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Xash3D FWGS Vita: Difference between revisions

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Xash3D FWGS is a cross-platform fork of the [https://www.moddb.com/engines/xash3d-engine Xash3D Engine] created by Unkle Mike, offering enhanced features.
Xash3D FWGS is a cross-platform fork of the [https://www.moddb.com/engines/xash3d-engine Xash3D Engine] created by Unkle Mike, offering enhanced features. It aimed to provide compatibility with the Half-Life Engine and provide game developers with a familiar workflow while also expanding on it.
 
The Xash3D Engine is a game engine designed to ensure compatibility with the Half-Life Engine and provide game developers with a familiar workflow while also expanding on it.


This port offers basic support for the PlayStation Vita. Partially based on the [[vitaXash3D|old engine port]].
This port offers basic support for the PlayStation Vita. Partially based on the [[vitaXash3D|old engine port]].
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Unlike the old port this one uses shared libraries for filesystem, renderers and game DLLs via the [https://github.com/fgsfdsfgs/vita-rtld dynamic linker].
Unlike the old port this one uses shared libraries for filesystem, renderers and game DLLs via the [https://github.com/fgsfdsfgs/vita-rtld dynamic linker].


This uses LiveArea assets (backgrounds, icons) from the old port, they are located in <code>engine/platform/psvita/sce_sys</code>. Those were made by ArkSource. They can be replaced if there are suitable alternatives.
Fork features:
 
==Features==
* HLSDK 2.4 support.
* HLSDK 2.4 support.
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/ports.md see docs for more info])
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/ports.md see docs for more info])

Latest revision as of 12:10, 30 Ocak 2024

Xash3D FWGS
Xash3dfwgsvita.png
General
AuthorFWGS Team, fgsfdsfgs
TypeShooter
VersionContinuous
LicenseMixed
Last Updated2023/04/18
Links
Download
Website
Source

Xash3D FWGS is a cross-platform fork of the Xash3D Engine created by Unkle Mike, offering enhanced features. It aimed to provide compatibility with the Half-Life Engine and provide game developers with a familiar workflow while also expanding on it.

This port offers basic support for the PlayStation Vita. Partially based on the old engine port.

ref_gl works through vitaGL like in the old port, this time properly integrated with SDL. A customized immediate mode implementation (utils/vgl_shim) was used on top of it for better performance.

Unlike the old port this one uses shared libraries for filesystem, renderers and game DLLs via the dynamic linker.

Fork features:

  • HLSDK 2.4 support.
  • Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. (see docs for more info)
  • Modern compilers support: say no more to MSVC6.
  • Better multiplayer support: multiple master servers, headless dedicated server.
  • Mobility API: allows better game integration on mobile devices(vibration, touch controls)
  • Different input methods: touch, gamepad and classic mouse & keyboard.
  • TrueType font rendering, as a part of mainui_cpp.
  • Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
  • Voice support.
  • External filesystem module like in GoldSrc engine.
  • External vgui support module.
  • PNG image format support.
  • A set of small improvements, without broken compatibility.

Installation

For the following instructions it is assumed your PS Vita's SD card is mounted at ux0.

  • If you have an installation of the old version of the port, delete it.
  • If you don't already have it, install kubridge by copying kubridge.skprx to your taiHEN plugins folder (usually ux0:tai) and adding it to your config.txt like so:
*KERNEL
ux0:tai/kubridge.skprx
  • If you don't already have it, install libshacccg.suprx by following this guide.
  • Install xash.vpk.
  • Copy the data folder from the archive to the root of your PS Vita's SD card (ux0:/).
  • Copy the valve folder and any other mod folders from your Half-Life install to ux0:/data/xash3d/. Do not overwrite anything.

Media

Brutal Half-Life Beta 2 - Main Campaign (No Commentary, 4K, 60 FPS, Xash3D FWGS) (m games)

External links

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