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Swingball Wii: Difference between revisions

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Swingball is a time trial platform game with the ability to swing from almost anything.
Swingball is a time trial platform game with the ability to swing from almost anything.


The game was made for the 2010 Nintendomax Wii Dev Competition in which it came in second place.
The game was made for the Nintendomax Wii Dev Competition 2010 (2nd place).


== Controls ==
== Controls ==
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==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/swingballwii3.png
https://dlhb.gamebrew.org/wiihomebrews/swingballwii3.png
https://dlhb.gamebrew.org/wiihomebrews/swingballwii4.png
https://dlhb.gamebrew.org/wiihomebrews/swingballwii4.png


https://dlhb.gamebrew.org/wiihomebrews/swingballwii5.png
https://dlhb.gamebrew.org/wiihomebrews/swingballwii5.png
https://dlhb.gamebrew.org/wiihomebrews/swingballwii6.png
https://dlhb.gamebrew.org/wiihomebrews/swingballwii6.png


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[[Category:Support the author]]
[[Category:Support the author]]
[[Category:Nintendomax Wii Dev Competition 2010]]

Latest revision as of 14:52, 4 Haziran 2024

Swingball
Swingballwii2.png
General
AuthorThatOtherPerson
TypePlatform
Version1.1
LicenseMixed
Last Updated2010/09/21
Links
Download
Website
Support Author

Swingball is a time trial platform game with the ability to swing from almost anything.

The game was made for the Nintendomax Wii Dev Competition 2010 (2nd place).

Controls

Wiimote & Nunchuk:

Nunchuk Control Stick - Move

A - Jump

B - Swing

Screenshots

swingballwii3.png

swingballwii4.png

swingballwii5.png

swingballwii6.png

Media

SwingBall (ThatOther Person)

Swing Ball v1.0 (Cid2Mizard)

Changelog

v1.1 2010/09/21

  • Several new levels.
  • Improved level selection screen.
  • Added a menu screen reminding that custom levels can be made and explaining how its done.
  • Movement speed has been made frame rate independent.

v1.0 2010/05/29

  • Added and improved menus.
  • Added a screen informing the player of the need for a nunchuk controller.

v0.9 2010/05/26

  • Added a timer.
  • Scores are automatically saved and displayed at the level selection screen.
  • Corrected problems relating to jumping well standing next to a wall and made other improvements to the collision and movement system.
  • Added the ability to control jump height by holding down or releasing the A button.
  • Small graphical changes.

v0.1 2010/05/21

  • First test demo.

External links

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