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(Created page with "{{Infobox Vita Homebrews |title=Gnomopolis |image=gnomopolisvita.png |description=Fantasy-themed modernized Pacman. |author=Sergorov |lastupdated=2023/09/04 |type=Action |version=0.7.177 |license=Mixed |download=https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita.7z |website=https://fuhen.homebrew-contest.com/submissions/36/ |source= |donation= }} {{#seo: |title=Vita Homebrew Games (Action) - GameBrew |title_mode=append |image=gnomopolisvita.png |image_alt=Gnomopolis...") |
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|description=Fantasy-themed modernized Pacman. | |description=Fantasy-themed modernized Pacman. | ||
|author=Sergorov | |author=Sergorov | ||
|lastupdated= | |lastupdated=2024/05/27 | ||
|type=Action | |type=Action | ||
|version=0. | |version=0.8.203 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita.7z | ||
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|image_alt=Gnomopolis | |image_alt=Gnomopolis | ||
}} | }} | ||
An original Vita homebrew game released for FuHEN Homebrew Contest (Game, 3rd place). | |||
This game is meant to be a modernized version of the arcade classic Pacman with a slight touch of epic fantasy. | |||
==Installation== | |||
Install the VPK on your homebrew enabled PS Vita or PS TV. | |||
==User guide== | |||
The game principle is quite simple: collect all the treasures in the labyrinth level and unlock the exit before the time runs out. | |||
This game is intended to be kind of casual. Playing a level should be a challenge if you have 10-15 minutes to waste on your lunch-break. | |||
==Screenshots== | ==Screenshots== | ||
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https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita-02.png | https://dlhb.gamebrew.org/vitahomebrews/gnomopolisvita-02.png | ||
==Changelog== | ==Changelog== | ||
'''0.8.203''' | |||
*Added melee fighting, so for the first time you can fight back and hit enemies pressing X. | |||
'''0.7.194''' | |||
*New players can now start the game without using the all-levels-cheat. | |||
'''v0.7.190''' | |||
*Fixed Halloween easter egg not properly triggering. | |||
'''v0.7.188''' | |||
* Enemies can't pick up your keys for you any more, you have to do it yourself | |||
* Dpider web did in some instances not despawn correctly after player leaves sticky zone, should be fixed now. | |||
* Deveral UI fixes, mostly keys not being displayed correctly | |||
* In level 1 the camera stays fixed now, just like it initially did, during the earthquake. I found it was a bit too much when the cam tumbled along with the player and dropped as the floor was collapsing. | |||
* Visual overhaul of Level 6 (pipes): added some, well, pipes to it. And an animated waterpump that you find north of the entry point. | |||
* In level 8 the river now gets much loouder when getting closer, and fades more when moving further away. Unrealistic, but cool. | |||
* Minor geometry bug in level 9 | |||
'''v0.7.187''' | |||
* Visual overhauls. | |||
* Lot of bugfixes and improvements. | |||
'''v0.7.185''' | |||
* 4 more playable levels, so now we have 10, some new functions like multiple floors in one level (check level 9!), all new credits screen. | |||
'''v0.7.177''' | '''v0.7.177''' | ||
* First Release. | * First Release. | ||
== External links == | == External links == | ||
* | * FuHEN - https://fuhen.homebrew-contest.com/submissions/36/ | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1124 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/1124 | ||
[[Category:FuHEN Homebrew Contest]] |
Latest revision as of 04:39, 2 July 2024
Gnomopolis | |
---|---|
General | |
Author | Sergorov |
Type | Action |
Version | 0.8.203 |
License | Mixed |
Last Updated | 2024/05/27 |
Links | |
Download | |
Website | |
An original Vita homebrew game released for FuHEN Homebrew Contest (Game, 3rd place).
This game is meant to be a modernized version of the arcade classic Pacman with a slight touch of epic fantasy.
Installation
Install the VPK on your homebrew enabled PS Vita or PS TV.
User guide
The game principle is quite simple: collect all the treasures in the labyrinth level and unlock the exit before the time runs out.
This game is intended to be kind of casual. Playing a level should be a challenge if you have 10-15 minutes to waste on your lunch-break.
Screenshots
Changelog
0.8.203
- Added melee fighting, so for the first time you can fight back and hit enemies pressing X.
0.7.194
- New players can now start the game without using the all-levels-cheat.
v0.7.190
- Fixed Halloween easter egg not properly triggering.
v0.7.188
- Enemies can't pick up your keys for you any more, you have to do it yourself
- Dpider web did in some instances not despawn correctly after player leaves sticky zone, should be fixed now.
- Deveral UI fixes, mostly keys not being displayed correctly
- In level 1 the camera stays fixed now, just like it initially did, during the earthquake. I found it was a bit too much when the cam tumbled along with the player and dropped as the floor was collapsing.
- Visual overhaul of Level 6 (pipes): added some, well, pipes to it. And an animated waterpump that you find north of the entry point.
- In level 8 the river now gets much loouder when getting closer, and fades more when moving further away. Unrealistic, but cool.
- Minor geometry bug in level 9
v0.7.187
- Visual overhauls.
- Lot of bugfixes and improvements.
v0.7.185
- 4 more playable levels, so now we have 10, some new functions like multiple floors in one level (check level 9!), all new credits screen.
v0.7.177
- First Release.