopuzzlegbc.7z |website=https://demozoo.org/groups/8913/ |source= |donation= }} {{#seo: |title= (Puzzle) - GameBrew |title_mode=append |image=margopuzzlegbc.png |image_alt=Margo Puzzle }} Por...")
 
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|type=Puzzle
|type=Puzzle
|version=1999
|version=1999
|license=Mixed
|format=CGB
|format=CGB
|license=Mixed
|download=https://dlhb.gamebrew.org/gbhomebrews/margo.zip
|download=https://dlhb.gamebrew.org/gbhomebrews/margopuzzlegbc.7z
|website=https://demozoo.org/groups/8913/
|website=https://demozoo.org/groups/8913/
|source=
|donation=
}}
}}
{{#seo:
{{#seo:
|title= (Puzzle) - GameBrew
|title=GameBrew
|title_mode=append
|title_mode=append
|image=margopuzzlegbc.png
|image=margopuzzlegbc.png
Line 22: Line 20:
Port of the [https://demozoo.org/productions/267080/ ZX Spectrum game] of the same name.
Port of the [https://demozoo.org/productions/267080/ ZX Spectrum game] of the same name.


It was entered into Bung's 2nd Amateur GameboyTM Format Games Coding Competition (Outstanding Award).
It was entered into Bung Enterprises 2nd Gameboy Coding Competition.
 
==User guide==
===Main menu===
When the game begins, after company and team logos, you can see a small menu with three options:
*START - Begins the game.
*LEVEL: EASY - Toggles between EASY and HARD difficulty.
*CREDITS - Displays information about the creators.
 
Once a level is chosen, the game begins. All game process are controlled with cursor (shinning arrow).
 
===Game interface===
Main game elements:
*TIME/ENERGY Bar - Located on the left side of the screen, this bar displays the remaining time.
*MAGIC STONE BARRIER - At the center of the screen is the main game area, with 36 colored, numbered stones arranged in the barrier.
*HEART - In the top-right corner, a heart icon shows the current number of lives remaining.
*SHAFTS - Below the lives indicator, a schematic displays four different shafts where you must place stones from the barrier.
*HANDS - Further below the shafts is the hands area, which holds one stone at a time.
 
Button functions:
*BACK - Returns a stone from hands to the barrier. This option will decrease energy level (not available on HARD difficulty).
*STOP - Restarts the game and returns to the main menu.
*REFRESH - Randomly regenerates the barrier, all the stones will be replaced in random order. This will reduce the number of lives.
*MUSIC - Toggles the background music on or off.
 
===Game rules===
There are 4 rules:
*Complete the level by placing all stones into the shafts.
*Place stones in the order from 1 to 9, one per shaft.
*You can place any rightmost stone from the barrier to the shafts.
*You can move the stones at the barrier by taking a stone to the hands area and then placing it in an empty field, where there is a stone with the same number on the left.
 
Please note that if you move a stone into the shaft while there is already a stone in the hands area, the stone in the hands area may get stuck and cannot be removed unless there is a suitable spot to move it to.


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/gbhomebrews/margopuzzlegbc2.png
https://dlhb.gamebrew.org/gbhomebrews/margopuzzlegbc4.png
https://dlhb.gamebrew.org/gbhomebrews/margopuzzlegbc3.png
https://dlhb.gamebrew.org/gbhomebrews/margopuzzlegbc5.png


==Credits==
==Credits==
Line 42: Line 72:
*Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived)
*Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived)
*Demozoo - https://demozoo.org/productions/179435/
*Demozoo - https://demozoo.org/productions/179435/
[[Category:2nd Amateur GameboyTM Format Games Coding Competition]]

Latest revision as of 02:21, 6 August 2024

Margo Puzzle
Margopuzzlegbc.png
General
AuthorCosmigo, Fatality
TypePuzzle
Version1999
LicenseMixed
SystemCGB
Last Updated1999/09/26
Links
Download
Website

Port of the ZX Spectrum game of the same name.

It was entered into Bung Enterprises 2nd Gameboy Coding Competition.

User guide

Main menu

When the game begins, after company and team logos, you can see a small menu with three options:

  • START - Begins the game.
  • LEVEL: EASY - Toggles between EASY and HARD difficulty.
  • CREDITS - Displays information about the creators.

Once a level is chosen, the game begins. All game process are controlled with cursor (shinning arrow).

Game interface

Main game elements:

  • TIME/ENERGY Bar - Located on the left side of the screen, this bar displays the remaining time.
  • MAGIC STONE BARRIER - At the center of the screen is the main game area, with 36 colored, numbered stones arranged in the barrier.
  • HEART - In the top-right corner, a heart icon shows the current number of lives remaining.
  • SHAFTS - Below the lives indicator, a schematic displays four different shafts where you must place stones from the barrier.
  • HANDS - Further below the shafts is the hands area, which holds one stone at a time.

Button functions:

  • BACK - Returns a stone from hands to the barrier. This option will decrease energy level (not available on HARD difficulty).
  • STOP - Restarts the game and returns to the main menu.
  • REFRESH - Randomly regenerates the barrier, all the stones will be replaced in random order. This will reduce the number of lives.
  • MUSIC - Toggles the background music on or off.

Game rules

There are 4 rules:

  • Complete the level by placing all stones into the shafts.
  • Place stones in the order from 1 to 9, one per shaft.
  • You can place any rightmost stone from the barrier to the shafts.
  • You can move the stones at the barrier by taking a stone to the hands area and then placing it in an empty field, where there is a stone with the same number on the left.

Please note that if you move a stone into the shaft while there is already a stone in the hands area, the stone in the hands area may get stuck and cannot be removed unless there is a suitable spot to move it to.

Screenshots

margopuzzlegbc4.png margopuzzlegbc5.png

Credits

Margo Puzzle:

  • Code - Arseniy Astapenko.
  • Graphics - Alekhsei Golubtsov.
  • Music, SFX - Brian Farkas.

Presented by Cosmigo 1999.

Original ZX-Spectrum game released by Fatality 1997.

External links

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